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authorDan Lake2010-03-19 05:58:34 -0700
committerJohn Hurliman2010-03-19 15:16:44 -0700
commit62e0b53ca4697a852ee1e36e86da6a32e93bd55e (patch)
treeaacaa4c84a0b7e61784909ca76fb1528ca06938b /OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
parentCleaned up access to scenepresences in scenegraph. GetScenePresences and GetA... (diff)
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
Diffstat (limited to 'OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs')
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
index 5e0f7c2..f47bfbb 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
301 private void SignificantClientMovementHandler(IClientAPI client) 301 private void SignificantClientMovementHandler(IClientAPI client)
302 { 302 {
303 ScenePresence sp; 303 ScenePresence sp;
304 if (client.Scene is Scene && ((Scene)client.Scene).TryGetAvatar(client.AgentId, out sp)) 304 if (client.Scene is Scene && ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out sp))
305 ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); 305 ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
306 } 306 }
307 307
@@ -312,7 +312,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
312 client.OnConnectionClosed -= LogoutHandler; 312 client.OnConnectionClosed -= LogoutHandler;
313 313
314 object obj; 314 object obj;
315 if (client.Scene.TryGetAvatar(client.AgentId, out obj) && obj is ScenePresence) 315 if (client.Scene.TryGetScenePresence(client.AgentId, out obj) && obj is ScenePresence)
316 { 316 {
317 // The avatar is still in the scene, we can get the exact logout position 317 // The avatar is still in the scene, we can get the exact logout position
318 ScenePresence sp = (ScenePresence)obj; 318 ScenePresence sp = (ScenePresence)obj;