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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
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committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Services/Interfaces/IAvatarService.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
download | opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.zip opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.gz opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.bz2 opensim-SC-fb78b182520fc9bb0f971afd0322029c70278ea6.tar.xz |
Merge remote-tracking branch 'os/master'
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Interfaces/IAvatarService.cs | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs new file mode 100644 index 0000000..6ca0b15 --- /dev/null +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -0,0 +1,356 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | |||
32 | using OpenSim.Framework; | ||
33 | |||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Services.Interfaces | ||
37 | { | ||
38 | public interface IAvatarService | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Called by the login service | ||
42 | /// </summary> | ||
43 | /// <param name="userID"></param> | ||
44 | /// <returns></returns> | ||
45 | AvatarAppearance GetAppearance(UUID userID); | ||
46 | |||
47 | /// <summary> | ||
48 | /// Called by everyone who can change the avatar data (so, regions) | ||
49 | /// </summary> | ||
50 | /// <param name="userID"></param> | ||
51 | /// <param name="appearance"></param> | ||
52 | /// <returns></returns> | ||
53 | bool SetAppearance(UUID userID, AvatarAppearance appearance); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Called by the login service | ||
57 | /// </summary> | ||
58 | /// <param name="userID"></param> | ||
59 | /// <returns></returns> | ||
60 | AvatarData GetAvatar(UUID userID); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Called by everyone who can change the avatar data (so, regions) | ||
64 | /// </summary> | ||
65 | /// <param name="userID"></param> | ||
66 | /// <param name="avatar"></param> | ||
67 | /// <returns></returns> | ||
68 | bool SetAvatar(UUID userID, AvatarData avatar); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Not sure if it's needed | ||
72 | /// </summary> | ||
73 | /// <param name="userID"></param> | ||
74 | /// <returns></returns> | ||
75 | bool ResetAvatar(UUID userID); | ||
76 | |||
77 | /// <summary> | ||
78 | /// These methods raison d'etre: | ||
79 | /// No need to send the entire avatar data (SetAvatar) for changing attachments | ||
80 | /// </summary> | ||
81 | /// <param name="userID"></param> | ||
82 | /// <param name="attach"></param> | ||
83 | /// <returns></returns> | ||
84 | bool SetItems(UUID userID, string[] names, string[] values); | ||
85 | bool RemoveItems(UUID userID, string[] names); | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Each region/client that uses avatars will have a data structure | ||
90 | /// of this type representing the avatars. | ||
91 | /// </summary> | ||
92 | public class AvatarData | ||
93 | { | ||
94 | // This pretty much determines which name/value pairs will be | ||
95 | // present below. The name/value pair describe a part of | ||
96 | // the avatar. For SL avatars, these would be "shape", "texture1", | ||
97 | // etc. For other avatars, they might be "mesh", "skin", etc. | ||
98 | // The value portion is a URL that is expected to resolve to an | ||
99 | // asset of the type required by the handler for that field. | ||
100 | // It is required that regions can access these URLs. Allowing | ||
101 | // direct access by a viewer is not required, and, if provided, | ||
102 | // may be read-only. A "naked" UUID can be used to refer to an | ||
103 | // asset int he current region's asset service, which is not | ||
104 | // portable, but allows legacy appearance to continue to | ||
105 | // function. Closed, LL-based grids will never need URLs here. | ||
106 | |||
107 | public int AvatarType; | ||
108 | public Dictionary<string,string> Data; | ||
109 | |||
110 | public AvatarData() | ||
111 | { | ||
112 | } | ||
113 | |||
114 | public AvatarData(Dictionary<string, object> kvp) | ||
115 | { | ||
116 | Data = new Dictionary<string, string>(); | ||
117 | |||
118 | if (kvp.ContainsKey("AvatarType")) | ||
119 | Int32.TryParse(kvp["AvatarType"].ToString(), out AvatarType); | ||
120 | |||
