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author | Robert Adams | 2012-03-23 15:50:32 -0700 |
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committer | Robert Adams | 2012-03-23 15:50:32 -0700 |
commit | ff54b3c3661a6bf9d5f0d9a24f8aeed5b42ce0ce (patch) | |
tree | d05471258f4c2f30f0107e82a00c4e7c0b202289 /OpenSim/Region | |
parent | BulletSim: Add new configuration parameters to get and set console commands (diff) | |
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BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 8d2e25f..36dead0 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -243,7 +243,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
243 | parms.avatarContactProcessingThreshold = 0.1f; | 243 | parms.avatarContactProcessingThreshold = 0.1f; |
244 | 244 | ||
245 | parms.maxPersistantManifoldPoolSize = 0f; | 245 | parms.maxPersistantManifoldPoolSize = 0f; |
246 | parms.shouldDisableContactPoolDynamicAllocation = ConfigurationParameters.numericFalse; | 246 | parms.shouldDisableContactPoolDynamicAllocation = ConfigurationParameters.numericTrue; |
247 | parms.shouldForceUpdateAllAabbs = ConfigurationParameters.numericFalse; | 247 | parms.shouldForceUpdateAllAabbs = ConfigurationParameters.numericFalse; |
248 | parms.shouldRandomizeSolverOrder = ConfigurationParameters.numericFalse; | 248 | parms.shouldRandomizeSolverOrder = ConfigurationParameters.numericFalse; |
249 | parms.shouldSplitSimulationIslands = ConfigurationParameters.numericFalse; | 249 | parms.shouldSplitSimulationIslands = ConfigurationParameters.numericFalse; |
@@ -840,7 +840,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
840 | case "avatardensity": UpdateParameterAvatars(ref m_params[0].avatarDensity, "avatar", localID, val); break; | 840 | case "avatardensity": UpdateParameterAvatars(ref m_params[0].avatarDensity, "avatar", localID, val); break; |
841 | case "avatarrestitution": UpdateParameterAvatars(ref m_params[0].avatarRestitution, "avatar", localID, val); break; | 841 | case "avatarrestitution": UpdateParameterAvatars(ref m_params[0].avatarRestitution, "avatar", localID, val); break; |
842 | case "avatarcapsuleradius": UpdateParameterAvatars(ref m_params[0].avatarCapsuleRadius, "avatar", localID, val); break; | 842 | case "avatarcapsuleradius": UpdateParameterAvatars(ref m_params[0].avatarCapsuleRadius, "avatar", localID, val); break; |
843 | case "avatarcapsuleheight": UpdateParameterAvatars(ref m_params[0].avatarCapsuleHeight, "avatar", localID, val); break; | 843 | case "avatarcapsuleheight": UpdateParameterAvatars(ref m_params[0].avatarCapsuleHeight, "avatar", localID, val); break; |
844 | case "avatarcontactprocessingthreshold": UpdateParameterAvatars(ref m_params[0].avatarContactProcessingThreshold, "avatar", localID, val); break; | 844 | case "avatarcontactprocessingthreshold": UpdateParameterAvatars(ref m_params[0].avatarContactProcessingThreshold, "avatar", localID, val); break; |
845 | 845 | ||
846 | default: ret = false; break; | 846 | default: ret = false; break; |