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authoronefang2020-09-09 04:33:43 +1000
committeronefang2020-09-09 04:33:43 +1000
commit0fa5ff0ec03e5dfd6ebdd9af2268e0c33796368d (patch)
tree2abffa5e6450eb654f1aa21f9ed46d5cf7a4d7c1 /OpenSim/Services/FSAssetService
parentUpdate version number stuff, and hack it into the money display. (diff)
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Various logging fix ups.
Mostly removing console spam. Swap a bunch of info / debug logs. Better archiver console spam. Have some "avatar has left" mesasge hit the INFO console. Tweak the login logging a bit, especially for impersonations. Default to INFO on the console and DEBUG in the log files. More time stamp resolution. Better sim startup console notification. Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into something human readable as an aid to diagnosis. Beats hand translating the big block of hex codes it was spewing. Better sim startup finished messages. Inform neighbours we are up before the finished messages. Always send the "[RegionReady]: INITIALIZATION COMPLETE FOR" message.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/FSAssetService/FSAssetService.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Services/FSAssetService/FSAssetService.cs b/OpenSim/Services/FSAssetService/FSAssetService.cs
index 2fb3e6c..d1a59d1 100644
--- a/OpenSim/Services/FSAssetService/FSAssetService.cs
+++ b/OpenSim/Services/FSAssetService/FSAssetService.cs
@@ -178,6 +178,7 @@ namespace OpenSim.Services.FSAssetService
178 Directory.CreateDirectory(spoolTmp); 178 Directory.CreateDirectory(spoolTmp);
179 179
180 m_FSBase = assetConfig.GetString("BaseDirectory", String.Empty); 180 m_FSBase = assetConfig.GetString("BaseDirectory", String.Empty);
181 m_log.InfoFormat("[FSASSETS]: Assets base and spool directory are {0} and {1}", m_FSBase, m_SpoolDirectory);
181 if (m_FSBase == String.Empty) 182 if (m_FSBase == String.Empty)
182 { 183 {
183 m_log.ErrorFormat("[FSASSETS]: BaseDirectory not specified"); 184 m_log.ErrorFormat("[FSASSETS]: BaseDirectory not specified");
@@ -230,7 +231,7 @@ namespace OpenSim.Services.FSAssetService
230 double avg = (double)m_readTicks / (double)m_readCount; 231 double avg = (double)m_readTicks / (double)m_readCount;
231// if (avg > 10000) 232// if (avg > 10000)
232// Environment.Exit(0); 233// Environment.Exit(0);
233 m_log.InfoFormat("[FSASSETS]: Read stats: {0} files, {1} ticks, avg {2:F2}, missing {3}, FS {4}", m_readCount, m_readTicks, (double)m_readTicks / (double)m_readCount, m_missingAssets, m_missingAssetsFS); 234//// m_log.InfoFormat("[FSASSETS]: Read stats: {0} files, {1} ticks, avg {2:F2}, missing {3}, FS {4}", m_readCount, m_readTicks, (double)m_readTicks / (double)m_readCount, m_missingAssets, m_missingAssetsFS);
234 } 235 }
235 m_readCount = 0; 236 m_readCount = 0;
236 m_readTicks = 0; 237 m_readTicks = 0;