diff options
author | Tedd Hansen | 2008-11-08 17:35:48 +0000 |
---|---|---|
committer | Tedd Hansen | 2008-11-08 17:35:48 +0000 |
commit | 9511a8c76370f21e839114007dcd2b25c69b009a (patch) | |
tree | b63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler | |
parent | * Added IClientIM to IClientCore interfaces (diff) | |
download | opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.zip opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.gz opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.bz2 opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.xz |
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler')
6 files changed, 901 insertions, 4 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs new file mode 100644 index 0000000..2f19cae --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/BaseClassFactory.cs | |||
@@ -0,0 +1,213 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Reflection; | ||
5 | using System.Reflection.Emit; | ||
6 | using System.Text; | ||
7 | using OpenSim.ScriptEngine.Shared; | ||
8 | |||
9 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
10 | { | ||
11 | public class BaseClassFactory | ||
12 | { | ||
13 | |||
14 | |||
15 | public static void MakeBaseClass(ScriptStructure script) | ||
16 | { | ||
17 | string asmName = "ScriptAssemblies"; | ||
18 | string ModuleID = asmName; | ||
19 | string ClassID = "Script"; | ||
20 | string moveToDir = "ScriptEngines"; | ||
21 | string asmFileName = ModuleID + "_" + ClassID + ".dll"; | ||
22 | if (!Directory.Exists(moveToDir)) | ||
23 | Directory.CreateDirectory(moveToDir); | ||
24 | |||
25 | ILGenerator ilgen; | ||
26 | AssemblyBuilder asmBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly( | ||
27 | new AssemblyName(asmName), AssemblyBuilderAccess.RunAndSave); | ||
28 | |||
29 | // The module builder | ||
30 | ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule(ModuleID, asmFileName); | ||
31 | |||
32 | // The class builder | ||
33 | TypeBuilder classBuilder = modBuilder.DefineType(ClassID, TypeAttributes.Class | TypeAttributes.Public); | ||
34 | |||
35 | // The default constructor | ||
36 | ConstructorBuilder ctorBuilder = classBuilder.DefineDefaultConstructor(MethodAttributes.Public); | ||
37 | |||
38 | |||
39 | Type[] paramsTypeArray = new Type[] {typeof (System.ParamArrayAttribute)}; | ||
40 | Type[] executeFunctionTypeArray = new Type[] {typeof (string), typeof (System.ParamArrayAttribute)}; | ||
41 | foreach (IScriptCommandProvider cp in script.RegionInfo.CommandProviders.Values) | ||
42 | { | ||
43 | Type t = cp.GetType(); | ||
44 | foreach (MethodInfo mi in t.GetMethods()) | ||
45 | { | ||
46 | MethodBuilder methodBuilder = classBuilder.DefineMethod(mi.Name, mi.Attributes, mi.GetType(), Type.EmptyTypes); | ||
47 | methodBuilder.SetParameters(paramsTypeArray); | ||
48 | //ParameterBuilder paramBuilder = methodBuilder.DefineParameter(1, ParameterAttributes.None, "args"); | ||
49 | |||
50 | ilgen = methodBuilder.GetILGenerator(); | ||
51 | //ilgen.Emit(OpCodes.Nop); | ||
52 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
53 | //ilgen.Emit(OpCodes.Ldc_I4_0); | ||
54 | //ilgen.Emit(OpCodes.Ldelem_Ref); | ||
55 | //ilgen.MarkSequencePoint(doc, 6, 1, 6, 100); | ||
56 | |||
57 | MethodInfo ExecuteFunction = typeof(ScriptAssemblies.IScript).GetMethod( | ||
58 | "ExecuteFunction", | ||
59 | executeFunctionTypeArray); | ||
60 | |||
61 | ilgen.DeclareLocal(typeof(string)); | ||
62 | ilgen.Emit(OpCodes.Nop); | ||
63 | ilgen.Emit(OpCodes.Ldstr, mi.Name); | ||
64 | ilgen.Emit(OpCodes.Stloc_0); | ||
65 | ilgen.Emit(OpCodes.Ldarg_0); | ||
66 | ilgen.Emit(OpCodes.Ldloc_0); | ||
67 | ilgen.Emit(OpCodes.Ldarg_1); | ||
68 | |||
69 | // FieldInfo testInfo = classBuilder. | ||
70 | //BindingFlags.NonPublic | BindingFlags.Instance); | ||
71 | |||
72 | //ilgen.Emit(OpCodes.Ldfld, testInfo); | ||
73 | |||
74 | //ilgen.EmitCall(OpCodes.Call, ExecuteFunction, executeFunctionTypeArray); | ||
75 | ilgen.EmitCall(OpCodes.Call, typeof(System.Console).GetMethod("WriteLine"), executeFunctionTypeArray); | ||
76 | |||
77 | // // string.Format("Hello, {0} World!", toWhom) | ||
78 | // // | ||
79 | // ilgen.Emit(OpCodes.Ldstr, "Hello, {0} World!"); | ||
80 | // ilgen.Emit(OpCodes.Ldarg_1); | ||
81 | // ilgen.Emit(OpCodes.Call, typeof(string).GetMethod | ||
82 | //("Format", new Type[] { typeof(string), typeof(object) })); | ||
83 | |||
84 | // // Console.WriteLine("Hello, World!"); | ||
85 | // // | ||
