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authorJohn Hurliman2010-04-08 12:31:44 -0700
committerJohn Hurliman2010-04-08 12:31:44 -0700
commit3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch)
treeca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Services/Interfaces/IAssetService.cs
parent* Fixing incorrect documentation for the continuation passing style IAssetSer... (diff)
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to 'OpenSim/Services/Interfaces/IAssetService.cs')
-rw-r--r--OpenSim/Services/Interfaces/IAssetService.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs
index f8bedfe..3be6815 100644
--- a/OpenSim/Services/Interfaces/IAssetService.cs
+++ b/OpenSim/Services/Interfaces/IAssetService.cs
@@ -51,6 +51,13 @@ namespace OpenSim.Services.Interfaces
51 byte[] GetData(string id); 51 byte[] GetData(string id);
52 52
53 /// <summary> 53 /// <summary>
54 /// Synchronously fetches an asset from the local cache only
55 /// </summary>
56 /// <param name="id">Asset ID</param>
57 /// <returns>The fetched asset, or null if it did not exist in the local cache</returns>
58 AssetBase GetCached(string id);
59
60 /// <summary>
54 /// Get an asset synchronously or asynchronously (depending on whether 61 /// Get an asset synchronously or asynchronously (depending on whether
55 /// it is locally cached) and fire a callback with the fetched asset 62 /// it is locally cached) and fire a callback with the fetched asset
56 /// </summary> 63 /// </summary>