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author | Diva Canto | 2012-02-20 10:58:07 -0800 |
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committer | Diva Canto | 2012-02-20 10:58:07 -0800 |
commit | 99b9c1a9d5d4d9b76609ab8f91dd8d9ebe248ff5 (patch) | |
tree | 84711d3dca430a1c546b4185b00c0f928782f2cb /OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | |
parent | One more tweak related to the previous 2 commits. (diff) | |
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More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.
Diffstat (limited to 'OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs')
-rw-r--r-- | OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index c45f456..c45e312 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | |||
@@ -153,6 +153,7 @@ namespace OpenSim.Services.Connectors.Simulation | |||
153 | return UpdateAgent(destination, (IAgentData)data, 200000); // yes, 200 seconds | 153 | return UpdateAgent(destination, (IAgentData)data, 200000); // yes, 200 seconds |
154 | } | 154 | } |
155 | 155 | ||
156 | private ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>(); | ||
156 | /// <summary> | 157 | /// <summary> |
157 | /// Send updated position information about an agent in this region to a neighbor | 158 | /// Send updated position information about an agent in this region to a neighbor |
158 | /// This operation may be called very frequently if an avatar is moving about in | 159 | /// This operation may be called very frequently if an avatar is moving about in |
@@ -160,6 +161,10 @@ namespace OpenSim.Services.Connectors.Simulation | |||
160 | /// </summary> | 161 | /// </summary> |
161 | public bool UpdateAgent(GridRegion destination, AgentPosition data) | 162 | public bool UpdateAgent(GridRegion destination, AgentPosition data) |
162 | { | 163 | { |
164 | bool v = true; | ||
165 | if (_failedSims.TryGetValue(destination.ServerURI, out v)) | ||
166 | return false; | ||
167 | |||
163 | // The basic idea of this code is that the first thread that needs to | 168 | // The basic idea of this code is that the first thread that needs to |
164 | // send an update for a specific avatar becomes the worker for any subsequent | 169 | // send an update for a specific avatar becomes the worker for any subsequent |
165 | // requests until there are no more outstanding requests. Further, only send the most | 170 | // requests until there are no more outstanding requests. Further, only send the most |
@@ -183,9 +188,10 @@ namespace OpenSim.Services.Connectors.Simulation | |||
183 | // Otherwise update the reference and start processing | 188 | // Otherwise update the reference and start processing |
184 | m_updateAgentQueue[uri] = data; | 189 | m_updateAgentQueue[uri] = data; |
185 | } | 190 | } |
186 | 191 | ||
187 | AgentPosition pos = null; | 192 | AgentPosition pos = null; |
188 | while (true) | 193 | bool success = true; |
194 | while (success) | ||
189 | { | 195 | { |
190 | lock (m_updateAgentQueue) | 196 | lock (m_updateAgentQueue) |
191 | { | 197 | { |
@@ -205,11 +211,13 @@ namespace OpenSim.Services.Connectors.Simulation | |||
205 | } | 211 | } |
206 | } | 212 | } |
207 | 213 | ||
208 | UpdateAgent(destination, (IAgentData)pos, 10000); | 214 | success = UpdateAgent(destination, (IAgentData)pos, 10000); |
209 | } | 215 | } |
210 | 216 | // we get here iff success == false | |
211 | // unreachable | 217 | // blacklist sim for 2 minutes |
212 | // return true; | 218 | _failedSims.AddOrUpdate(destination.ServerURI, true, 120); |
219 | m_updateAgentQueue.Clear(); | ||
220 | return false; | ||
213 | } | 221 | } |
214 | 222 | ||
215 | /// <summary> | 223 | /// <summary> |