diff options
author | UbitUmarov | 2017-01-20 13:45:44 +0000 |
---|---|---|
committer | UbitUmarov | 2017-01-20 13:45:44 +0000 |
commit | df40cdc83e5aca49ccca5e527bc43daf9b194c0c (patch) | |
tree | ffc61d39acebef9f47b5eb79b0600b1442c75f5f /OpenSim/Region | |
parent | change CanDuplicateObject (diff) | |
download | opensim-SC-df40cdc83e5aca49ccca5e527bc43daf9b194c0c.zip opensim-SC-df40cdc83e5aca49ccca5e527bc43daf9b194c0c.tar.gz opensim-SC-df40cdc83e5aca49ccca5e527bc43daf9b194c0c.tar.bz2 opensim-SC-df40cdc83e5aca49ccca5e527bc43daf9b194c0c.tar.xz |
remove redundant IsGod, rename some GOD as Administrator (both only on permissions module)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 170 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 13 |
2 files changed, 65 insertions, 118 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 341bd7e..79308b4 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
91 | private bool m_bypassPermissionsValue = true; | 91 | private bool m_bypassPermissionsValue = true; |
92 | private bool m_propagatePermissions = false; | 92 | private bool m_propagatePermissions = false; |
93 | private bool m_debugPermissions = false; | 93 | private bool m_debugPermissions = false; |
94 | private bool m_allowGridGods = false; | 94 | private bool m_allowGridAdmins = false; |
95 | private bool m_RegionOwnerIsGod = false; | 95 | private bool m_RegionOwnerIsAdmin = false; |
96 | private bool m_RegionManagerIsGod = false; | 96 | private bool m_RegionManagerIsAdmin = false; |
97 | private bool m_forceGridGodsOnly; | 97 | private bool m_forceGridAdminsOnly; |
98 | private bool m_forceGodModeAlwaysOn; | 98 | private bool m_forceAdminModeAlwaysOn; |
99 | private bool m_allowGodActionsWithoutGodMode; | 99 | private bool m_allowAdminActionsWithoutGodMode; |
100 | 100 | ||
101 | private bool m_SimpleBuildPermissions = false; | 101 | private bool m_SimpleBuildPermissions = false; |
102 | 102 | ||
@@ -167,23 +167,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
167 | 167 | ||
168 | string[] sections = new string[] { "Startup", "Permissions" }; | 168 | string[] sections = new string[] { "Startup", "Permissions" }; |
169 | 169 | ||
170 | m_allowGridGods = Util.GetConfigVarFromSections<bool>(config, "allow_grid_gods", sections, false); | 170 | m_allowGridAdmins = Util.GetConfigVarFromSections<bool>(config, "allow_grid_gods", sections, false); |
171 | m_bypassPermissions = !Util.GetConfigVarFromSections<bool>(config, "serverside_object_permissions", sections, true); | 171 | m_bypassPermissions = !Util.GetConfigVarFromSections<bool>(config, "serverside_object_permissions", sections, true); |
172 | m_propagatePermissions = Util.GetConfigVarFromSections<bool>(config, "propagate_permissions", sections, true); | 172 | m_propagatePermissions = Util.GetConfigVarFromSections<bool>(config, "propagate_permissions", sections, true); |
173 | 173 | ||
174 | m_forceGridGodsOnly = Util.GetConfigVarFromSections<bool>(config, "force_grid_gods_only", sections, false); | 174 | m_forceGridAdminsOnly = Util.GetConfigVarFromSections<bool>(config, "force_grid_gods_only", sections, false); |
175 | if(!m_forceGridGodsOnly) | 175 | if(!m_forceGridAdminsOnly) |
176 | { | 176 | { |
177 | m_RegionOwnerIsGod = Util.GetConfigVarFromSections<bool>(config, "region_owner_is_god",sections, true); | 177 | m_RegionOwnerIsAdmin = Util.GetConfigVarFromSections<bool>(config, "region_owner_is_god",sections, true); |
178 | m_RegionManagerIsGod = Util.GetConfigVarFromSections<bool>(config, "region_manager_is_god",sections, false); | 178 | m_RegionManagerIsAdmin = Util.GetConfigVarFromSections<bool>(config, "region_manager_is_god",sections, false); |
179 | } | 179 | } |
180 | else | 180 | else |
181 | m_allowGridGods = true; | 181 | m_allowGridAdmins = true; |
182 | 182 | ||
183 | m_forceGodModeAlwaysOn = Util.GetConfigVarFromSections<bool>(config, "automatic_gods", sections, false); | 183 | m_forceAdminModeAlwaysOn = Util.GetConfigVarFromSections<bool>(config, "automatic_gods", sections, false); |
