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authorJustin Clark-Casey (justincc)2009-08-14 19:59:42 +0100
committerJustin Clark-Casey (justincc)2009-08-14 19:59:42 +0100
commita668a5b0d39f04497e5ea170e5af0e659a43febb (patch)
treed2554561dac21460bbe4830ffcd7c6a0f613e4ce /OpenSim/Services/Interfaces/IAssetService.cs
parentRemove NRE catching on TestReplicateArchivePathToUserInventory() since race f... (diff)
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Add standard doc and standard doc formatting to IAssetService
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/Interfaces/IAssetService.cs46
1 files changed, 37 insertions, 9 deletions
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs
index ec8a71b..6dfe78d 100644
--- a/OpenSim/Services/Interfaces/IAssetService.cs
+++ b/OpenSim/Services/Interfaces/IAssetService.cs
@@ -34,25 +34,53 @@ namespace OpenSim.Services.Interfaces
34 34
35 public interface IAssetService 35 public interface IAssetService
36 { 36 {
37 // Three different ways to retrieve an asset 37 /// <summary>
38 // 38 /// Get an asset synchronously.
39 /// </summary>
40 /// <param name="id"></param>
41 /// <returns></returns>
39 AssetBase Get(string id); 42 AssetBase Get(string id);
43
44 /// <summary>
45 /// Get an asset's metadata
46 /// </summary>
47 /// <param name="id"></param>
48 /// <returns></returns>
40 AssetMetadata GetMetadata(string id); 49 AssetMetadata GetMetadata(string id);
50
41 byte[] GetData(string id); 51 byte[] GetData(string id);
42 52
53 /// <summary>
54 /// Get an asset asynchronously
55 /// </summary>
56 /// <param name="id">The asset id</param>
57 /// <param name="sender">Represents the requester. Passed back via the handler</param>
58 /// <param name="handler">The handler to call back once the asset has been retrieved</param>
59 /// <returns>True if the id was parseable, false otherwise</returns>
43 bool Get(string id, Object sender, AssetRetrieved handler); 60 bool Get(string id, Object sender, AssetRetrieved handler);
44 61
45 // Creates a new asset 62 /// <summary>
46 // Returns a random ID if none is passed into it 63 /// Creates a new asset
47 // 64 /// </summary>
65 /// Returns a random ID if none is passed into it
66 /// <param name="asset"></param>
67 /// <returns></returns>
48 string Store(AssetBase asset); 68 string Store(AssetBase asset);
49 69
50 // Attachments and bare scripts need this!! 70 /// <summary>
51 // 71 /// Update an asset's content
72 /// </summary>
73 /// Attachments and bare scripts need this!!
74 /// <param name="id"> </param>
75 /// <param name="data"></param>
76 /// <returns></returns>
52 bool UpdateContent(string id, byte[] data); 77 bool UpdateContent(string id, byte[] data);
53 78
54 // Kill an asset 79 /// <summary>
55 // 80 /// Delete an asset
81 /// </summary>
82 /// <param name="id"></param>
83 /// <returns></returns>
56 bool Delete(string id); 84 bool Delete(string id);
57 } 85 }
58} 86}