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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Services/SimulationService/SimulationDataService.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/SimulationService/SimulationDataService.cs (renamed from OpenSim/Services/Connectors/Simulation/SimulationDataService.cs)13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/SimulationService/SimulationDataService.cs
index 504fcaf..d9684c4 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/SimulationService/SimulationDataService.cs
@@ -29,7 +29,6 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using log4net; 31using log4net;
32using Mono.Addins;
33using Nini.Config; 32using Nini.Config;
34using System.Reflection; 33using System.Reflection;
35using OpenSim.Services.Base; 34using OpenSim.Services.Base;
@@ -39,7 +38,7 @@ using OpenSim.Framework;
39using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
41 40
42namespace OpenSim.Services.Connectors 41namespace OpenSim.Services.SimulationService
43{ 42{
44 public class SimulationDataService : ServiceBase, ISimulationDataService 43 public class SimulationDataService : ServiceBase, ISimulationDataService
45 { 44 {
@@ -100,6 +99,11 @@ namespace OpenSim.Services.Connectors
100 return m_database.LoadObjects(regionUUID); 99 return m_database.LoadObjects(regionUUID);
101 } 100 }
102 101
102 public void StoreTerrain(TerrainData terrain, UUID regionID)
103 {
104 m_database.StoreTerrain(terrain, regionID);
105 }
106
103 public void StoreTerrain(double[,] terrain, UUID regionID) 107 public void StoreTerrain(double[,] terrain, UUID regionID)
104 { 108 {
105 m_database.StoreTerrain(terrain, regionID); 109 m_database.StoreTerrain(terrain, regionID);
@@ -110,6 +114,11 @@ namespace OpenSim.Services.Connectors
110 return m_database.LoadTerrain(regionID); 114 return m_database.LoadTerrain(regionID);
111 } 115 }
112 116
117 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
118 {
119 return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
120 }
121
113 public void StoreLandObject(ILandObject Parcel) 122 public void StoreLandObject(ILandObject Parcel)
114 { 123 {
115 m_database.StoreLandObject(Parcel); 124 m_database.StoreLandObject(Parcel);