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author | diva | 2009-05-15 05:00:25 +0000 |
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committer | diva | 2009-05-15 05:00:25 +0000 |
commit | 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch) | |
tree | 497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Services/AssetService/HGAssetService.cs | |
parent | some sculpted prim geometry accuracy and meshing speed improvements (diff) | |
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Services/AssetService/HGAssetService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/AssetService/HGAssetService.cs b/OpenSim/Services/AssetService/HGAssetService.cs index 7415427..87e42fe 100644 --- a/OpenSim/Services/AssetService/HGAssetService.cs +++ b/OpenSim/Services/AssetService/HGAssetService.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset | |||
42 | 42 | ||
43 | public HGAssetService(IConfigSource source) | 43 | public HGAssetService(IConfigSource source) |
44 | { | 44 | { |
45 | IConfig moduleConfig = source.Configs["Modules"]; | 45 | IConfig moduleConfig = source.Configs["ServiceConnectors"]; |
46 | if (moduleConfig != null) | 46 | if (moduleConfig != null) |
47 | { | 47 | { |
48 | string name = moduleConfig.GetString("AssetServices", ""); | 48 | string name = moduleConfig.GetString("AssetServices", ""); |