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authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/ScriptEngine/Shared/ScriptStructure.cs
parent* Added IClientIM to IClientCore interfaces (diff)
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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/ScriptEngine/Shared/ScriptStructure.cs')
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1 files changed, 109 insertions, 0 deletions
diff --git a/OpenSim/ScriptEngine/Shared/ScriptStructure.cs b/OpenSim/ScriptEngine/Shared/ScriptStructure.cs
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1using System;
2using System.Collections.Generic;
3using System.Reflection;
4using System.Text;
5using OpenMetaverse;
6using OpenSim.Region.ScriptEngine.Interfaces;
7using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
8using OpenSim.ScriptEngine.Shared;
9
10namespace OpenSim.ScriptEngine.Shared
11{
12 public struct ScriptStructure
13 {
14 public RegionInfoStructure RegionInfo;
15 public ScriptMetaData ScriptMetaData;
16
17 public ScriptAssemblies.IScript ScriptObject;
18 public string State;
19 public bool Running;
20 public bool Disabled;
21 public string Source;
22 public int StartParam;
23 public AppDomain AppDomain;
24 public Dictionary<string, IScriptApi> Apis;
25 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap;
26 public uint LocalID;
27 public UUID ItemID;
28 public string AssemblyFileName;
29
30 public string ScriptID { get { return LocalID.ToString() + "." + ItemID.ToString(); } }
31 public string Name { get { return "Script:" + ScriptID; } }
32 private bool Initialized;
33 private Dictionary<string, Delegate> InternalFunctions;
34 public string AssemblyName;
35
36 public void ExecuteEvent(EventParams p)
37 {
38 ExecuteMethod(p, true);
39 }
40
41 public void ExecuteMethod(EventParams p)
42 {
43 ExecuteMethod(p, false);
44 }
45 private void ExecuteMethod(EventParams p, bool isEvent)
46 {
47 // First time initialization?
48 if (!Initialized)
49 {
50 Initialized = true;
51 CacheInternalFunctions();
52 }
53
54 lock (InternalFunctions)
55 {
56 // Make function name
57 string FunctionName;
58 if (isEvent)
59 FunctionName = State + "_event_" + p.EventName;
60 else
61 FunctionName = p.EventName;
62
63 // Check if this function exist
64 if (!InternalFunctions.ContainsKey(FunctionName))
65 {
66 // TODO: Send message in-world
67 //RegionInfo.Scene.
68 RegionInfo.Logger.ErrorFormat("[{0}] Script function \"{1}\" was not found.", Name, FunctionName);
69 return;
70 }
71
72 // Execute script function
73 try
74 {
75 InternalFunctions[FunctionName].DynamicInvoke(p.Params);
76 }
77 catch (Exception e)
78 {
79 RegionInfo.Logger.ErrorFormat("[{0}] Execute \"{1}\" failed: {2}", Name, FunctionName, e.ToString());
80 }
81 }
82 }
83
84 /// <summary>
85 /// Cache functions into a dictionary with delegates. Should be faster than reflection.
86 /// </summary>
87 private void CacheInternalFunctions()
88 {
89 Type scriptObjectType = ScriptObject.GetType();
90 InternalFunctions = new Dictionary<string, Delegate>();
91
92 MethodInfo[] methods = scriptObjectType.GetMethods();
93 lock (InternalFunctions)
94 {
95 // Read all methods into a dictionary
96 foreach (MethodInfo mi in methods)
97 {
98 // TODO: We don't support overloading
99 if (!InternalFunctions.ContainsKey(mi.Name))
100 InternalFunctions.Add(mi.Name, Delegate.CreateDelegate(scriptObjectType, ScriptObject, mi));
101 else
102 RegionInfo.Logger.ErrorFormat("[{0}] Error: Script function \"{1}\" is already added. We do not support overloading.",
103 Name, mi.Name);
104 }
105 }
106 }
107
108 }
109} \ No newline at end of file