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authorJustin Clark-Casey (justincc)2012-10-30 01:40:59 +0000
committerJustin Clark-Casey (justincc)2012-10-30 01:40:59 +0000
commitff6c69000e3f192f81e7408a522b78d91521a5ff (patch)
treeb4e815c39703f153ba92180a8e3b5104c465c3e7 /OpenSim/Region
parentAdd method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... (diff)
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 2637295..5a0b8d1 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -3364,6 +3364,12 @@ Console.WriteLine(" JointCreateFixed");
3364 m_taintshape = true; 3364 m_taintshape = true;
3365 _parent_scene.AddPhysicsActorTaint(this); 3365 _parent_scene.AddPhysicsActorTaint(this);
3366 } 3366 }
3367 else
3368 {
3369 m_log.WarnFormat(
3370 "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}",
3371 _pbs.SculptTexture, Name, _position, _parent_scene.Name);
3372 }
3367 } 3373 }
3368 } 3374 }
3369} \ No newline at end of file 3375} \ No newline at end of file