184 | m_allowGodActionsWithoutGodMode = Util.GetConfigVarFromSections<bool>(config, "implicit_gods", sections, false); | 184 | m_allowAdminActionsWithoutGodMode = Util.GetConfigVarFromSections<bool>(config, "implicit_gods", sections, false); |
185 | if(m_allowGodActionsWithoutGodMode) | 185 | if(m_allowAdminActionsWithoutGodMode) |
186 | m_forceGodModeAlwaysOn = false; | 186 | m_forceAdminModeAlwaysOn = false; |
187 | 187 | ||
188 | m_SimpleBuildPermissions = Util.GetConfigVarFromSections<bool>(config, "simple_build_permissions",sections, false); | 188 | m_SimpleBuildPermissions = Util.GetConfigVarFromSections<bool>(config, "simple_build_permissions",sections, false); |
189 | 189 | ||
@@ -271,8 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
271 | m_scene.Permissions.OnReclaimParcel += CanReclaimParcel; | 271 | m_scene.Permissions.OnReclaimParcel += CanReclaimParcel; |
272 | m_scene.Permissions.OnDeedParcel += CanDeedParcel; | 272 | m_scene.Permissions.OnDeedParcel += CanDeedParcel; |
273 | m_scene.Permissions.OnDeedObject += CanDeedObject; | 273 | m_scene.Permissions.OnDeedObject += CanDeedObject; |
274 | m_scene.Permissions.OnIsGod += IsGod; | 274 | m_scene.Permissions.OnIsGridGod += IsGridAdministrator; |
275 | m_scene.Permissions.OnIsGridGod += IsGridGod; | ||
276 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; | 275 | m_scene.Permissions.OnIsAdministrator += IsAdministrator; |
277 | m_scene.Permissions.OnIsEstateManager += IsEstateManager; | 276 | m_scene.Permissions.OnIsEstateManager += IsEstateManager; |
278 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; | 277 | m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
@@ -552,13 +551,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
552 | if (user == UUID.Zero) | 551 | if (user == UUID.Zero) |
553 | return false; | 552 | return false; |
554 | 553 | ||
555 | if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) | 554 | if (m_RegionOwnerIsAdmin && m_scene.RegionInfo.EstateSettings.EstateOwner == user) |
556 | return true; | 555 | return true; |
557 | 556 | ||
558 | if (IsEstateManager(user) && m_RegionManagerIsGod) | 557 | if (m_RegionManagerIsAdmin && IsEstateManager(user)) |
559 | return true; | 558 | return true; |
560 | 559 | ||
561 | if (IsGridGod(user, null)) | 560 | if (IsGridAdministrator(user)) |
562 | return true; | 561 | return true; |
563 | 562 | ||
564 | return false; | 563 | return false; |
@@ -570,14 +569,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
570 | /// <param name="user">The user</param> | 569 | /// <param name="user">The user</param> |
571 | /// <param name="scene">Unused, can be null</param> | 570 | /// <param name="scene">Unused, can be null</param> |
572 | /// <returns></returns> | 571 | /// <returns></returns> |
573 | protected bool IsGridGod(UUID user, Scene scene) | 572 | protected bool IsGridAdministrator(UUID user) |
574 | { | 573 | { |
575 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 574 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
576 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 575 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
577 | 576 | ||
578 | if (user == UUID.Zero) return false; | 577 | if (user == UUID.Zero) |
578 | return false; | ||
579 | 579 | ||
580 | if (m_allowGridGods) | 580 | if (m_allowGridAdmins) |
581 | { | 581 | { |
582 | ScenePresence sp = m_scene.GetScenePresence(user); | 582 | ScenePresence sp = m_scene.GetScenePresence(user); |
583 | if (sp != null) | 583 | if (sp != null) |
@@ -631,7 +631,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
631 | } | 631 | } |
632 | 632 | ||
633 | #region Object Permissions | 633 | #region Object Permissions |
634 | #pragma warning disable 0612 | 634 | |
635 | const uint DEFAULT_FLAGS = (uint)( | 635 | const uint DEFAULT_FLAGS = (uint)( |
636 | PrimFlags.ObjectCopy | // Tells client you can copy the object | 636 | PrimFlags.ObjectCopy | // Tells client you can copy the object |
637 | PrimFlags.ObjectModify | // tells client you can modify the object | 637 | PrimFlags.ObjectModify | // tells client you can modify the object |
@@ -651,7 +651,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
