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authorRobert Adams2015-03-27 19:32:50 -0700
committerRobert Adams2015-03-27 19:32:50 -0700
commitbedafb8fae9898ef0c5fc6470236ee7244e616a9 (patch)
tree618728d92dad56dd587c243892d966b9ff9ea89b /OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
parentvarregion: restore checkAgentAccessToRegion routine in EntityTransferModule. (diff)
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varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
Diffstat (limited to 'OpenSim/Services/Connectors/Simulation/SimulationDataService.cs')
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 96c02d9..4759838 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Services.Connectors
100 return m_database.LoadObjects(regionUUID); 100 return m_database.LoadObjects(regionUUID);
101 } 101 }
102 102
103 public void StoreTerrain(TerrainData terrain, UUID regionID)
104 {
105 m_database.StoreTerrain(terrain, regionID);
106 }
107
103 public void StoreTerrain(double[,] terrain, UUID regionID) 108 public void StoreTerrain(double[,] terrain, UUID regionID)
104 { 109 {
105 m_database.StoreTerrain(terrain, regionID); 110 m_database.StoreTerrain(terrain, regionID);
@@ -110,6 +115,11 @@ namespace OpenSim.Services.Connectors
110 return m_database.LoadTerrain(regionID); 115 return m_database.LoadTerrain(regionID);
111 } 116 }
112 117
118 public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
119 {
120 return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
121 }
122
113 public void StoreLandObject(ILandObject Parcel) 123 public void StoreLandObject(ILandObject Parcel)
114 { 124 {
115 m_database.StoreLandObject(Parcel); 125 m_database.StoreLandObject(Parcel);