121 | foreach (KeyValuePair<string, object> _kvp in kvp) | ||
122 | { | ||
123 | if (_kvp.Value != null) | ||
124 | Data[_kvp.Key] = _kvp.Value.ToString(); | ||
125 | } | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// </summary> | ||
130 | /// <returns></returns> | ||
131 | public Dictionary<string, object> ToKeyValuePairs() | ||
132 | { | ||
133 | Dictionary<string, object> result = new Dictionary<string, object>(); | ||
134 | |||
135 | result["AvatarType"] = AvatarType.ToString(); | ||
136 | foreach (KeyValuePair<string, string> _kvp in Data) | ||
137 | { | ||
138 | if (_kvp.Value != null) | ||
139 | result[_kvp.Key] = _kvp.Value; | ||
140 | } | ||
141 | return result; | ||
142 | } | ||
143 | |||
144 | public AvatarData(AvatarAppearance appearance) | ||
145 | { | ||
146 | AvatarType = 1; // SL avatars | ||
147 | Data = new Dictionary<string, string>(); | ||
148 | |||
149 | Data["Serial"] = appearance.Serial.ToString(); | ||
150 | // Wearables | ||
151 | Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); | ||
152 | |||
153 | for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++) | ||
154 | { | ||
155 | for (int j = 0 ; j < appearance.Wearables[i].Count ; j++) | ||
156 | { | ||
157 | string fieldName = String.Format("Wearable {0}:{1}", i, j); | ||
158 | Data[fieldName] = String.Format("{0}:{1}", | ||
159 | appearance.Wearables[i][j].ItemID.ToString(), | ||
160 | appearance.Wearables[i][j].AssetID.ToString()); | ||
161 | } | ||
162 | } | ||
163 | |||
164 | // Visual Params | ||
165 | string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; | ||
166 | byte[] binary = appearance.VisualParams; | ||
167 | |||
168 | for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) | ||
169 | { | ||
170 | vps[i] = binary[i].ToString(); | ||
171 | } | ||
172 | |||
173 | Data["VisualParams"] = String.Join(",", vps); | ||
174 | |||
175 | // Attachments | ||
176 | List<AvatarAttachment> attachments = appearance.GetAttachments(); | ||
177 | Dictionary<int, List<string>> atts = new Dictionary<int, List<string>>(); | ||
178 | foreach (AvatarAttachment attach in attachments) | ||
179 | { | ||
180 | if (attach.ItemID != UUID.Zero) | ||
181 | { | ||
182 | if (!atts.ContainsKey(attach.AttachPoint)) | ||
183 | atts[attach.AttachPoint] = new List<string>(); | ||
184 | atts[attach.AttachPoint].Add(attach.ItemID.ToString()); | ||
185 | } | ||
186 | } | ||
187 | foreach (KeyValuePair<int, List<string>> kvp in atts) | ||
188 | Data["_ap_" + kvp.Key] = string.Join(",", kvp.Value.ToArray()); | ||
189 | } | ||
190 | |||
191 | public AvatarAppearance ToAvatarAppearance() | ||
192 | { | ||
193 | AvatarAppearance appearance = new AvatarAppearance(); | ||
194 | |||
195 | if (Data.Count == 0) | ||
196 | return appearance; | ||
197 | |||
198 | appearance.ClearWearables(); | ||
199 | try | ||
200 | { | ||
201 | if (Data.ContainsKey("Serial")) | ||
202 | appearance.Serial = Int32.Parse(Data["Serial"]); | ||
203 | |||
204 | if (Data.ContainsKey("AvatarHeight")) | ||
205 | appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); | ||
206 | |||
207 | // Legacy Wearables | ||
208 | if (Data.ContainsKey("BodyItem")) | ||
209 | appearance.Wearables[AvatarWearable.BODY].Wear( | ||
210 | UUID.Parse(Data["BodyItem"]), | ||
211 | UUID.Parse(Data["BodyAsset"])); | ||
212 | |||
213 | if (Data.ContainsKey("SkinItem")) | ||
214 | appearance.Wearables[AvatarWearable.SKIN].Wear( | ||
215 | UUID.Parse(Data["SkinItem"]), | ||
216 | UUID.Parse(Data["SkinAsset"])); | ||
217 | |||
218 | if (Data.ContainsKey("HairItem")) | ||
219 | appearance.Wearables[AvatarWearable.HAIR].Wear( | ||
220 | UUID.Parse(Data["HairItem"]), | ||
221 | UUID.Parse(Data["HairAsset"])); | ||
222 | |||
223 | if (Data.ContainsKey("EyesItem")) | ||
224 | appearance.Wearables[AvatarWearable.EYES].Wear( | ||
225 | UUID.Parse(Data["EyesItem"]), | ||
226 | UUID.Parse(Data["EyesAsset"])); | ||
227 | |||
228 | if (Data.ContainsKey("ShirtItem")) | ||
229 | appearance.Wearables[AvatarWearable.SHIRT].Wear( | ||
230 | UUID.Parse(Data["ShirtItem"]), | ||
231 | UUID.Parse(Data["ShirtAsset"])); | ||
232 | |||
233 | if (Data.ContainsKey("PantsItem")) | ||
234 | appearance.Wearables[AvatarWearable.PANTS].Wear( | ||
235 | UUID.Parse(Data["PantsItem"]), | ||
236 | UUID.Parse(Data["PantsAsset"])); | ||
237 | |||
238 | if (Data.ContainsKey("ShoesItem")) | ||
239 | appearance.Wearables[AvatarWearable.SHOES].Wear( | ||
