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authorDiva Canto2009-08-19 10:56:08 -0700
committerDiva Canto2009-08-19 10:56:08 -0700
commitd519f1885f587409592cf92bc0f4ba8533a1866f (patch)
treedc8d0073d09050c8787121290b1e3a8f65119812 /OpenSim/Services/InventoryService/InventoryService.cs
parentAsync purge so that the client thread doesn't wait. (diff)
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Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
Diffstat (limited to 'OpenSim/Services/InventoryService/InventoryService.cs')
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index 69b1b28..e0217f6 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -386,6 +386,24 @@ namespace OpenSim.Services.InventoryService
386 return true; 386 return true;
387 } 387 }
388 388
389 public virtual bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
390 {
391 m_log.InfoFormat(
392 "[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
393
394 InventoryItemBase itm = null;
395 foreach (InventoryItemBase item in items)
396 {
397 itm = GetInventoryItem(item.ID);
398 itm.Folder = item.Folder;
399 if ((item.Name != null) && !item.Name.Equals(string.Empty))
400 itm.Name = item.Name;
401 m_Database.updateInventoryItem(itm);
402 }
403
404 return true;
405 }
406
389 // See IInventoryServices 407 // See IInventoryServices
390 public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs) 408 public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs)
391 { 409 {