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author | onefang | 2019-09-11 16:36:50 +1000 |
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committer | onefang | 2019-09-11 16:36:50 +1000 |
commit | 50cd1ffd32f69228e566f2b0b89f86ea0d9fe489 (patch) | |
tree | 52f2ab0c04f1a5d7d6ac5dc872981b4b156447e7 /OpenSim/Services/Interfaces/IAvatarService.cs | |
parent | Renamed branch to SledjChisl. (diff) | |
parent | Bump to release flavour, build 0. (diff) | |
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Merge branch 'SledjChisl'
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Interfaces/IAvatarService.cs | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index 892e0b4..b4dc511 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Services.Interfaces | |||
51 | /// <param name="appearance"></param> | 51 | /// <param name="appearance"></param> |
52 | /// <returns></returns> | 52 | /// <returns></returns> |
53 | bool SetAppearance(UUID userID, AvatarAppearance appearance); | 53 | bool SetAppearance(UUID userID, AvatarAppearance appearance); |
54 | 54 | ||
55 | /// <summary> | 55 | /// <summary> |
56 | /// Called by the login service | 56 | /// Called by the login service |
57 | /// </summary> | 57 | /// </summary> |
@@ -75,7 +75,7 @@ namespace OpenSim.Services.Interfaces | |||
75 | bool ResetAvatar(UUID userID); | 75 | bool ResetAvatar(UUID userID); |
76 | 76 | ||
77 | /// <summary> | 77 | /// <summary> |
78 | /// These methods raison d'etre: | 78 | /// These methods raison d'etre: |
79 | /// No need to send the entire avatar data (SetAvatar) for changing attachments | 79 | /// No need to send the entire avatar data (SetAvatar) for changing attachments |
80 | /// </summary> | 80 | /// </summary> |
81 | /// <param name="userID"></param> | 81 | /// <param name="userID"></param> |
@@ -150,7 +150,8 @@ namespace OpenSim.Services.Interfaces | |||
150 | // Wearables | 150 | // Wearables |
151 | Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); | 151 | Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); |
152 | 152 | ||
153 | for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++) | 153 | // TODO: With COF, is this even needed? |
154 | for (int i = 0 ; i < AvatarWearable.LEGACY_VERSION_MAX_WEARABLES ; i++) | ||
154 | { | 155 | { |
155 | for (int j = 0 ; j < appearance.Wearables[i].Count ; j++) | 156 | for (int j = 0 ; j < appearance.Wearables[i].Count ; j++) |
156 | { | 157 | { |
@@ -211,8 +212,8 @@ namespace OpenSim.Services.Interfaces | |||
211 | float h = float.Parse(Data["AvatarHeight"]); | 212 | float h = float.Parse(Data["AvatarHeight"]); |
212 | if( h == 0f) | 213 | if( h == 0f) |
213 | h = 1.9f; | 214 | h = 1.9f; |
214 | 215 | appearance.SetSize(new Vector3(0.45f, 0.6f, h )); | |
215 | appearance.AvatarHeight = h; | 216 | // appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); |
216 | } | 217 | } |
217 | 218 | ||
218 | // Legacy Wearables | 219 | // Legacy Wearables |
@@ -287,12 +288,11 @@ namespace OpenSim.Services.Interfaces | |||
287 | //byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | 288 | //byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; |
288 | 289 | ||
289 | //for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) | 290 | //for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) |
290 | |||
291 | byte[] binary = new byte[vps.Length]; | 291 | byte[] binary = new byte[vps.Length]; |
292 | 292 | ||
293 | for (int i = 0; i < vps.Length; i++) | 293 | for (int i = 0; i < vps.Length; i++) |
294 | binary[i] = (byte)Convert.ToInt32(vps[i]); | 294 | binary[i] = (byte)Convert.ToInt32(vps[i]); |
295 | 295 | ||
296 | appearance.VisualParams = binary; | 296 | appearance.VisualParams = binary; |
297 | } | 297 | } |
298 | 298 | ||
@@ -357,6 +357,7 @@ namespace OpenSim.Services.Interfaces | |||
357 | appearance.Wearables[AvatarWearable.EYES].Wear( | 357 | appearance.Wearables[AvatarWearable.EYES].Wear( |
358 | AvatarWearable.DefaultWearables[ | 358 | AvatarWearable.DefaultWearables[ |
359 | AvatarWearable.EYES][0]); | 359 | AvatarWearable.EYES][0]); |
360 | |||
360 | } | 361 | } |
361 | catch | 362 | catch |
362 | { | 363 | { |