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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Services/LLLoginService
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Services/LLLoginService')
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 2b15896..00405a1 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -785,7 +785,7 @@ namespace OpenSim.Services.LLLoginService
785 if (avatar != null) 785 if (avatar != null)
786 aCircuit.Appearance = new AvatarAppearance(avatar); 786 aCircuit.Appearance = new AvatarAppearance(avatar);
787 else 787 else
788 aCircuit.Appearance = new AvatarAppearance(account.PrincipalID); 788 aCircuit.Appearance = new AvatarAppearance();
789 789
790 //aCircuit.BaseFolder = irrelevant 790 //aCircuit.BaseFolder = irrelevant
791 aCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 791 aCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();