86 | // ilgen.Emit(OpCodes.Call, typeof(Console).GetMethod | ||
87 | // ("WriteLine", new Type[] { typeof(string) })); | ||
88 | ilgen.Emit(OpCodes.Ret); | ||
89 | |||
90 | |||
91 | |||
92 | //Label eom = ilgen.DefineLabel(); | ||
93 | //ilgen.Emit(OpCodes.Br_S, eom); | ||
94 | //ilgen.MarkLabel(eom); | ||
95 | //ilgen.Emit(OpCodes.Ret); | ||
96 | //Type test = methodBuilder.SetParameters(); | ||
97 | |||
98 | |||
99 | //methodBuilder.SetParameters(typeof (object[])); | ||
100 | |||
101 | |||
102 | } | ||
103 | } | ||
104 | |||
105 | |||
106 | //// Two fields: m_firstname, m_lastname | ||
107 | //FieldBuilder fBuilderFirstName = classBuilder.DefineField("m_firstname", typeof(string), FieldAttributes.Private); | ||
108 | //FieldBuilder fBuilderLastName = classBuilder.DefineField("m_lastname", typeof(string), FieldAttributes.Private); | ||
109 | |||
110 | //// Two properties for this object: FirstName, LastName | ||
111 | //PropertyBuilder pBuilderFirstName = classBuilder.DefineProperty("FirstName", System.Reflection.PropertyAttributes.HasDefault, typeof(string), null); | ||
112 | //PropertyBuilder pBuilderLastName = classBuilder.DefineProperty("LastName", System.Reflection.PropertyAttributes.HasDefault, typeof(string), null); | ||
113 | |||
114 | //// Custom attributes for get, set accessors | ||
115 | //MethodAttributes getSetAttr = MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.SpecialName; | ||
116 | |||
117 | //// get,set accessors for FirstName | ||
118 | //MethodBuilder mGetFirstNameBuilder = classBuilder.DefineMethod("get_FirstName", getSetAttr, typeof(string), Type.EmptyTypes); | ||
119 | |||
120 | //// Code generation | ||
121 | //ilgen = mGetFirstNameBuilder.GetILGenerator(); | ||
122 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
123 | //ilgen.Emit(OpCodes.Ldfld, fBuilderFirstName); // returning the firstname field | ||
124 | //ilgen.Emit(OpCodes.Ret); | ||
125 | |||
126 | //MethodBuilder mSetFirstNameBuilder = classBuilder.DefineMethod("set_FirstName", getSetAttr, null, new Type[] { typeof(string) }); | ||
127 | |||
128 | //// Code generation | ||
129 | //ilgen = mSetFirstNameBuilder.GetILGenerator(); | ||
130 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
131 | //ilgen.Emit(OpCodes.Ldarg_1); | ||
132 | //ilgen.Emit(OpCodes.Stfld, fBuilderFirstName); // setting the firstname field from the first argument (1) | ||
133 | //ilgen.Emit(OpCodes.Ret); | ||
134 | |||
135 | //// get,set accessors for LastName | ||
136 | //MethodBuilder mGetLastNameBuilder = classBuilder.DefineMethod("get_LastName", getSetAttr, typeof(string), Type.EmptyTypes); | ||
137 | |||
138 | //// Code generation | ||
139 | //ilgen = mGetLastNameBuilder.GetILGenerator(); | ||
140 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
141 | //ilgen.Emit(OpCodes.Ldfld, fBuilderLastName); // returning the firstname field | ||
142 | //ilgen.Emit(OpCodes.Ret); | ||
143 | |||
144 | //MethodBuilder mSetLastNameBuilder = classBuilder.DefineMethod("set_LastName", getSetAttr, null, new Type[] { typeof(string) }); | ||
145 | |||
146 | //// Code generation | ||
147 | //ilgen = mSetLastNameBuilder.GetILGenerator(); | ||
148 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
149 | //ilgen.Emit(OpCodes.Ldarg_1); | ||
150 | //ilgen.Emit(OpCodes.Stfld, fBuilderLastName); // setting the firstname field from the first argument (1) | ||
151 | //ilgen.Emit(OpCodes.Ret); | ||
152 | |||
153 | //// Assigning get/set accessors | ||
154 | //pBuilderFirstName.SetGetMethod(mGetFirstNameBuilder); | ||
155 | //pBuilderFirstName.SetSetMethod(mSetFirstNameBuilder); | ||
156 | |||
157 | //pBuilderLastName.SetGetMethod(mGetLastNameBuilder); | ||
158 | //pBuilderLastName.SetSetMethod(mSetLastNameBuilder); | ||
159 | |||
160 | //// Now, a custom method named GetFullName that concatenates FirstName and LastName properties | ||
161 | //MethodBuilder mGetFullNameBuilder = classBuilder.DefineMethod("GetFullName", MethodAttributes.Public, typeof(string), Type.EmptyTypes); | ||
162 | |||
163 | //// Code generation | ||
164 | //ilgen = mGetFullNameBuilder.GetILGenerator(); | ||
165 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
166 | //ilgen.Emit(OpCodes.Call, mGetFirstNameBuilder); // getting the firstname | ||
167 | //ilgen.Emit(OpCodes.Ldstr, " "); // an space | ||
168 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
169 | //ilgen.Emit(OpCodes.Call, mGetLastNameBuilder); // getting the lastname | ||
170 | |||
171 | //// We need the 'Concat' method from string type | ||
