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author | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
commit | b6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch) | |
tree | 46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Services/AvatarService/AvatarService.cs | |
parent | Get osNpcCreate appearance working with avatars that are currently in the scene. (diff) | |
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/AvatarService/AvatarService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs index c4c7cad..c59a9e0 100644 --- a/OpenSim/Services/AvatarService/AvatarService.cs +++ b/OpenSim/Services/AvatarService/AvatarService.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Services.AvatarService | |||
54 | public AvatarAppearance GetAppearance(UUID principalID) | 54 | public AvatarAppearance GetAppearance(UUID principalID) |
55 | { | 55 | { |
56 | AvatarData avatar = GetAvatar(principalID); | 56 | AvatarData avatar = GetAvatar(principalID); |
57 | return avatar.ToAvatarAppearance(principalID); | 57 | return avatar.ToAvatarAppearance(); |
58 | } | 58 | } |
59 | 59 | ||
60 | public bool SetAppearance(UUID principalID, AvatarAppearance appearance) | 60 | public bool SetAppearance(UUID principalID, AvatarAppearance appearance) |