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authorDiva Canto2015-05-07 19:24:08 -0700
committerDiva Canto2015-05-07 19:24:08 -0700
commitc74cef0f4261191962959e42c7e349adafd42a04 (patch)
tree95ad098d2606b7d37a6b287816d9f6a02311860d /OpenSim/Services/HypergridService/HGInventoryService.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/HypergridService/HGInventoryService.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs
index 2c63240..5f245e4 100644
--- a/OpenSim/Services/HypergridService/HGInventoryService.cs
+++ b/OpenSim/Services/HypergridService/HGInventoryService.cs
@@ -153,7 +153,14 @@ namespace OpenSim.Services.HypergridService
153 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) 153 //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
154 //{ 154 //{
155 //} 155 //}
156 156
157 // NOGO
158 //
159 public override InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderID)
160 {
161 return new InventoryCollection[0];
162 }
163
157 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) 164 //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
158 //{ 165 //{
159 //} 166 //}