172 | //MethodInfo concatMethod = typeof(String).GetMethod("Concat", new Type[] { typeof(string), typeof(string), typeof(string) }); | ||
173 | |||
174 | //ilgen.Emit(OpCodes.Call, concatMethod); // calling concat and returning the result | ||
175 | //ilgen.Emit(OpCodes.Ret); | ||
176 | |||
177 | //// Another constructor that initializes firstname and lastname | ||
178 | //ConstructorBuilder ctorBuilder2 = classBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, new Type[] { typeof(string), typeof(string) }); | ||
179 | //ctorBuilder2.DefineParameter(1, ParameterAttributes.In, "firstname"); | ||
180 | //ctorBuilder2.DefineParameter(2, ParameterAttributes.In, "lastname"); | ||
181 | |||
182 | //// Code generation | ||
183 | //ilgen = ctorBuilder2.GetILGenerator(); | ||
184 | |||
185 | //// First of all, we need to call the base constructor, | ||
186 | //// the Object's constructor in this sample | ||
187 | //Type objType = Type.GetType("System.Object"); | ||
188 | //ConstructorInfo objCtor = objType.GetConstructor(Type.EmptyTypes); | ||
189 | |||
190 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
191 | //ilgen.Emit(OpCodes.Call, objCtor); // calling the Object's constructor | ||
192 | |||
193 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
194 | //ilgen.Emit(OpCodes.Ldarg_1); | ||
195 | //ilgen.Emit(OpCodes.Call, mSetFirstNameBuilder); // setting the firstname field from the first argument (1) | ||
196 | //ilgen.Emit(OpCodes.Ldarg_0); | ||
197 | //ilgen.Emit(OpCodes.Ldarg_2); | ||
198 | //ilgen.Emit(OpCodes.Call, mSetLastNameBuilder); // setting the lastname field from the second argument (2) | ||
199 | //ilgen.Emit(OpCodes.Ret); | ||
200 | |||
201 | // Finally, create the type and save the assembly | ||
202 | classBuilder.CreateType(); | ||
203 | |||
204 | asmBuilder.Save(asmFileName); | ||
205 | string toFile = Path.Combine(moveToDir, asmFileName); | ||
206 | if (File.Exists(toFile)) | ||
207 | File.Delete(toFile); | ||
208 | File.Move(asmFileName, toFile); | ||
209 | |||
210 | string a = ""; | ||
211 | } | ||
212 | } | ||
213 | } \ No newline at end of file | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs new file mode 100644 index 0000000..d3d0509 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs | |||
@@ -0,0 +1,22 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.ScriptEngine.Shared; | ||
5 | |||
6 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
7 | { | ||
8 | public struct LoadUnloadStructure | ||
9 | { | ||
10 | public ScriptStructure Script; | ||
11 | public LUType Action; | ||
12 | public bool PostOnRez; | ||
13 | public int StartParam; | ||
14 | |||
15 | public enum LUType | ||
16 | { | ||
17 | Unknown = 0, | ||
18 | Load = 1, | ||
19 | Unload = 2 | ||
20 | } | ||
21 | } | ||
22 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs index 52c59eb..1143b03 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/Scheduler.cs | |||
@@ -27,18 +27,29 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 30 | using OpenMetaverse; |
31 | using OpenSim.ScriptEngine.Shared; | ||
31 | 32 | ||
32 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | 33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler |
33 | { | 34 | { |
34 | public class Scheduler: SchedulerBase | 35 | public class Scheduler : IScriptScheduler |
35 | { | 36 | { |
36 | public override void Start() | 37 | |
38 | private ScriptManager m_ScriptManager = new ScriptManager(); | ||
39 | public void AddScript(ScriptStructure scriptStructure) | ||
37 | { | 40 | { |
41 | m_ScriptManager.AddScript(scriptStructure); | ||
38 | } | 42 | } |
39 | 43 | ||
40 | public override void Close() | 44 | public void Removecript(uint id, UUID itemID) |
41 | { | 45 | { |
46 | m_ScriptManager.RemoveScript(id, itemID); | ||
42 | } | 47 | } |
48 | |||
49 | public void Close() | ||
50 | { | ||
51 | m_ScriptManager.Close(); | ||
52 | } | ||
53 | |||
43 | } | 54 | } |
44 | } | 55 | } |
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs new file mode 100644 index 0000000..cb4a870 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptLoader.cs | |||
@@ -0,0 +1,216 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using OpenSim.ScriptEngine.Shared; | ||
34 | using IScript=OpenSim.Region.ScriptEngine.Shared.ScriptBase.IScript; | ||
35 | |||
36 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
37 | { | ||
38 | public class ScriptLoader : IScriptLoader | ||
39 | { | ||
40 | // | ||
