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author | Melanie | 2010-11-16 20:44:39 +0100 |
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committer | Melanie | 2010-11-16 20:44:39 +0100 |
commit | 4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch) | |
tree | 5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Server/Handlers | |
parent | Can't detach an object from within the script thread because it will throw. (diff) | |
download | opensim-SC-4f15b8d4e6be1e1fe88ad32aa43595861d1005ad.zip opensim-SC-4f15b8d4e6be1e1fe88ad32aa43595861d1005ad.tar.gz opensim-SC-4f15b8d4e6be1e1fe88ad32aa43595861d1005ad.tar.bz2 opensim-SC-4f15b8d4e6be1e1fe88ad32aa43595861d1005ad.tar.xz |
Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs index 33e5aa6..04ff83f 100644 --- a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs | |||
@@ -162,6 +162,11 @@ namespace OpenSim.Server.Handlers.Simulation | |||
162 | return; | 162 | return; |
163 | } | 163 | } |
164 | 164 | ||
165 | if (args.ContainsKey("modified")) | ||
166 | sog.HasGroupChanged = args["modified"].AsBoolean(); | ||
167 | else | ||
168 | sog.HasGroupChanged = false; | ||
169 | |||
165 | if ((args["state"] != null) && s.AllowScriptCrossings) | 170 | if ((args["state"] != null) && s.AllowScriptCrossings) |
166 | { | 171 | { |
167 | stateXmlStr = args["state"].AsString(); | 172 | stateXmlStr = args["state"].AsString(); |
@@ -243,4 +248,4 @@ namespace OpenSim.Server.Handlers.Simulation | |||
243 | } | 248 | } |
244 | 249 | ||
245 | } | 250 | } |
246 | } \ No newline at end of file | 251 | } |