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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Services/Interfaces/IEstateDataService.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Services/Interfaces/IEstateDataService.cs')
-rw-r--r--OpenSim/Services/Interfaces/IEstateDataService.cs34
1 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Services/Interfaces/IEstateDataService.cs b/OpenSim/Services/Interfaces/IEstateDataService.cs
index 719563d..9b64a39 100644
--- a/OpenSim/Services/Interfaces/IEstateDataService.cs
+++ b/OpenSim/Services/Interfaces/IEstateDataService.cs
@@ -39,14 +39,14 @@ namespace OpenSim.Services.Interfaces
39 /// </summary> 39 /// </summary>
40 /// <param name="regionID"></param> 40 /// <param name="regionID"></param>
41 /// <param name="create">If true, then an estate is created if one is not found.</param> 41 /// <param name="create">If true, then an estate is created if one is not found.</param>
42 /// <returns></returns> 42 /// <returns></returns>
43 EstateSettings LoadEstateSettings(UUID regionID, bool create); 43 EstateSettings LoadEstateSettings(UUID regionID, bool create);
44 44
45 /// <summary> 45 /// <summary>
46 /// Load estate settings for an estate ID. 46 /// Load estate settings for an estate ID.
47 /// </summary> 47 /// </summary>
48 /// <param name="estateID"></param> 48 /// <param name="estateID"></param>
49 /// <returns></returns> 49 /// <returns></returns>
50 EstateSettings LoadEstateSettings(int estateID); 50 EstateSettings LoadEstateSettings(int estateID);
51 51
52 /// <summary> 52 /// <summary>
@@ -56,60 +56,60 @@ namespace OpenSim.Services.Interfaces
56 /// A <see cref="EstateSettings"/> 56 /// A <see cref="EstateSettings"/>
57 /// </returns> 57 /// </returns>
58 EstateSettings CreateNewEstate(); 58 EstateSettings CreateNewEstate();
59 59
60 /// <summary> 60 /// <summary>
61 /// Load/Get all estate settings. 61 /// Load/Get all estate settings.
62 /// </summary> 62 /// </summary>
63 /// <returns>An empty list if no estates were found.</returns> 63 /// <returns>An empty list if no estates were found.</returns>
64 List<EstateSettings> LoadEstateSettingsAll(); 64 List<EstateSettings> LoadEstateSettingsAll();
65 65
66 /// <summary> 66 /// <summary>
67 /// Store estate settings. 67 /// Store estate settings.
68 /// </summary> 68 /// </summary>
69 /// <remarks> 69 /// <remarks>
70 /// This is also called by EstateSettings.Save()</remarks> 70 /// This is also called by EstateSettings.Save()</remarks>
71 /// <param name="es"></param> 71 /// <param name="es"></param>
72 void StoreEstateSettings(EstateSettings es); 72 void StoreEstateSettings(EstateSettings es);
73 73
74 /// <summary> 74 /// <summary>
75 /// Get estate IDs. 75 /// Get estate IDs.
76 /// </summary> 76 /// </summary>
77 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param> 77 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
78 /// <returns></returns> 78 /// <returns></returns>
79 List<int> GetEstates(string search); 79 List<int> GetEstates(string search);
80 80
81 /// <summary> 81 /// <summary>
82 /// Get the IDs of all estates owned by the given user. 82 /// Get the IDs of all estates owned by the given user.
83 /// </summary> 83 /// </summary>
84 /// <returns>An empty list if no estates were found.</returns> 84 /// <returns>An empty list if no estates were found.</returns>
85 List<int> GetEstatesByOwner(UUID ownerID); 85 List<int> GetEstatesByOwner(UUID ownerID);
86 86
87 /// <summary> 87 /// <summary>
88 /// Get the IDs of all estates. 88 /// Get the IDs of all estates.
89 /// </summary> 89 /// </summary>
90 /// <returns>An empty list if no estates were found.</returns> 90 /// <returns>An empty list if no estates were found.</returns>
91 List<int> GetEstatesAll(); 91 List<int> GetEstatesAll();
92 92
93 /// <summary> 93 /// <summary>
94 /// Link a region to an estate. 94 /// Link a region to an estate.
95 /// </summary> 95 /// </summary>
96 /// <param name="regionID"></param> 96 /// <param name="regionID"></param>
97 /// <param name="estateID"></param> 97 /// <param name="estateID"></param>
98 /// <returns>true if the link succeeded, false otherwise</returns> 98 /// <returns>true if the link succeeded, false otherwise</returns>
99 bool LinkRegion(UUID regionID, int estateID); 99 bool LinkRegion(UUID regionID, int estateID);
100 100
101 /// <summary> 101 /// <summary>
102 /// Get the UUIDs of all the regions in an estate. 102 /// Get the UUIDs of all the regions in an estate.
103 /// </summary> 103 /// </summary>
104 /// <param name="estateID"></param> 104 /// <param name="estateID"></param>
105 /// <returns></returns> 105 /// <returns></returns>
106 List<UUID> GetRegions(int estateID); 106 List<UUID> GetRegions(int estateID);
107 107
108 /// <summary> 108 /// <summary>
109 /// Delete an estate 109 /// Delete an estate
110 /// </summary> 110 /// </summary>
111 /// <param name="estateID"></param> 111 /// <param name="estateID"></param>
112 /// <returns>true if the delete succeeded, false otherwise</returns> 112 /// <returns>true if the delete succeeded, false otherwise</returns>
113 bool DeleteEstate(int estateID); 113 bool DeleteEstate(int estateID);
114 } 114 }
115} \ No newline at end of file 115} \ No newline at end of file