41 | // This class does AppDomain handling and loading/unloading of | ||
42 | // scripts in it. It is instanced in "ScriptEngine" and controlled | ||
43 | // from "ScriptManager" | ||
44 | // | ||
45 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | ||
46 | // 2. Load scripts into AppDomain | ||
47 | // 3. Unload scripts from AppDomain (stopping them and marking | ||
48 | // them as inactive) | ||
49 | // 4. Unload AppDomain completely when all scripts in it has stopped | ||
50 | // | ||
51 | |||
52 | public string Name { get { return "SECS.DotNetEngine.Scheduler.ScriptLoader"; } } | ||
53 | private int maxScriptsPerAppDomain = 10; | ||
54 | |||
55 | // Internal list of all AppDomains | ||
56 | private List<AppDomainStructure> appDomains = | ||
57 | new List<AppDomainStructure>(); | ||
58 | private Dictionary<string, AppDomainStructure> AppDomainFiles = new Dictionary<string, AppDomainStructure>(); | ||
59 | public readonly string[] AssembliesInAppDomain = new string[] { "OpenSim.ScriptEngine.Shared.Script.dll", "OpenSim.Region.ScriptEngine.Shared.dll" }; | ||
60 | |||
61 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
62 | |||
63 | // Structure to keep track of data around AppDomain | ||
64 | private class AppDomainStructure | ||
65 | { | ||
66 | public AppDomain CurrentAppDomain; // The AppDomain itself | ||
67 | public int ScriptsLoaded; // Number of scripts loaded into AppDomain | ||
68 | public int ScriptsWaitingUnload; // Number of dead scripts | ||
69 | } | ||
70 | |||
71 | // Current AppDomain | ||
72 | private AppDomainStructure currentAD; | ||
73 | |||
74 | private object getLock = new object(); // Mutex | ||
75 | private object freeLock = new object(); // Mutex | ||
76 | |||
77 | // Find a free AppDomain, creating one if necessary | ||
78 | private AppDomainStructure GetFreeAppDomain() | ||
79 | { | ||
80 | lock (getLock) | ||
81 | { | ||
82 | // Current full? | ||
83 | if (currentAD != null && | ||
84 | currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | ||
85 | { | ||
86 | // Add it to AppDomains list and empty current | ||
87 | appDomains.Add(currentAD); | ||
88 | currentAD = null; | ||
89 | } | ||
90 | // No current | ||
91 | if (currentAD == null) | ||
92 | { | ||
93 | // Create a new current AppDomain | ||
94 | currentAD = new AppDomainStructure(); | ||
95 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | ||
96 | } | ||
97 | |||
98 | return currentAD; | ||
99 | } | ||
100 | } | ||
101 | |||
102 | private int AppDomainNameCount; | ||
103 | public ScriptAssemblies.IScript LoadScript(ScriptStructure script) | ||
104 | { | ||
105 | // Find next available AppDomain to put it in | ||
106 | AppDomainStructure FreeAppDomain; | ||
107 | |||
108 | // If we already have loaded file, then reuse that AppDomains | ||
109 | if (AppDomainFiles.ContainsKey(script.AssemblyFileName)) | ||
110 | FreeAppDomain = AppDomainFiles[script.AssemblyFileName]; | ||
111 | else | ||
112 | FreeAppDomain = GetFreeAppDomain(); | ||
113 | |||
114 | // Set script object AppDomain | ||
115 | script.AppDomain = FreeAppDomain.CurrentAppDomain; | ||
116 | |||
117 | // Create instance of script | ||
118 | ScriptAssemblies.IScript mbrt = (ScriptAssemblies.IScript) | ||
119 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap( | ||
120 | script.AssemblyFileName, "ScriptAssemblies.Script"); | ||
121 | //, true, BindingFlags.CreateInstance, null); | ||
122 | FreeAppDomain.ScriptsLoaded++; | ||
123 | |||
124 | return mbrt; | ||
125 | } | ||
126 | |||
127 | // Create and prepare a new AppDomain for scripts | ||
128 | private AppDomain PrepareNewAppDomain() | ||
129 | { | ||
130 | // Create and prepare a new AppDomain | ||
131 | AppDomainNameCount++; | ||
132 | |||
133 | // TODO: Currently security match current appdomain | ||
134 | |||
135 | // Construct and initialize settings for a second AppDomain. | ||
136 | AppDomainSetup ads = new AppDomainSetup(); | ||
137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | ||
138 | ads.DisallowBindingRedirects = true; | ||
139 | ads.DisallowCodeDownload = true; | ||
140 | ads.LoaderOptimization = LoaderOptimization.MultiDomainHost; | ||
141 | ads.ShadowCopyFiles = "false"; // Disable shadowing | ||
142 | ads.ConfigurationFile = | ||
143 | AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | ||
144 | |||
145 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + | ||
146 | AppDomainNameCount, null, ads); | ||
147 | |||
148 | foreach (string file in AssembliesInAppDomain) | ||
