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authorDiva Canto2010-11-25 11:14:16 -0800
committerDiva Canto2010-11-25 11:14:16 -0800
commitae4b02e1152b775dc1cdccd1abfbff44ab1a8949 (patch)
treed0b89d3bf8f3256a3043c2d21bd7a22cb23891c0 /OpenSim/Services/InventoryService
parentAttempt at fixing failing test. (diff)
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WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
Diffstat (limited to 'OpenSim/Services/InventoryService')
-rw-r--r--OpenSim/Services/InventoryService/HGInventoryService.cs302
1 files changed, 0 insertions, 302 deletions
diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs
deleted file mode 100644
index d62c008..0000000
--- a/OpenSim/Services/InventoryService/HGInventoryService.cs
+++ /dev/null
@@ -1,302 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using log4net;
32using Nini.Config;
33using System.Reflection;
34using OpenSim.Services.Base;
35using OpenSim.Services.Interfaces;
36using OpenSim.Data;
37using OpenSim.Framework;
38
39namespace OpenSim.Services.InventoryService
40{
41 public class HGInventoryService : XInventoryService, IInventoryService
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 protected new IXInventoryData m_Database;
48
49 public HGInventoryService(IConfigSource config)
50 : base(config)
51 {
52 string dllName = String.Empty;
53 string connString = String.Empty;
54 //string realm = "Inventory"; // OSG version doesn't use this
55
56 //
57 // Try reading the [DatabaseService] section, if it exists
58 //
59 IConfig dbConfig = config.Configs["DatabaseService"];
60 if (dbConfig != null)
61 {
62 if (dllName == String.Empty)
63 dllName = dbConfig.GetString("StorageProvider", String.Empty);
64 if (connString == String.Empty)
65 connString = dbConfig.GetString("ConnectionString", String.Empty);
66 }
67
68 //
69 // Try reading the [InventoryService] section, if it exists
70 //
71 IConfig authConfig = config.Configs["InventoryService"];
72 if (authConfig != null)
73 {
74 dllName = authConfig.GetString("StorageProvider", dllName);
75 connString = authConfig.GetString("ConnectionString", connString);
76 // realm = authConfig.GetString("Realm", realm);
77 }
78
79 //
80 // We tried, but this doesn't exist. We can't proceed.
81 //
82 if (dllName == String.Empty)
83 throw new Exception("No StorageProvider configured");
84
85 m_Database = LoadPlugin<IXInventoryData>(dllName,
86 new Object[] {connString, String.Empty});
87 if (m_Database == null)
88 throw new Exception("Could not find a storage interface in the given module");
89
90 m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
91 }
92
93 public override bool CreateUserInventory(UUID principalID)
94 {
95 // NOGO
96 return false;
97 }
98
99
100 public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
101 {
102 // NOGO for this inventory service
103 return new List<InventoryFolderBase>();
104 }
105
106 public override InventoryFolderBase GetRootFolder(UUID principalID)
107 {
108 // Warp! Root folder for travelers
109 XInventoryFolder[] folders = m_Database.GetFolders(
110 new string[] { "agentID", "folderName"},
111 new string[] { principalID.ToString(), "My Suitcase" });
112
113 if (folders.Length > 0)
114 return ConvertToOpenSim(folders[0]);
115
116 // make one
117 XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
118 return ConvertToOpenSim(suitcase);
119 }
120
121 //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
122 //{
123
124 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
125 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
126 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
127 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
128 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
129 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
130 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
131 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
132 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
133 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
134 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
135 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
136 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
137 // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
138
139 // return true;
140 //}
141
142
143 public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
144 {
145 return GetRootFolder(principalID);
146 }
147
148 //
149 // Use the inherited methods
150 //
151 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
152 //{
153 //}
154
155 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
156 //{
157 //}
158
159 //public override bool AddFolder(InventoryFolderBase folder)
160 //{
161 // // Check if it's under the Suitcase folder
162 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
163 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
164 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
165
166 // foreach (InventoryFolderBase f in suitDescendents)
167 // if (folder.ParentID == f.ID)
168 // {
169 // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
170 // return m_Database.StoreFolder(xFolder);
171 // }
172 // return false;
173 //}
174
175 private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
176 {
177 List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
178 if (direct == null)
179 return new List<InventoryFolderBase>();
180
181 List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
182 foreach (InventoryFolderBase f in direct)
183 indirect.AddRange(GetDescendents(lst, f.ID));
184
185 direct.AddRange(indirect);
186 return direct;
187 }
188
189 // Use inherited method
190 //public bool UpdateFolder(InventoryFolderBase folder)
191 //{
192 //}
193
194 //public override bool MoveFolder(InventoryFolderBase folder)
195 //{
196 // XInventoryFolder[] x = m_Database.GetFolders(
197 // new string[] { "folderID" },
198 // new string[] { folder.ID.ToString() });
199
200 // if (x.Length == 0)
201 // return false;
202
203 // // Check if it's under the Suitcase folder
204 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
205 // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
206 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
207
208 // foreach (InventoryFolderBase f in suitDescendents)
209 // if (folder.ParentID == f.ID)
210 // {
211 // x[0].parentFolderID = folder.ParentID;
212 // return m_Database.StoreFolder(x[0]);
213 // }
214
215 // return false;
216 //}
217
218 public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
219 {
220 // NOGO
221 return false;
222 }
223
224 public override bool PurgeFolder(InventoryFolderBase folder)
225 {
226 // NOGO
227 return false;
228 }
229
230 // Unfortunately we need to use the inherited method because of how DeRez works.
231 // The viewer sends the folderID hard-wired in the derez message
232 //public override bool AddItem(InventoryItemBase item)
233 //{
234 // // Check if it's under the Suitcase folder
235 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
236 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
237 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
238
239 // foreach (InventoryFolderBase f in suitDescendents)
240 // if (item.Folder == f.ID)
241 // return m_Database.StoreItem(ConvertFromOpenSim(item));
242
243 // return false;
244 //}
245
246 //public override bool UpdateItem(InventoryItemBase item)
247 //{
248 // // Check if it's under the Suitcase folder
249 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
250 // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
251 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
252
253 // foreach (InventoryFolderBase f in suitDescendents)
254 // if (item.Folder == f.ID)
255 // return m_Database.StoreItem(ConvertFromOpenSim(item));
256
257 // return false;
258 //}
259
260 //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
261 //{
262 // // Principal is b0rked. *sigh*
263 // //
264 // // Let's assume they all have the same principal
265 // // Check if it's under the Suitcase folder
266 // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
267 // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
268 // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
269
270 // foreach (InventoryItemBase i in items)
271 // {
272 // foreach (InventoryFolderBase f in suitDescendents)
273 // if (i.Folder == f.ID)
274 // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
275 // }
276
277 // return true;
278 //}
279
280 // Let these pass. Use inherited methods.
281 //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
282 //{
283 //}
284
285 //public InventoryItemBase GetItem(InventoryItemBase item)
286 //{
287 //}
288
289 //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
290 //{
291 //}
292
293 //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
294 //{
295 //}
296
297 //public int GetAssetPermissions(UUID principalID, UUID assetID)
298 //{
299 //}
300
301 }
302}