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authorMelanie2010-11-16 20:44:39 +0100
committerMelanie2010-11-16 20:44:39 +0100
commit4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch)
tree5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Server
parentCan't detach an object from within the script thread because it will throw. (diff)
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
Diffstat (limited to 'OpenSim/Server')
-rw-r--r--OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs
index 33e5aa6..04ff83f 100644
--- a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs
@@ -162,6 +162,11 @@ namespace OpenSim.Server.Handlers.Simulation
162 return; 162 return;
163 } 163 }
164 164
165 if (args.ContainsKey("modified"))
166 sog.HasGroupChanged = args["modified"].AsBoolean();
167 else
168 sog.HasGroupChanged = false;
169
165 if ((args["state"] != null) && s.AllowScriptCrossings) 170 if ((args["state"] != null) && s.AllowScriptCrossings)
166 { 171 {
167 stateXmlStr = args["state"].AsString(); 172 stateXmlStr = args["state"].AsString();
@@ -243,4 +248,4 @@ namespace OpenSim.Server.Handlers.Simulation
243 } 248 }
244 249
245 } 250 }
246} \ No newline at end of file 251}