149 | { | ||
150 | m_log.InfoFormat("[{0}] AppDomain Loading: \"{1}\"->\"{2}\".", Name, file, | ||
151 | AssemblyName.GetAssemblyName(file).ToString()); | ||
152 | AD.Load(AssemblyName.GetAssemblyName(file)); | ||
153 | } | ||
154 | |||
155 | // Return the new AppDomain | ||
156 | return AD; | ||
157 | } | ||
158 | |||
159 | // Unload appdomains that are full and have only dead scripts | ||
160 | private void UnloadAppDomains() | ||
161 | { | ||
162 | lock (freeLock) | ||
163 | { | ||
164 | // Go through all | ||
165 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
166 | { | ||
167 | // Don't process current AppDomain | ||
168 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | ||
169 | { | ||
170 | // Not current AppDomain | ||
171 | // Is number of unloaded bigger or equal to number of loaded? | ||
172 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | ||
173 | { | ||
174 | // Remove from internal list | ||
175 | appDomains.Remove(ads); | ||
176 | |||
177 | // Unload | ||
178 | AppDomain.Unload(ads.CurrentAppDomain); | ||
179 | } | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | } | ||
184 | |||
185 | // Increase "dead script" counter for an AppDomain | ||
186 | public void StopScript(AppDomain ad) | ||
187 | { | ||
188 | lock (freeLock) | ||
189 | { | ||
190 | // Check if it is current AppDomain | ||
191 | if (currentAD.CurrentAppDomain == ad) | ||
192 | { | ||
193 | // Yes - increase | ||
194 | currentAD.ScriptsWaitingUnload++; | ||
195 | return; | ||
196 | } | ||
197 | |||
198 | // Lopp through all AppDomains | ||
199 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | ||
200 | { | ||
201 | if (ads.CurrentAppDomain == ad) | ||
202 | { | ||
203 | // Found it | ||
204 | ads.ScriptsWaitingUnload++; | ||
205 | break; | ||
206 | } | ||
207 | } | ||
208 | } | ||
209 | |||
210 | UnloadAppDomains(); // Outsite lock, has its own GetLock | ||
211 | } | ||
212 | |||
213 | |||
214 | |||
215 | } | ||
216 | } \ No newline at end of file | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs new file mode 100644 index 0000000..3452b03 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Diagnostics; | ||
4 | using System.Reflection; | ||
5 | using System.Text; | ||
6 | using System.Threading; | ||
7 | using log4net; | ||
8 | using OpenMetaverse; | ||
9 | using OpenSim.Region.ScriptEngine.Shared; | ||
10 | using OpenSim.ScriptEngine.Shared; | ||
11 | using EventParams=OpenSim.ScriptEngine.Shared.EventParams; | ||
12 | |||
13 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
14 | { | ||
15 | public partial class ScriptManager: IScriptExecutor | ||
16 | { | ||
17 | private const int NoWorkSleepMs = 50; | ||
18 | private const int NoWorkSleepMsInc = 1; // How much time to increase wait with on every iteration | ||
19 | private const int NoWorkSleepMsIncMax = 300; // Max time to wait | ||
20 | |||
21 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
22 | public string Name { get { return "SECS.DotNetEngine.ScriptManager"; } } | ||
23 | private static Thread ScriptLoadUnloadThread; | ||
24 | public Dictionary<uint, Dictionary<UUID, ScriptStructure>> Scripts = new Dictionary<uint, Dictionary<UUID, ScriptStructure>>(); | ||
25 | |||
26 | private RegionInfoStructure CurrentRegion; | ||
27 | public void Initialize(RegionInfoStructure currentRegion) | ||
28 | { | ||
29 | CurrentRegion = currentRegion; | ||
30 | } | ||
31 | |||
32 | public ScriptManager() | ||
33 | { | ||
34 | ScriptLoadUnloadThread = new Thread(LoadUnloadLoop); | ||
35 | ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | ||
36 | ScriptLoadUnloadThread.IsBackground = true; | ||
37 | ScriptLoadUnloadThread.Start(); | ||
38 | } | ||
39 | public void Close() { } | ||
40 | |||
41 | private void LoadUnloadLoop () | ||
42 | { | ||
43 | int _NoWorkSleepMsInc = 0; | ||
44 | while (true) | ||
45 | { | ||
46 | if (DoScriptLoadUnload()) | ||
47 | { | ||
48 | // We found work, reset counter | ||
49 | _NoWorkSleepMsInc = NoWorkSleepMs; | ||
50 | } else | ||
51 | { | ||
52 | // We didn't find work | ||
53 | // Sleep | ||
54 | Thread.Sleep(NoWorkSleepMs + NoWorkSleepMsInc); | ||
55 | // Increase sleep delay | ||
56 | _NoWorkSleepMsInc += NoWorkSleepMsInc; | ||
57 | // Make sure we don't exceed max | ||
58 | if (_NoWorkSleepMsInc > NoWorkSleepMsIncMax) | ||
59 | _NoWorkSleepMsInc = NoWorkSleepMsIncMax; | ||
60 | } | ||
61 | } | ||
62 | } | ||
63 | |||
64 | #region Add/Remove/Find script functions for our Script memory structure | ||
