diff options
Added more functions to IInventoryService. Unsure about whether all of these are really necessary.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Interfaces/IInventoryService.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs index 9fe419f..8757744 100644 --- a/OpenSim/Services/Interfaces/IInventoryService.cs +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -41,6 +41,27 @@ namespace OpenSim.Services.Interfaces | |||
41 | public interface IInventoryService | 41 | public interface IInventoryService |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// Create the entire inventory for a given user | ||
45 | /// </summary> | ||
46 | /// <param name="user"></param> | ||
47 | /// <returns></returns> | ||
48 | bool CreateUserInventory(UUID user); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Gets the skeleton of the inventory -- folders only | ||
52 | /// </summary> | ||
53 | /// <param name="userId"></param> | ||
54 | /// <returns></returns> | ||
55 | List<InventoryFolderBase> GetInventorySkeleton(UUID userId); | ||
56 | |||
57 | /// <summary> | ||
58 | /// Synchronous inventory fetch. | ||
59 | /// </summary> | ||
60 | /// <param name="userID"></param> | ||
61 | /// <returns></returns> | ||
62 | InventoryCollection GetUserInventory(UUID userID); | ||
63 | |||
64 | /// <summary> | ||
44 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | 65 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the |
45 | /// inventory has been received | 66 | /// inventory has been received |
46 | /// </summary> | 67 | /// </summary> |
@@ -49,6 +70,13 @@ namespace OpenSim.Services.Interfaces | |||
49 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | 70 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); |
50 | 71 | ||
51 | /// <summary> | 72 | /// <summary> |
73 | /// Gets the items inside a folder | ||
74 | /// </summary> | ||
75 | /// <param name="folderID"></param> | ||
76 | /// <returns></returns> | ||
77 | List<InventoryItemBase> GetFolderItems(UUID folderID); | ||
78 | |||
79 | /// <summary> | ||
52 | /// Add a new folder to the user's inventory | 80 | /// Add a new folder to the user's inventory |
53 | /// </summary> | 81 | /// </summary> |
54 | /// <param name="folder"></param> | 82 | /// <param name="folder"></param> |
@@ -114,5 +142,12 @@ namespace OpenSim.Services.Interfaces | |||
114 | /// <param name="userID"></param> | 142 | /// <param name="userID"></param> |
115 | /// <returns>null if no root folder was found</returns> | 143 | /// <returns>null if no root folder was found</returns> |
116 | InventoryFolderBase RequestRootFolder(UUID userID); | 144 | InventoryFolderBase RequestRootFolder(UUID userID); |
145 | |||
146 | /// <summary> | ||
147 | /// Get the active gestures of the agent. | ||
148 | /// </summary> | ||
149 | /// <param name="userId"></param> | ||
150 | /// <returns></returns> | ||
151 | List<InventoryItemBase> GetActiveGestures(UUID userId); | ||
117 | } | 152 | } |
118 | } | 153 | } |