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author | Diva Canto | 2015-06-03 17:42:41 -0700 |
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committer | Diva Canto | 2015-06-03 17:42:41 -0700 |
commit | bac53387a9868f3765175179aecd3b97981d54a0 (patch) | |
tree | 68856ca9441d200d5ef83d7d616fdb9a94b91473 /OpenSim/Services/Connectors/BaseServiceConnector.cs | |
parent | I suspect the viewer doesn't need the target of linked items inside linked fo... (diff) | |
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Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
Diffstat (limited to 'OpenSim/Services/Connectors/BaseServiceConnector.cs')
0 files changed, 0 insertions, 0 deletions