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author | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
commit | b6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch) | |
tree | 46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Services/LLLoginService/LLLoginService.cs | |
parent | Get osNpcCreate appearance working with avatars that are currently in the scene. (diff) | |
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Services/LLLoginService/LLLoginService.cs')
-rw-r--r-- | OpenSim/Services/LLLoginService/LLLoginService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 2b15896..00405a1 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs | |||
@@ -785,7 +785,7 @@ namespace OpenSim.Services.LLLoginService | |||
785 | if (avatar != null) | 785 | if (avatar != null) |
786 | aCircuit.Appearance = new AvatarAppearance(avatar); | 786 | aCircuit.Appearance = new AvatarAppearance(avatar); |
787 | else | 787 | else |
788 | aCircuit.Appearance = new AvatarAppearance(account.PrincipalID); | 788 | aCircuit.Appearance = new AvatarAppearance(); |
789 | 789 | ||
790 | //aCircuit.BaseFolder = irrelevant | 790 | //aCircuit.BaseFolder = irrelevant |
791 | aCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 791 | aCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |