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authorJustin Clark-Casey (justincc)2011-08-17 23:24:41 +0100
committerJustin Clark-Casey (justincc)2011-08-17 23:24:41 +0100
commit6b51d8a10e44eed7c39b58aab256789ab188ecca (patch)
tree8194d49b020d64dbf13315b1500e880a3b30d7c3 /OpenSim/Services/AssetService/AssetService.cs
parentFor now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventory... (diff)
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In the asset service, check that an asset exists before attempting to store it.
Diffstat (limited to 'OpenSim/Services/AssetService/AssetService.cs')
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index c7a259d..d40aa4b 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -174,10 +174,12 @@ namespace OpenSim.Services.AssetService
174 174
175 public virtual string Store(AssetBase asset) 175 public virtual string Store(AssetBase asset)
176 { 176 {
177// m_log.DebugFormat( 177 if (!m_Database.ExistsAsset(asset.FullID))
178// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length); 178 {
179 179// m_log.DebugFormat(
180 m_Database.StoreAsset(asset); 180// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
181 m_Database.StoreAsset(asset);
182 }
181 183
182 return asset.ID; 184 return asset.ID;
183 } 185 }