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author | John Hurliman | 2009-10-21 13:47:16 -0700 |
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committer | John Hurliman | 2009-10-21 13:47:16 -0700 |
commit | 7ee422a344ff22cf988aea2355628d2dee831983 (patch) | |
tree | b0ee8d6004b501f940ecfcc2d00a52a74cabfa25 /OpenSim/ScriptEngine/Components/DotNetEngine | |
parent | * Replaced the UnackedPacketCollection with a lockless implementation. The ti... (diff) | |
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* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene can take several seconds, and was blocking up packet handling in the meantime
* Clamp retransmission timeout values between three and 10 seconds
* Log outgoing time for a packet right after it is sent instead of well before
* Loop through the entire UnackedPacketCollection when looking for expired packets
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