65 | private void MemAddScript(ScriptStructure script) | ||
66 | { | ||
67 | lock (scriptLock) | ||
68 | { | ||
69 | // Create object if it doesn't exist | ||
70 | if (!Scripts.ContainsKey(script.LocalID)) | ||
71 | Scripts.Add(script.LocalID, new Dictionary<UUID, ScriptStructure>()); | ||
72 | |||
73 | // Delete script if it exists | ||
74 | Dictionary<UUID, ScriptStructure> Obj; | ||
75 | if (Scripts.TryGetValue(script.LocalID, out Obj)) | ||
76 | if (Obj.ContainsKey(script.ItemID) == true) | ||
77 | Obj.Remove(script.ItemID); | ||
78 | |||
79 | // Add to object | ||
80 | Obj.Add(script.ItemID, script); | ||
81 | } | ||
82 | } | ||
83 | private void MemRemoveScript(uint LocalID, UUID ItemID) | ||
84 | { | ||
85 | // TODO: Also clean up command queue and async commands for object | ||
86 | lock (scriptLock) | ||
87 | { | ||
88 | // Create object if it doesn't exist | ||
89 | if (!Scripts.ContainsKey(LocalID)) | ||
90 | return; | ||
91 | |||
92 | // Delete script if it exists | ||
93 | Dictionary<UUID, ScriptStructure> Obj; | ||
94 | if (Scripts.TryGetValue(LocalID, out Obj)) | ||
95 | if (Obj.ContainsKey(ItemID) == true) | ||
96 | Obj.Remove(ItemID); | ||
97 | |||
98 | // Empty? | ||
99 | if (Obj.Count == 0) | ||
100 | Scripts.Remove(LocalID); | ||
101 | |||
102 | } | ||
103 | } | ||
104 | public bool TryGetScript(uint localID, UUID itemID, ref ScriptStructure script) | ||
105 | { | ||
106 | lock (scriptLock) | ||
107 | { | ||
108 | |||
109 | if (Scripts.ContainsKey(localID) == false) | ||
110 | return false; | ||
111 | |||
112 | Dictionary<UUID, ScriptStructure> Obj; | ||
113 | if (Scripts.TryGetValue(localID, out Obj)) | ||
114 | if (Obj.ContainsKey(itemID) == false) | ||
115 | return false; | ||
116 | |||
117 | // Get script | ||
118 | return Obj.TryGetValue(itemID, out script); | ||
119 | } | ||
120 | } | ||
121 | public ScriptStructure GetScript(uint localID, UUID itemID) | ||
122 | { | ||
123 | lock (scriptLock) | ||
124 | { | ||
125 | |||
126 | if (Scripts.ContainsKey(localID) == false) | ||
127 | throw new Exception("No script with LocalID " + localID + " was found."); | ||
128 | |||
129 | Dictionary<UUID, ScriptStructure> Obj; | ||
130 | if (Scripts.TryGetValue(localID, out Obj)) | ||
131 | if (Obj.ContainsKey(itemID) == false) | ||
132 | throw new Exception("No script with ItemID " + itemID + " was found."); | ||
133 | |||
134 | // Get script | ||
135 | return Obj[itemID]; | ||
136 | } | ||
137 | } | ||
138 | public bool TryGetScripts(uint localID, ref Dictionary<UUID, ScriptStructure> returnList) | ||
139 | { | ||
140 | Dictionary<UUID, ScriptStructure> getList = GetScripts(localID); | ||
141 | if (getList != null) | ||
142 | { | ||
143 | returnList = getList; | ||
144 | return true; | ||
145 | } | ||
146 | return false; | ||
147 | } | ||
148 | public Dictionary<UUID, ScriptStructure> GetScripts(uint localID) | ||
149 | { | ||
150 | lock (scriptLock) | ||
151 | { | ||
152 | |||
153 | if (Scripts.ContainsKey(localID) == false) | ||
154 | return null; | ||
155 | return Scripts[localID]; | ||
156 | } | ||
157 | } | ||
158 | #endregion | ||
159 | |||
160 | public void ExecuteCommand(EventParams p) | ||
161 | { | ||
162 | ScriptStructure ss = new ScriptStructure(); | ||
163 | if (TryGetScript(p.LocalID, p.ItemID, ref ss)) | ||
164 | ExecuteCommand(ref ss, p); | ||
165 | } | ||
166 | |||
167 | public void ExecuteCommand(ref ScriptStructure scriptContainer, EventParams p) | ||
168 | { | ||
169 | m_log.DebugFormat("[{0}] ######################################################", Name); | ||
170 | m_log.DebugFormat("[{0}] Command execution ItemID {1}: \"{2}\".", Name, scriptContainer.ItemID, p.EventName); | ||
171 | scriptContainer.ExecuteEvent(p); | ||
172 | m_log.DebugFormat("[{0}] ######################################################", Name); | ||
173 | } | ||
174 | |||
175 | } | ||
176 | } | ||
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs new file mode 100644 index 0000000..7d362f9 --- /dev/null +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs | |||
@@ -0,0 +1,259 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Globalization; | ||
4 | using System.Reflection; | ||
5 | using System.Text; | ||
6 | using System.Threading; | ||
7 | using log4net; | ||
8 | using OpenMetaverse; | ||
9 | using OpenSim.Framework; | ||
10 | using OpenSim.Region.Environment.Scenes; | ||
11 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
12 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
