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author | Diva Canto | 2010-05-07 21:29:56 -0700 |
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committer | Diva Canto | 2010-05-07 21:29:56 -0700 |
commit | a58859a0d4206c194c9c56212218e2cafc2cc373 (patch) | |
tree | fed51a4e40c344b76f6b8b4d5c5b2ec0d2e142e4 /OpenSim/Services/PresenceService/PresenceService.cs | |
parent | improve handling of undersize sculpt textures (diff) | |
download | opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.zip opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.tar.gz opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.tar.bz2 opensim-SC-a58859a0d4206c194c9c56212218e2cafc2cc373.tar.xz |
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/PresenceService/PresenceService.cs | 79 |
1 files changed, 5 insertions, 74 deletions
diff --git a/OpenSim/Services/PresenceService/PresenceService.cs b/OpenSim/Services/PresenceService/PresenceService.cs index ea8d673..7e7e98e 100644 --- a/OpenSim/Services/PresenceService/PresenceService.cs +++ b/OpenSim/Services/PresenceService/PresenceService.cs | |||
@@ -54,8 +54,6 @@ namespace OpenSim.Services.PresenceService | |||
54 | public bool LoginAgent(string userID, UUID sessionID, | 54 | public bool LoginAgent(string userID, UUID sessionID, |
55 | UUID secureSessionID) | 55 | UUID secureSessionID) |
56 | { | 56 | { |
57 | m_Database.Prune(userID); | ||
58 | |||
59 | PresenceData[] d = m_Database.Get("UserID", userID); | 57 | PresenceData[] d = m_Database.Get("UserID", userID); |
60 | 58 | ||
61 | PresenceData data = new PresenceData(); | 59 | PresenceData data = new PresenceData(); |
@@ -65,24 +63,6 @@ namespace OpenSim.Services.PresenceService | |||
65 | data.SessionID = sessionID; | 63 | data.SessionID = sessionID; |
66 | data.Data = new Dictionary<string, string>(); | 64 | data.Data = new Dictionary<string, string>(); |
67 | data.Data["SecureSessionID"] = secureSessionID.ToString(); | 65 | data.Data["SecureSessionID"] = secureSessionID.ToString(); |
68 | data.Data["Online"] = "true"; | ||
69 | data.Data["Login"] = Util.UnixTimeSinceEpoch().ToString(); | ||
70 | if (d != null && d.Length > 0) | ||
71 | { | ||
72 | data.Data["HomeRegionID"] = d[0].Data["HomeRegionID"]; | ||
73 | data.Data["HomePosition"] = d[0].Data["HomePosition"]; | ||
74 | data.Data["HomeLookAt"] = d[0].Data["HomeLookAt"]; | ||
75 | data.Data["Position"] = d[0].Data["Position"]; | ||
76 | data.Data["LookAt"] = d[0].Data["LookAt"]; | ||
77 | |||
78 | data.RegionID = d[0].RegionID; | ||
79 | } | ||
80 | else | ||
81 | { | ||
82 | data.Data["HomeRegionID"] = UUID.Zero.ToString(); | ||
83 | data.Data["HomePosition"] = new Vector3(128, 128, 0).ToString(); | ||
84 | data.Data["HomeLookAt"] = new Vector3(0, 1, 0).ToString(); | ||
85 | } | ||
86 | 66 | ||
87 | m_Database.Store(data); | 67 | m_Database.Store(data); |
88 | 68 | ||
@@ -91,28 +71,10 @@ namespace OpenSim.Services.PresenceService | |||
91 | return true; | 71 | return true; |
92 | } | 72 | } |
93 | 73 | ||
94 | public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookat) | 74 | public bool LogoutAgent(UUID sessionID) |
95 | { | 75 | { |
96 | PresenceData data = m_Database.Get(sessionID); | 76 | m_log.DebugFormat("[PRESENCE SERVICE]: Session {0} logout", sessionID); |
97 | if (data == null) | 77 | return m_Database.Delete("SessionID", sessionID.ToString()); |
98 | return false; | ||
99 | |||
100 | PresenceData[] d = m_Database.Get("UserID", data.UserID); | ||
101 | |||
102 | m_log.DebugFormat("[PRESENCE SERVICE]: LogoutAgent {0} with {1} sessions currently present", data.UserID, d.Length); | ||
103 | if (d.Length > 1) | ||
104 | { | ||
105 | m_Database.Delete("UserID", data.UserID); | ||
106 | } | ||
107 | |||
108 | data.Data["Online"] = "false"; | ||
109 | data.Data["Logout"] = Util.UnixTimeSinceEpoch().ToString(); | ||
110 | data.Data["Position"] = position.ToString(); | ||
111 | data.Data["LookAt"] = lookat.ToString(); | ||
112 | |||
113 | m_Database.Store(data); | ||
114 | |||
115 | return true; | ||
116 | } | 78 | } |
117 | 79 | ||
