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authorUbitUmarov2012-07-17 00:54:23 +0100
committerUbitUmarov2012-07-17 00:54:23 +0100
commitd5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch)
tree8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Services/InventoryService/XInventoryService.cs
parentUbitOde: remove useless water collider from active code. (diff)
parentMerge branch 'avination' into careminster (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Services/InventoryService/XInventoryService.cs')
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs55
1 files changed, 41 insertions, 14 deletions
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index 0e7a358..7518b86 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Services.InventoryService
52 : this(config, "InventoryService") 52 : this(config, "InventoryService")
53 { 53 {
54 } 54 }
55
55 public XInventoryService(IConfigSource config, string configName) : base(config) 56 public XInventoryService(IConfigSource config, string configName) : base(config)
56 { 57 {
57 if (configName != string.Empty) 58 if (configName != string.Empty)
@@ -301,46 +302,62 @@ namespace OpenSim.Services.InventoryService
301 302
302 public virtual bool AddFolder(InventoryFolderBase folder) 303 public virtual bool AddFolder(InventoryFolderBase folder)
303 { 304 {
304 //m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID); 305// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
306
305 InventoryFolderBase check = GetFolder(folder); 307 InventoryFolderBase check = GetFolder(folder);
306 if (check != null) 308 if (check != null)
307 return false; 309 return false;
308 310
309 if (folder.Type == (short)AssetType.Folder || folder.Type == (short)AssetType.Unknown || 311 if (folder.Type == (short)AssetType.Folder
310 GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null) 312 || folder.Type == (short)AssetType.Unknown
313 || folder.Type == (short)AssetType.OutfitFolder
314 || GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
311 { 315 {
312 XInventoryFolder xFolder = ConvertFromOpenSim(folder); 316 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
313 return m_Database.StoreFolder(xFolder); 317 return m_Database.StoreFolder(xFolder);
314 } 318 }
315 else 319 else
316 m_log.DebugFormat("[XINVENTORY]: Folder {0} of type {1} already exists", folder.Name, folder.Type); 320 {
321 m_log.WarnFormat(
322 "[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
323 folder.Type, folder.Name, folder.ParentID, folder.Owner);
324 }
317 325
318 return false; 326 return false;
319 } 327 }
320 328
321 public virtual bool UpdateFolder(InventoryFolderBase folder) 329 public virtual bool UpdateFolder(InventoryFolderBase folder)
322 { 330 {
323 //m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID); 331// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
332
324 XInventoryFolder xFolder = ConvertFromOpenSim(folder); 333 XInventoryFolder xFolder = ConvertFromOpenSim(folder);
325 InventoryFolderBase check = GetFolder(folder); 334 InventoryFolderBase check = GetFolder(folder);
335
326 if (check == null) 336 if (check == null)
327 return AddFolder(folder); 337 return AddFolder(folder);
328 338
329 if (check.Type != -1 || xFolder.type != -1) 339 if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown)
340 && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder))
330 { 341 {
331 if (xFolder.version < check.Version) 342 if (xFolder.version < check.Version)
332 { 343 {
333 //m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version); 344// m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
334 return false; 345 return false;
335 } 346 }
347
336 check.Version = (ushort)xFolder.version; 348 check.Version = (ushort)xFolder.version;
337 xFolder = ConvertFromOpenSim(check); 349 xFolder = ConvertFromOpenSim(check);
338 //m_log.DebugFormat("[XINVENTORY]: Storing {0} {1} {2}", xFolder.folderName, xFolder.version, xFolder.type); 350
351// m_log.DebugFormat(
352// "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
353// xFolder.folderName, xFolder.version, xFolder.type);
354
339 return m_Database.StoreFolder(xFolder); 355 return m_Database.StoreFolder(xFolder);
340 } 356 }
341 357
342 if (xFolder.version < check.Version) 358 if (xFolder.version < check.Version)
343 xFolder.version = check.Version; 359 xFolder.version = check.Version;
360
344 xFolder.folderID = check.ID; 361 xFolder.folderID = check.ID;
345 362
346 return m_Database.StoreFolder(xFolder); 363 return m_Database.StoreFolder(xFolder);
@@ -364,6 +381,11 @@ namespace OpenSim.Services.InventoryService
364 // 381 //
365 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs) 382 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
366 { 383 {
384 return DeleteFolders(principalID, folderIDs, true);
385 }
386
387 public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
388 {
367 if (!m_AllowDelete) 389 if (!m_AllowDelete)
368 return false; 390 return false;
369 391
@@ -371,11 +393,12 @@ namespace OpenSim.Services.InventoryService
371 // 393 //
372 foreach (UUID id in folderIDs) 394 foreach (UUID id in folderIDs)
373 { 395 {
374 if (!ParentIsTrash(id)) 396 if (onlyIfTrash && !ParentIsTrash(id))
375 continue; 397 continue;
398 //m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
376 InventoryFolderBase f = new InventoryFolderBase(); 399 InventoryFolderBase f = new InventoryFolderBase();
377 f.ID = id; 400 f.ID = id;
378 PurgeFolder(f); 401 PurgeFolder(f, onlyIfTrash);
379 m_Database.DeleteFolders("folderID", id.ToString()); 402 m_Database.DeleteFolders("folderID", id.ToString());
380 } 403 }
381 404
@@ -384,10 +407,15 @@ namespace OpenSim.Services.InventoryService
384 407
385 public virtual bool PurgeFolder(InventoryFolderBase folder) 408 public virtual bool PurgeFolder(InventoryFolderBase folder)
386 { 409 {
410 return PurgeFolder(folder, true);
411 }
412
413 public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
414 {
387 if (!m_AllowDelete) 415 if (!m_AllowDelete)
388 return false; 416 return false;
389 417
390 if (!ParentIsTrash(folder.ID)) 418 if (onlyIfTrash && !ParentIsTrash(folder.ID))
391 return false; 419 return false;
392 420
393 XInventoryFolder[] subFolders = m_Database.GetFolders( 421 XInventoryFolder[] subFolders = m_Database.GetFolders(
@@ -396,7 +424,7 @@ namespace OpenSim.Services.InventoryService
396 424
397 foreach (XInventoryFolder x in subFolders) 425 foreach (XInventoryFolder x in subFolders)
398 { 426 {
399 PurgeFolder(ConvertToOpenSim(x)); 427 PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
400 m_Database.DeleteFolders("folderID", x.folderID.ToString()); 428 m_Database.DeleteFolders("folderID", x.folderID.ToString());
401 } 429 }
402 430
@@ -408,14 +436,13 @@ namespace OpenSim.Services.InventoryService
408 public virtual bool AddItem(InventoryItemBase item) 436 public virtual bool AddItem(InventoryItemBase item)
409 { 437 {
410// m_log.DebugFormat( 438// m_log.DebugFormat(
411// "[XINVENTORY SERVICE]: Adding item {0} to folder {1} for {2}", item.ID, item.Folder, item.Owner); 439// "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner);
412 440
413 return m_Database.StoreItem(ConvertFromOpenSim(item)); 441 return m_Database.StoreItem(ConvertFromOpenSim(item));
414 } 442 }
415 443
416 public virtual bool UpdateItem(InventoryItemBase item) 444 public virtual bool UpdateItem(InventoryItemBase item)
417 { 445 {
418// throw new Exception("urrgh");
419 if (!m_AllowDelete) 446 if (!m_AllowDelete)
420 if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder) 447 if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
421 return false; 448 return false;