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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Services/Connectors/Estate/EstateDataConnector.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/Connectors/Estate/EstateDataConnector.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs b/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs
index 6412bcd..b9a6281 100644
--- a/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs
+++ b/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Services.Connectors
120 // If we don't have them, load them from the server 120 // If we don't have them, load them from the server
121 List<EstateSettings> estates = null; 121 List<EstateSettings> estates = null;
122 if (!m_EstateCache.TryGetValue("estates", out estates)) 122 if (!m_EstateCache.TryGetValue("estates", out estates))
123 LoadEstateSettingsAll(); 123 estates = LoadEstateSettingsAll();
124 124
125 foreach (EstateSettings es in estates) 125 foreach (EstateSettings es in estates)
126 eids.Add((int)es.EstateID); 126 eids.Add((int)es.EstateID);
@@ -133,7 +133,7 @@ namespace OpenSim.Services.Connectors
133 // If we don't have them, load them from the server 133 // If we don't have them, load them from the server
134 List<EstateSettings> estates = null; 134 List<EstateSettings> estates = null;
135 if (!m_EstateCache.TryGetValue("estates", out estates)) 135 if (!m_EstateCache.TryGetValue("estates", out estates))
136 LoadEstateSettingsAll(); 136 estates = LoadEstateSettingsAll();
137 137
138 List<int> eids = new List<int>(); 138 List<int> eids = new List<int>();
139 foreach (EstateSettings es in estates) 139 foreach (EstateSettings es in estates)
@@ -148,7 +148,7 @@ namespace OpenSim.Services.Connectors
148 // If we don't have them, load them from the server 148 // If we don't have them, load them from the server
149 List<EstateSettings> estates = null; 149 List<EstateSettings> estates = null;
150 if (!m_EstateCache.TryGetValue("estates", out estates)) 150 if (!m_EstateCache.TryGetValue("estates", out estates))
151 LoadEstateSettingsAll(); 151 estates = LoadEstateSettingsAll();
152 152
153 List<int> eids = new List<int>(); 153 List<int> eids = new List<int>();
154 foreach (EstateSettings es in estates) 154 foreach (EstateSettings es in estates)
@@ -323,7 +323,7 @@ namespace OpenSim.Services.Connectors
323 } 323 }
324 else 324 else
325 m_log.Error(string.Format( 325 m_log.Error(string.Format(
326 "[ESTATE CONNECTOR]: WebException for {0} {1} {2} ", 326 "[ESTATE CONNECTOR]: WebException for {0} {1} {2} {3}",
327 verb, uri, formdata, e)); 327 verb, uri, formdata, e));
328 } 328 }
329 } 329 }