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authorJustin Clark-Casey (justincc)2011-08-30 01:58:32 +0100
committerJustin Clark-Casey (justincc)2011-08-30 01:58:32 +0100
commitbe357f8feeb438e3292292d163918a307d69c69a (patch)
treef1f45b0a5bb58262885065b7a3fa37dde0d3d03e /OpenSim/Services/AssetService/AssetService.cs
parentMove GetMeshKey from buried inside Meshmerizer to a public method on Primitiv... (diff)
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Fix bug in persisting saved appearances for npcs
Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index d40aa4b..2ea513b 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Services.AssetService
83 83
84 if (assetLoaderEnabled) 84 if (assetLoaderEnabled)
85 { 85 {
86 m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); 86 m_log.DebugFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
87 87
88 m_AssetLoader.ForEachDefaultXmlAsset( 88 m_AssetLoader.ForEachDefaultXmlAsset(
89 loaderArgs, 89 loaderArgs,
@@ -100,7 +100,7 @@ namespace OpenSim.Services.AssetService
100 }); 100 });
101 } 101 }
102 102
103 m_log.Info("[ASSET SERVICE]: Local asset service enabled"); 103 m_log.Debug("[ASSET SERVICE]: Local asset service enabled");
104 } 104 }
105 } 105 }
106 } 106 }
@@ -180,6 +180,11 @@ namespace OpenSim.Services.AssetService
180// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); 180// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
181 m_Database.StoreAsset(asset); 181 m_Database.StoreAsset(asset);
182 } 182 }
183// else
184// {
185// m_log.DebugFormat(
186// "[ASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
187// }
183 188
184 return asset.ID; 189 return asset.ID;
185 } 190 }