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author | Melanie | 2010-03-03 02:07:03 +0000 |
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committer | Melanie | 2010-03-03 02:07:03 +0000 |
commit | 028a87fe37002e7a0611f66babf1deee46c83804 (patch) | |
tree | 387aec499fd60c2012bed8148e6a2ddc847c3d95 /OpenSim/Services/Interfaces/IAvatarService.cs | |
parent | Revert "test" (diff) | |
parent | Fixes Region.Framework tests. Although these tests don't fail, they need to b... (diff) | |
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Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/Interfaces/IAvatarService.cs | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs new file mode 100644 index 0000000..de3bcf9 --- /dev/null +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -0,0 +1,241 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | |||
32 | using OpenSim.Framework; | ||
33 | |||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Services.Interfaces | ||
37 | { | ||
38 | public interface IAvatarService | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Called by the login service | ||
42 | /// </summary> | ||
43 | /// <param name="userID"></param> | ||
44 | /// <returns></returns> | ||
45 | AvatarData GetAvatar(UUID userID); | ||
46 | |||
47 | /// <summary> | ||
48 | /// Called by everyone who can change the avatar data (so, regions) | ||
49 | /// </summary> | ||
50 | /// <param name="userID"></param> | ||
51 | /// <param name="avatar"></param> | ||
52 | /// <returns></returns> | ||
53 | bool SetAvatar(UUID userID, AvatarData avatar); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Not sure if it's needed | ||
57 | /// </summary> | ||
58 | /// <param name="userID"></param> | ||
59 | /// <returns></returns> | ||
60 | bool ResetAvatar(UUID userID); | ||
61 | |||
62 | /// <summary> | ||
63 | /// These methods raison d'etre: | ||
64 | /// No need to send the entire avatar data (SetAvatar) for changing attachments | ||
65 | /// </summary> | ||
66 | /// <param name="userID"></param> | ||
67 | /// <param name="attach"></param> | ||
68 | /// <returns></returns> | ||
69 | bool SetItems(UUID userID, string[] names, string[] values); | ||
70 | bool RemoveItems(UUID userID, string[] names); | ||
71 | } | ||
72 | |||
73 | /// <summary> | ||
74 | /// Each region/client that uses avatars will have a data structure | ||
75 | /// of this type representing the avatars. | ||
76 | /// </summary> | ||
77 | public class AvatarData | ||
78 | { | ||
79 | // This pretty much determines which name/value pairs will be | ||
80 | // present below. The name/value pair describe a part of | ||
81 | // the avatar. For SL avatars, these would be "shape", "texture1", | ||
82 | // etc. For other avatars, they might be "mesh", "skin", etc. | ||
83 | // The value portion is a URL that is expected to resolve to an | ||
84 | // asset of the type required by the handler for that field. | ||
85 | // It is required that regions can access these URLs. Allowing | ||
86 | // direct access by a viewer is not required, and, if provided, | ||
87 | // may be read-only. A "naked" UUID can be used to refer to an | ||
88 | // asset int he current region's asset service, which is not | ||
89 | // portable, but allows legacy appearance to continue to | ||
90 | // function. Closed, LL-based grids will never need URLs here. | ||
91 | |||
92 | public int AvatarType; | ||
93 | public Dictionary<string,string> Data; | ||
94 | |||
95 | public AvatarData() | ||
96 | { | ||
97 | } | ||
98 | |||
99 | public AvatarData(Dictionary<string, object> kvp) | ||
100 | { | ||
101 | Data = new Dictionary<string, string>(); | ||
102 | |||
103 | if (kvp.ContainsKey("AvatarType")) | ||
104 | Int32.TryParse(kvp["AvatarType"].ToString(), out AvatarType); | ||
105 | |||
106 | foreach (KeyValuePair<string, object> _kvp in kvp) | ||
107 | { | ||
108 | if (_kvp.Value != null) | ||
109 | Data[_kvp.Key] = _kvp.Value.ToString(); | ||
110 | } | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// </summary> | ||
115 | /// <returns></returns> | ||
116 | public Dictionary<string, object> ToKeyValuePairs() | ||
117 | { | ||
118 | Dictionary<string, object> result = new Dictionary<string, object>(); | ||
119 | |||
120 | result["AvatarType"] = AvatarType.ToString(); | ||
121 | foreach (KeyValuePair<string, string> _kvp in Data) | ||
122 | { | ||
123 | if (_kvp.Value != null) | ||
124 | result[_kvp.Key] = _kvp.Value; | ||
125 | } | ||
126 | return result; | ||
127 | } | ||
128 | |||
129 | public AvatarData(AvatarAppearance appearance) | ||
130 | { | ||
131 | AvatarType = 1; // SL avatars | ||
132 | Data = new Dictionary<string, string>(); | ||
133 | |||
134 | Data["Serial"] = appearance.Serial.ToString(); | ||
135 | // Wearables | ||
136 | Data["AvatarHeight"] = appearance.AvatarHeight.ToString(); | ||
137 | Data["BodyItem"] = appearance.BodyItem.ToString(); | ||
138 | Data["EyesItem"] = appearance.EyesItem.ToString(); | ||
139 | Data["GlovesItem"] = appearance.GlovesItem.ToString(); | ||
