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author | John Hurliman | 2009-10-27 13:31:04 -0700 |
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committer | John Hurliman | 2009-10-27 13:31:04 -0700 |
commit | 2525810e2a1b23f9c5b17b3d075e02c0c6255e2c (patch) | |
tree | f4312229b82d5edf8477920a97e7e79c40379473 /OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs | |
parent | Lowering the position tolerance of terse updates for ScenePresences to mitiga... (diff) | |
download | opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.zip opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.gz opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.bz2 opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.xz |
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
Diffstat (limited to '')
-rw-r--r-- | OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs deleted file mode 100644 index 9468c18..0000000 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/LoadUnloadStructure.cs +++ /dev/null | |||
@@ -1,49 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.ScriptEngine.Shared; | ||
32 | |||
33 | namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler | ||
34 | { | ||
35 | public struct LoadUnloadStructure | ||
36 | { | ||
37 | public ScriptStructure Script; | ||
38 | public LUType Action; | ||
39 | public bool PostOnRez; | ||
40 | public int StartParam; | ||
41 | |||
42 | public enum LUType | ||
43 | { | ||
44 | Unknown = 0, | ||
45 | Load = 1, | ||
46 | Unload = 2 | ||
47 | } | ||
48 | } | ||
49 | } | ||