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authorJohn Hurliman2010-04-08 12:31:44 -0700
committerJohn Hurliman2010-04-08 12:31:44 -0700
commit3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch)
treeca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs
parent* Fixing incorrect documentation for the continuation passing style IAssetSer... (diff)
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to 'OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs')
-rw-r--r--OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs
index 677169d..34df54a 100644
--- a/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/HGAssetServiceConnector.cs
@@ -116,6 +116,20 @@ namespace OpenSim.Services.Connectors
116 return null; 116 return null;
117 } 117 }
118 118
119 public AssetBase GetCached(string id)
120 {
121 string url = string.Empty;
122 string assetID = string.Empty;
123
124 if (StringToUrlAndAssetID(id, out url, out assetID))
125 {
126 IAssetService connector = GetConnector(url);
127 return connector.GetCached(assetID);
128 }
129
130 return null;
131 }
132
119 public AssetMetadata GetMetadata(string id) 133 public AssetMetadata GetMetadata(string id)
120 { 134 {
121 string url = string.Empty; 135 string url = string.Empty;