240 | UUID.Parse(Data["ShoesItem"]), | ||
241 | UUID.Parse(Data["ShoesAsset"])); | ||
242 | |||
243 | if (Data.ContainsKey("SocksItem")) | ||
244 | appearance.Wearables[AvatarWearable.SOCKS].Wear( | ||
245 | UUID.Parse(Data["SocksItem"]), | ||
246 | UUID.Parse(Data["SocksAsset"])); | ||
247 | |||
248 | if (Data.ContainsKey("JacketItem")) | ||
249 | appearance.Wearables[AvatarWearable.JACKET].Wear( | ||
250 | UUID.Parse(Data["JacketItem"]), | ||
251 | UUID.Parse(Data["JacketAsset"])); | ||
252 | |||
253 | if (Data.ContainsKey("GlovesItem")) | ||
254 | appearance.Wearables[AvatarWearable.GLOVES].Wear( | ||
255 | UUID.Parse(Data["GlovesItem"]), | ||
256 | UUID.Parse(Data["GlovesAsset"])); | ||
257 | |||
258 | if (Data.ContainsKey("UnderShirtItem")) | ||
259 | appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear( | ||
260 | UUID.Parse(Data["UnderShirtItem"]), | ||
261 | UUID.Parse(Data["UnderShirtAsset"])); | ||
262 | |||
263 | if (Data.ContainsKey("UnderPantsItem")) | ||
264 | appearance.Wearables[AvatarWearable.UNDERPANTS].Wear( | ||
265 | UUID.Parse(Data["UnderPantsItem"]), | ||
266 | UUID.Parse(Data["UnderPantsAsset"])); | ||
267 | |||
268 | if (Data.ContainsKey("SkirtItem")) | ||
269 | appearance.Wearables[AvatarWearable.SKIRT].Wear( | ||
270 | UUID.Parse(Data["SkirtItem"]), | ||
271 | UUID.Parse(Data["SkirtAsset"])); | ||
272 | |||
273 | if (Data.ContainsKey("VisualParams")) | ||
274 | { | ||
275 | string[] vps = Data["VisualParams"].Split(new char[] {','}); | ||
276 | byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | ||
277 | |||
278 | for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) | ||
279 | binary[i] = (byte)Convert.ToInt32(vps[i]); | ||
280 | |||
281 | appearance.VisualParams = binary; | ||
282 | } | ||
283 | |||
284 | // New style wearables | ||
285 | foreach (KeyValuePair<string, string> _kvp in Data) | ||
286 | { | ||
287 | if (_kvp.Key.StartsWith("Wearable ")) | ||
288 | { | ||
289 | string wearIndex = _kvp.Key.Substring(9); | ||
290 | string[] wearIndices = wearIndex.Split(new char[] {':'}); | ||
291 | int index = Convert.ToInt32(wearIndices[0]); | ||
292 | |||
293 | string[] ids = _kvp.Value.Split(new char[] {':'}); | ||
294 | UUID itemID = new UUID(ids[0]); | ||
295 | UUID assetID = new UUID(ids[1]); | ||
296 | |||
297 | appearance.Wearables[index].Add(itemID, assetID); | ||
298 | } | ||
299 | } | ||
300 | |||
301 | // Attachments | ||
302 | Dictionary<string, string> attchs = new Dictionary<string, string>(); | ||
303 | foreach (KeyValuePair<string, string> _kvp in Data) | ||
304 | if (_kvp.Key.StartsWith("_ap_")) | ||
305 | attchs[_kvp.Key] = _kvp.Value; | ||
306 | |||
307 | foreach (KeyValuePair<string, string> _kvp in attchs) | ||
308 | { | ||
309 | string pointStr = _kvp.Key.Substring(4); | ||
310 | int point = 0; | ||
311 | if (!Int32.TryParse(pointStr, out point)) | ||
312 | continue; | ||
313 | |||
314 | List<string> idList = new List<string>(_kvp.Value.Split(new char[] {','})); | ||
315 | |||
316 | appearance.SetAttachment(point, UUID.Zero, UUID.Zero); | ||
317 | foreach (string id in idList) | ||
318 | { | ||
319 | UUID uuid = UUID.Zero; | ||
320 | UUID.TryParse(id, out uuid); | ||
321 | |||
322 | appearance.SetAttachment(point | 0x80, uuid, UUID.Zero); | ||
323 | } | ||
324 | } | ||
325 | |||
326 | if (appearance.Wearables[AvatarWearable.BODY].Count == 0) | ||
327 | appearance.Wearables[AvatarWearable.BODY].Wear( | ||
328 | AvatarWearable.DefaultWearables[ | ||
329 | AvatarWearable.BODY][0]); | ||
330 | |||
331 | if (appearance.Wearables[AvatarWearable.SKIN].Count == 0) | ||
332 | appearance.Wearables[AvatarWearable.SKIN].Wear( | ||
333 | AvatarWearable.DefaultWearables[ | ||
334 | AvatarWearable.SKIN][0]); | ||
335 | |||
336 | if (appearance.Wearables[AvatarWearable.HAIR].Count == 0) | ||
337 | appearance.Wearables[AvatarWearable.HAIR].Wear( | ||
338 | AvatarWearable.DefaultWearables[ | ||
339 | AvatarWearable.HAIR][0]); | ||
340 | |||
341 | if (appearance.Wearables[AvatarWearable.EYES].Count == 0) | ||
342 | appearance.Wearables[AvatarWearable.EYES].Wear( | ||
343 | AvatarWearable.DefaultWearables[ | ||
344 | AvatarWearable.EYES][0]); | ||
345 | } | ||
346 | catch | ||
347 | { | ||
348 | // We really should report something here, returning null | ||
349 | // will at least break the wrapper | ||
350 | return null; | ||
351 | } | ||
352 | |||
353 | return appearance; | ||
354 | } | ||
355 | } | ||
356 | } | ||