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author | onefang | 2019-07-18 05:16:15 +1000 |
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committer | onefang | 2019-07-18 05:16:15 +1000 |
commit | 5e0fa2a7587ebf70482e32e4227813c9b820f484 (patch) | |
tree | d03e719f74feeab6c67635b437703485cd31bc72 /OpenSim/Services/FSAssetService | |
parent | Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into somethin... (diff) | |
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OpenSim changed the way FSAssets directory structure works by default, sort that out.
Otherwise updating from 0.8 to 0.9 with FSAssets will fail to find new
assets.
Diffstat (limited to 'OpenSim/Services/FSAssetService')
-rw-r--r-- | OpenSim/Services/FSAssetService/FSAssetService.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Services/FSAssetService/FSAssetService.cs b/OpenSim/Services/FSAssetService/FSAssetService.cs index 4d47589..27b04f7 100644 --- a/OpenSim/Services/FSAssetService/FSAssetService.cs +++ b/OpenSim/Services/FSAssetService/FSAssetService.cs | |||
@@ -186,7 +186,18 @@ namespace OpenSim.Services.FSAssetService | |||
186 | throw new Exception("Configuration error"); | 186 | throw new Exception("Configuration error"); |
187 | } | 187 | } |
188 | 188 | ||
189 | // OSGrid format is /3/3/, OpenSims default format is /2/2/2/4/. Try to figure out which we have. | ||
190 | List<string> dirs = new List<string>(Directory.EnumerateDirectories(m_FSBase)); | ||
191 | foreach (var dir in dirs) | ||
192 | { | ||
193 | if (3 == dir.Substring(dir.LastIndexOf(Path.DirectorySeparatorChar) + 1).Length) | ||
194 | { | ||
195 | m_useOsgridFormat = true; | ||
196 | break; | ||
197 | } | ||
198 | } | ||
189 | m_useOsgridFormat = assetConfig.GetBoolean("UseOsgridFormat", m_useOsgridFormat); | 199 | m_useOsgridFormat = assetConfig.GetBoolean("UseOsgridFormat", m_useOsgridFormat); |
200 | m_log.InfoFormat("[FSASSETS]: UseOsgridFormat is {0}", m_useOsgridFormat); | ||
190 | 201 | ||
191 | // Default is to show stats to retain original behaviour | 202 | // Default is to show stats to retain original behaviour |
192 | m_showStats = assetConfig.GetBoolean("ShowConsoleStats", m_showStats); | 203 | m_showStats = assetConfig.GetBoolean("ShowConsoleStats", m_showStats); |