13 | using OpenSim.ScriptEngine.Shared; | ||
14 | |||
15 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
16 | { | ||
17 | public partial class ScriptManager | ||
18 | { | ||
19 | private Queue<LoadUnloadStructure> LUQueue = new Queue<LoadUnloadStructure>(); | ||
20 | private int LoadUnloadMaxQueueSize = 500; | ||
21 | private Object scriptLock = new Object(); | ||
22 | //private Dictionary<InstanceData, DetectParams[]> detparms = new Dictionary<InstanceData, DetectParams[]>(); | ||
23 | |||
24 | // Load/Unload structure | ||
25 | |||
26 | |||
27 | public void AddScript(ScriptStructure script) | ||
28 | { | ||
29 | lock (LUQueue) | ||
30 | { | ||
31 | if ((LUQueue.Count >= LoadUnloadMaxQueueSize)) | ||
32 | { | ||
33 | m_log.ErrorFormat("[{0}] ERROR: Load queue count is at {1} of max {2}. Ignoring load request for script LocalID: {3}, ItemID: {4}.", | ||
34 | Name, LUQueue.Count, LoadUnloadMaxQueueSize, script.LocalID, script.ItemID); | ||
35 | return; | ||
36 | } | ||
37 | |||
38 | LoadUnloadStructure ls = new LoadUnloadStructure(); | ||
39 | ls.Script = script; | ||
40 | ls.Action = LoadUnloadStructure.LUType.Load; | ||
41 | LUQueue.Enqueue(ls); | ||
42 | } | ||
43 | |||
44 | } | ||
45 | public void RemoveScript(uint localID, UUID itemID) | ||
46 | { | ||
47 | LoadUnloadStructure ls = new LoadUnloadStructure(); | ||
48 | |||
49 | // See if we can find script | ||
50 | if (!TryGetScript(localID, itemID, ref ls.Script)) | ||
51 | { | ||
52 | // Set manually | ||
53 | ls.Script.LocalID = localID; | ||
54 | ls.Script.ItemID = itemID; | ||
55 | } | ||
56 | ls.Script.StartParam = 0; | ||
57 | |||
58 | ls.Action = LoadUnloadStructure.LUType.Unload; | ||
59 | ls.PostOnRez = false; | ||
60 | |||
61 | lock (LUQueue) | ||
62 | { | ||
63 | LUQueue.Enqueue(ls); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | internal bool DoScriptLoadUnload() | ||
68 | { | ||
69 | bool ret = false; | ||
70 | // if (!m_started) | ||
71 | // return; | ||
72 | |||
73 | lock (LUQueue) | ||
74 | { | ||
75 | if (LUQueue.Count > 0) | ||
76 | { | ||
77 | LoadUnloadStructure item = LUQueue.Dequeue(); | ||
78 | ret = true; | ||
79 | |||
80 | if (item.Action == LoadUnloadStructure.LUType.Unload) | ||
81 | { | ||
82 | m_log.DebugFormat("[{0}] Unloading script", Name); | ||
83 | _StopScript(item.Script.LocalID, item.Script.ItemID); | ||
84 | RemoveScript(item.Script.LocalID, item.Script.ItemID); | ||
85 | } | ||
86 | else if (item.Action == LoadUnloadStructure.LUType.Load) | ||
87 | { | ||
88 | m_log.DebugFormat("[{0}] Loading script", Name); | ||
89 | _StartScript(item); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | return ret; | ||
94 | } | ||
95 | |||
96 | //public void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez) | ||
97 | private void _StartScript(LoadUnloadStructure ScriptObject) | ||
98 | { | ||
99 | m_log.DebugFormat( | ||
100 | "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}", | ||
101 | Name, ScriptObject.Script.LocalID, ScriptObject.Script.ItemID); | ||
102 | |||
103 | // We will initialize and start the script. | ||
104 | // It will be up to the script itself to hook up the correct events. | ||
105 | |||
106 | SceneObjectPart m_host = ScriptObject.Script.RegionInfo.Scene.GetSceneObjectPart(ScriptObject.Script.LocalID); | ||
107 | |||
108 | if (null == m_host) | ||
109 | { | ||
110 | m_log.ErrorFormat( | ||
111 | "[{0}]: Could not find scene object part corresponding " + | ||
112 | "to localID {1} to start script", | ||
113 | Name, ScriptObject.Script.LocalID); | ||
114 | |||
115 | return; | ||
116 | } | ||
117 | |||
118 | UUID assetID = UUID.Zero; | ||
119 | TaskInventoryItem taskInventoryItem = new TaskInventoryItem(); | ||
120 | if (m_host.TaskInventory.TryGetValue(ScriptObject.Script.ItemID, out taskInventoryItem)) | ||
121 | assetID = taskInventoryItem.AssetID; | ||
122 | |||
123 | ScenePresence presence = | ||
124 | ScriptObject.Script.RegionInfo.Scene.GetScenePresence(taskInventoryItem.OwnerID); | ||
125 | |||
126 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
127 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
128 | |||
129 | try | ||
130 | { | ||
131 | // | ||
132 | // Compile script to an assembly | ||
133 | // | ||
134 | //TODO: DEBUG | ||
135 | BaseClassFactory.MakeBaseClass(ScriptObject.Script); | ||
136 | |||
137 | m_log.DebugFormat("[{0}] Compiling script {1}", Name, ScriptObject.Script.Name); | ||
138 | |||
139 | string fileName = ""; | ||
140 | try | ||
141 | { | ||