118 | public bool LogoutRegionAgents(UUID regionID) | 80 | public bool LogoutRegionAgents(UUID regionID) |
@@ -123,7 +85,7 @@ namespace OpenSim.Services.PresenceService | |||
123 | } | 85 | } |
124 | 86 | ||
125 | 87 | ||
126 | public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt) | 88 | public bool ReportAgent(UUID sessionID, UUID regionID) |
127 | { | 89 | { |
128 | m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID); | 90 | m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID); |
129 | try | 91 | try |
@@ -134,14 +96,7 @@ namespace OpenSim.Services.PresenceService | |||
134 | if (pdata.Data == null) | 96 | if (pdata.Data == null) |
135 | return false; | 97 | return false; |
136 | 98 | ||
137 | if (!pdata.Data.ContainsKey("Online") || (pdata.Data.ContainsKey("Online") && pdata.Data["Online"] == "false")) | 99 | return m_Database.ReportAgent(sessionID, regionID); |
138 | { | ||
139 | m_log.WarnFormat("[PRESENCE SERVICE]: Someone tried to report presence of an agent who's not online"); | ||
140 | return false; | ||
141 | } | ||
142 | |||
143 | return m_Database.ReportAgent(sessionID, regionID, | ||
144 | position.ToString(), lookAt.ToString()); | ||
145 | } | 100 | } |
146 | catch (Exception e) | 101 | catch (Exception e) |
147 | { | 102 | { |
@@ -160,22 +115,10 @@ namespace OpenSim.Services.PresenceService | |||
160 | 115 | ||
161 | ret.UserID = data.UserID; | 116 | ret.UserID = data.UserID; |
162 | ret.RegionID = data.RegionID; | 117 | ret.RegionID = data.RegionID; |
163 | if (data.Data.ContainsKey("Online")) | ||
164 | ret.Online = bool.Parse(data.Data["Online"]); | ||
165 | if (data.Data.ContainsKey("Login")) | ||
166 | ret.Login = Util.ToDateTime(Convert.ToInt32(data.Data["Login"])); | ||
167 | if (data.Data.ContainsKey("Logout")) | ||
168 | ret.Logout = Util.ToDateTime(Convert.ToInt32(data.Data["Logout"])); | ||
169 | if (data.Data.ContainsKey("Position")) | 118 | if (data.Data.ContainsKey("Position")) |
170 | ret.Position = Vector3.Parse(data.Data["Position"]); | 119 | ret.Position = Vector3.Parse(data.Data["Position"]); |
171 | if (data.Data.ContainsKey("LookAt")) | 120 | if (data.Data.ContainsKey("LookAt")) |
172 | ret.LookAt = Vector3.Parse(data.Data["LookAt"]); | 121 | ret.LookAt = Vector3.Parse(data.Data["LookAt"]); |
173 | if (data.Data.ContainsKey("HomeRegionID")) | ||
174 | ret.HomeRegionID = new UUID(data.Data["HomeRegionID"]); | ||
175 | if (data.Data.ContainsKey("HomePosition")) | ||
176 | ret.HomePosition = Vector3.Parse(data.Data["HomePosition"]); | ||
177 | if (data.Data.ContainsKey("HomeLookAt")) | ||
178 | ret.HomeLookAt = Vector3.Parse(data.Data["HomeLookAt"]); | ||
179 | 122 | ||
180 | return ret; | 123 | return ret; |
181 | } | 124 | } |
@@ -195,16 +138,8 @@ namespace OpenSim.Services.PresenceService | |||
195 | 138 | ||
196 | ret.UserID = d.UserID; | 139 | ret.UserID = d.UserID; |
197 | ret.RegionID = d.RegionID; | 140 | ret.RegionID = d.RegionID; |
198 | ret.Online = bool.Parse(d.Data["Online"]); | ||
199 | ret.Login = Util.ToDateTime(Convert.ToInt32( | ||
200 | d.Data["Login"])); | ||
201 | ret.Logout = Util.ToDateTime(Convert.ToInt32( | ||
202 | d.Data["Logout"])); | ||
203 | ret.Position = Vector3.Parse(d.Data["Position"]); | 141 | ret.Position = Vector3.Parse(d.Data["Position"]); |
204 | ret.LookAt = Vector3.Parse(d.Data["LookAt"]); | 142 | ret.LookAt = Vector3.Parse(d.Data["LookAt"]); |
205 | ret.HomeRegionID = new UUID(d.Data["HomeRegionID"]); | ||
206 | ret.HomePosition = Vector3.Parse(d.Data["HomePosition"]); | ||
207 | ret.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]); | ||
208 | 143 | ||
209 | info.Add(ret); | 144 | info.Add(ret); |
210 | } | 145 | } |
@@ -214,9 +149,5 @@ namespace OpenSim.Services.PresenceService | |||
214 | return info.ToArray(); | 149 | return info.ToArray(); |
215 | } | 150 | } |
216 | 151 | ||
217 | public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt) | ||
218 | { | ||
219 | return m_Database.SetHomeLocation(userID, regionID, position, lookAt); | ||
220 | } | ||
221 | } | 152 | } |
222 | } | 153 | } |