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authorMelanie Thielker2016-12-30 14:33:15 +0000
committerMelanie Thielker2016-12-30 14:33:15 +0000
commitf510898188e7ba54460858a9c934e898b15de2ce (patch)
treecf7f538b9faba92d0d6f547b86ea77e2be4568cd /OpenSim/Services/FSAssetService/FSAssetService.cs
parentremove a gc.collect that isn't very usefull (on the right engine this (diff)
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Fake accepting materials (Type == -2) on FSAssets.
Materials are created with an MD5 hash based UUID in order to stop proliferation of orphaned assets. Therefore a UUID collision is expected on materials and should not have been treated as an error.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/FSAssetService/FSAssetService.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Services/FSAssetService/FSAssetService.cs b/OpenSim/Services/FSAssetService/FSAssetService.cs
index 7f14462..cddd288 100644
--- a/OpenSim/Services/FSAssetService/FSAssetService.cs
+++ b/OpenSim/Services/FSAssetService/FSAssetService.cs
@@ -668,6 +668,9 @@ namespace OpenSim.Services.FSAssetService
668 668
669 if (!m_DataConnector.Store(asset.Metadata, hash)) 669 if (!m_DataConnector.Store(asset.Metadata, hash))
670 { 670 {
671 if (asset.Metadata.Type == -2)
672 return asset.ID;
673
671 return UUID.Zero.ToString(); 674 return UUID.Zero.ToString();
672 } 675 }
673 else 676 else