142 | IScriptCompiler compiler = | ||
143 | ScriptObject.Script.RegionInfo.FindCompiler(ScriptObject.Script.ScriptMetaData); | ||
144 | RegionInfoStructure currentRegionInfo = ScriptObject.Script.RegionInfo; | ||
145 | fileName = compiler.Compile(ScriptObject.Script.ScriptMetaData, | ||
146 | ref ScriptObject.Script.Source); | ||
147 | ScriptObject.Script.AssemblyFileName = fileName; | ||
148 | } | ||
149 | catch (Exception e) | ||
150 | { | ||
151 | m_log.ErrorFormat("[{0}] Internal error while compiling \"{1}\": {2}", Name, ScriptObject.Script.Name, e.ToString()); | ||
152 | } | ||
153 | m_log.DebugFormat("[{0}] Compiled \"{1}\" to assembly: \"{2}\".", Name, ScriptObject.Script.Name, fileName); | ||
154 | |||
155 | // Add it to our script memstruct | ||
156 | MemAddScript(ScriptObject.Script); | ||
157 | |||
158 | ScriptAssemblies.IScript CompiledScript; | ||
159 | CompiledScript = CurrentRegion.ScriptLoader.LoadScript(ScriptObject.Script); | ||
160 | ScriptObject.Script.State = "default"; | ||
161 | ScriptObject.Script.ScriptObject = CompiledScript; | ||
162 | ScriptObject.Script.Disabled = false; | ||
163 | ScriptObject.Script.Running = true; | ||
164 | //id.LineMap = LSLCompiler.LineMap(); | ||
165 | //id.Script = CompiledScript; | ||
166 | //id.Source = item.Script.Script; | ||
167 | //item.StartParam = startParam; | ||
168 | |||
169 | |||
170 | |||
171 | // TODO: Fire the first start-event | ||
172 | //int eventFlags = | ||
173 | // m_scriptEngine.m_ScriptManager.GetStateEventFlags( | ||
174 | // localID, itemID); | ||
175 | |||
176 | //m_host.SetScriptEvents(itemID, eventFlags); | ||
177 | ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script, | ||
178 | new EventParams(ScriptObject.Script.LocalID, ScriptObject.Script.ItemID, "state_entry", new object[] { }, new Region.ScriptEngine.Shared.DetectParams[0]) | ||
179 | ); | ||
180 | |||
181 | if (ScriptObject.PostOnRez) | ||
182 | { | ||
183 | ScriptObject.Script.RegionInfo.Executors_Execute(ScriptObject.Script, | ||
184 | new EventParams(ScriptObject.Script.LocalID, "on_rez", new object[] | ||
185 | {new Region.ScriptEngine.Shared.LSL_Types.LSLInteger(ScriptObject.StartParam) | ||
186 | }, new Region.ScriptEngine.Shared.DetectParams[0])); | ||
187 | } | ||
188 | } | ||
189 | catch (Exception e) // LEGIT: User Scripting | ||
190 | { | ||
191 | if (presence != null && (!ScriptObject.PostOnRez)) | ||
192 | presence.ControllingClient.SendAgentAlertMessage( | ||
193 | "Script saved with errors, check debug window!", | ||
194 | false); | ||
195 | try | ||
196 | { | ||
197 | // DISPLAY ERROR INWORLD | ||
198 | string text = "Error compiling script:\n" + | ||
199 | e.Message.ToString(); | ||
200 | if (text.Length > 1100) | ||
201 | text = text.Substring(0, 1099); | ||
202 | |||
203 | ScriptObject.Script.RegionInfo.Scene.SimChat(Utils.StringToBytes(text), | ||
204 | ChatTypeEnum.DebugChannel, 2147483647, | ||
205 | m_host.AbsolutePosition, m_host.Name, m_host.UUID, | ||
206 | false); | ||
207 | } | ||
208 | catch (Exception e2) // LEGIT: User Scripting | ||
209 | { | ||
210 | m_log.Error("[" + | ||
211 | Name + | ||
212 | "]: Error displaying error in-world: " + | ||
213 | e2.ToString()); | ||
214 | m_log.Error("[" + | ||
215 | Name + "]: " + | ||
216 | "Errormessage: Error compiling script:\r\n" + | ||
217 | e2.Message.ToString()); | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | |||
222 | |||
223 | |||
224 | public void _StopScript(uint localID, UUID itemID) | ||
225 | { | ||
226 | ScriptStructure ss = new ScriptStructure(); | ||
227 | if (!TryGetScript(localID, itemID, ref ss)) | ||
228 | return; | ||
229 | |||
230 | // Stop long command on script | ||
231 | //AsyncCommandManager.RemoveScript(ss); | ||
232 | |||
233 | try | ||
234 | { | ||
235 | // Get AppDomain | ||
236 | // Tell script not to accept new requests | ||
237 | ss.Running = false; | ||
238 | ss.Disabled = true; | ||
239 | AppDomain ad = ss.AppDomain; | ||
240 | |||
241 | // Remove from internal structure | ||
242 | MemRemoveScript(localID, itemID); | ||
243 | |||
244 | // TODO: Tell AppDomain that we have stopped script | ||
245 | |||
246 | } | ||
247 | catch (Exception e) // LEGIT: User Scripting | ||
248 | { | ||
249 | m_log.Error("[" + | ||
250 | Name + | ||
251 | "]: Exception stopping script localID: " + | ||
252 | localID + " LLUID: " + itemID.ToString() + | ||
253 | ": " + e.ToString()); | ||
254 | } | ||
255 | } | ||
256 | |||
257 | |||
258 | } | ||
259 | } | ||