140 | Data["HairItem"] = appearance.HairItem.ToString(); | ||
141 | Data["JacketItem"] = appearance.JacketItem.ToString(); | ||
142 | Data["PantsItem"] = appearance.PantsItem.ToString(); | ||
143 | Data["ShirtItem"] = appearance.ShirtItem.ToString(); | ||
144 | Data["ShoesItem"] = appearance.ShoesItem.ToString(); | ||
145 | Data["SkinItem"] = appearance.SkinItem.ToString(); | ||
146 | Data["SkirtItem"] = appearance.SkirtItem.ToString(); | ||
147 | Data["SocksItem"] = appearance.SocksItem.ToString(); | ||
148 | Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString(); | ||
149 | Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString(); | ||
150 | |||
151 | Data["BodyAsset"] = appearance.BodyAsset.ToString(); | ||
152 | Data["EyesAsset"] = appearance.EyesAsset.ToString(); | ||
153 | Data["GlovesAsset"] = appearance.GlovesAsset.ToString(); | ||
154 | Data["HairAsset"] = appearance.HairAsset.ToString(); | ||
155 | Data["JacketAsset"] = appearance.JacketAsset.ToString(); | ||
156 | Data["PantsAsset"] = appearance.PantsAsset.ToString(); | ||
157 | Data["ShirtAsset"] = appearance.ShirtAsset.ToString(); | ||
158 | Data["ShoesAsset"] = appearance.ShoesAsset.ToString(); | ||
159 | Data["SkinAsset"] = appearance.SkinAsset.ToString(); | ||
160 | Data["SkirtAsset"] = appearance.SkirtAsset.ToString(); | ||
161 | Data["SocksAsset"] = appearance.SocksAsset.ToString(); | ||
162 | Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString(); | ||
163 | Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString(); | ||
164 | |||
165 | // Attachments | ||
166 | Hashtable attachs = appearance.GetAttachments(); | ||
167 | if (attachs != null) | ||
168 | foreach (DictionaryEntry dentry in attachs) | ||
169 | { | ||
170 | if (dentry.Value != null) | ||
171 | { | ||
172 | Hashtable tab = (Hashtable)dentry.Value; | ||
173 | if (tab.ContainsKey("item") && tab["item"] != null) | ||
174 | Data["_ap_" + dentry.Key] = tab["item"].ToString(); | ||
175 | } | ||
176 | } | ||
177 | } | ||
178 | |||
179 | public AvatarAppearance ToAvatarAppearance(UUID owner) | ||
180 | { | ||
181 | AvatarAppearance appearance = new AvatarAppearance(owner); | ||
182 | try | ||
183 | { | ||
184 | appearance.Serial = Int32.Parse(Data["Serial"]); | ||
185 | |||
186 | // Wearables | ||
187 | appearance.BodyItem = UUID.Parse(Data["BodyItem"]); | ||
188 | appearance.EyesItem = UUID.Parse(Data["EyesItem"]); | ||
189 | appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]); | ||
190 | appearance.HairItem = UUID.Parse(Data["HairItem"]); | ||
191 | appearance.JacketItem = UUID.Parse(Data["JacketItem"]); | ||
192 | appearance.PantsItem = UUID.Parse(Data["PantsItem"]); | ||
193 | appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]); | ||
194 | appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]); | ||
195 | appearance.SkinItem = UUID.Parse(Data["SkinItem"]); | ||
196 | appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]); | ||
197 | appearance.SocksItem = UUID.Parse(Data["SocksItem"]); | ||
198 | appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]); | ||
199 | appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]); | ||
200 | |||
201 | appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]); | ||
202 | appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]); | ||
203 | appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]); | ||
204 | appearance.HairAsset = UUID.Parse(Data["HairAsset"]); | ||
205 | appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]); | ||
206 | appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]); | ||
207 | appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]); | ||
208 | appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]); | ||
209 | appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]); | ||
210 | appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]); | ||
211 | appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]); | ||
212 | appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]); | ||
213 | appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]); | ||
214 | |||
215 | // Attachments | ||
216 | Dictionary<string, string> attchs = new Dictionary<string, string>(); | ||
217 | foreach (KeyValuePair<string, string> _kvp in Data) | ||
218 | if (_kvp.Key.StartsWith("_ap_")) | ||
219 | attchs[_kvp.Key] = _kvp.Value; | ||
220 | Hashtable aaAttachs = new Hashtable(); | ||
221 | foreach (KeyValuePair<string, string> _kvp in attchs) | ||
222 | { | ||
223 | string pointStr = _kvp.Key.Substring(4); | ||
224 | int point = 0; | ||
225 | if (!Int32.TryParse(pointStr, out point)) | ||
226 | continue; | ||
227 | Hashtable tmp = new Hashtable(); | ||
228 | UUID uuid = UUID.Zero; | ||
229 | UUID.TryParse(_kvp.Value, out uuid); | ||
230 | tmp["item"] = uuid; | ||
231 | tmp["asset"] = UUID.Zero.ToString(); | ||
232 | aaAttachs[point] = tmp; | ||
233 | } | ||
234 | appearance.SetAttachments(aaAttachs); | ||
235 | } | ||
236 | catch { } | ||
237 | |||
238 | return appearance; | ||
239 | } | ||
240 | } | ||
241 | } | ||