651 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object | 651 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object |
652 | PrimFlags.ObjectOwnerModify // Tells client that you're the owner of the object | 652 | PrimFlags.ObjectOwnerModify // Tells client that you're the owner of the object |
653 | ); | 653 | ); |
654 | #pragma warning restore 0612 | ||
655 | 654 | ||
656 | const uint EXTRAOWNERMASK = (uint)( | 655 | const uint EXTRAOWNERMASK = (uint)( |
657 | PrimFlags.ObjectYouOwner | | 656 | PrimFlags.ObjectYouOwner | |
@@ -693,7 +692,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
693 | 692 | ||
694 | uint returnMask; | 693 | uint returnMask; |
695 | 694 | ||
696 | |||
697 | SceneObjectGroup grp = task.ParentGroup; | 695 | SceneObjectGroup grp = task.ParentGroup; |
698 | if(grp == null) | 696 | if(grp == null) |
699 | return 0; | 697 | return 0; |
@@ -1059,85 +1057,54 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1059 | 1057 | ||
1060 | public bool GenericEstatePermission(UUID user) | 1058 | public bool GenericEstatePermission(UUID user) |
1061 | { | 1059 | { |
1062 | // Default: deny | ||
1063 | bool permission = false; | ||
1064 | |||
1065 | // Estate admins should be able to use estate tools | 1060 | // Estate admins should be able to use estate tools |
1066 | if (IsEstateManager(user)) | 1061 | if (IsEstateManager(user)) |
1067 | permission = true; | 1062 | return true; |
1068 | 1063 | ||
1069 | // Administrators always have permission | 1064 | // Administrators always have permission |
1070 | if (IsAdministrator(user)) | 1065 | if (IsAdministrator(user)) |
1071 | permission = true; | 1066 | return true; |
1072 | 1067 | ||
1073 | return permission; | 1068 | return false; |
1074 | } | 1069 | } |
1075 | 1070 | ||
1076 | protected bool GenericParcelPermission(UUID user, ILandObject parcel, ulong groupPowers) | 1071 | protected bool GenericParcelPermission(UUID user, ILandObject parcel, ulong groupPowers) |
1077 | { | 1072 | { |
1078 | bool permission = false; | ||
1079 | |||
1080 | if (parcel.LandData.OwnerID == user) | 1073 | if (parcel.LandData.OwnerID == user) |
1081 | { | 1074 | return true; |
1082 | permission = true; | ||
1083 | } | ||
1084 | 1075 | ||
1085 | if ((parcel.LandData.GroupID != UUID.Zero) && IsGroupMember(parcel.LandData.GroupID, user, groupPowers)) | 1076 | if ((parcel.LandData.GroupID != UUID.Zero) && IsGroupMember(parcel.LandData.GroupID, user, groupPowers)) |
1086 | { | 1077 | return true; |
1087 | permission = true; | ||
1088 | } | ||
1089 | 1078 | ||
1090 | if (IsEstateManager(user)) | 1079 | if (IsEstateManager(user)) |
1091 | { | 1080 | return true; |
1092 | permission = true; | ||
1093 | } | ||
1094 | 1081 | ||
1095 | if (IsAdministrator(user)) | 1082 | if (IsAdministrator(user)) |
1096 | { | 1083 | return true; |
1097 | permission = true; | ||
1098 | } | ||
1099 | 1084 | ||
1100 | if (m_SimpleBuildPermissions && | 1085 | if (m_SimpleBuildPermissions && |
1101 | (parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsInLandAccessList(user)) | 1086 | (parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsInLandAccessList(user)) |
1102 | permission = true; | 1087 | return true; |
1103 | 1088 | ||
1104 | return permission; | 1089 | return false; |
1105 | } | 1090 | } |
1106 | 1091 | ||
1107 | protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers, bool allowEstateManager) | 1092 | protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers, bool allowEstateManager) |
1108 | { | 1093 | { |
1109 | if (parcel.LandData.OwnerID == user) | 1094 | if (parcel.LandData.OwnerID == user) |
1110 | { | ||
1111 | // Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on | ||
1112 | // the subsequent redundant checks when using lParcelMediaCommandList() | ||
1113 | // See http://opensimulator.org/mantis/view.php?id=3999 for more details | ||
1114 | return true; | 1095 | return true; |
1115 | } | ||
1116 | 1096 | ||
1117 | if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers)) | 1097 | if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers)) |
1118 | { | ||
1119 | return true; | 1098 | return true; |
1120 | } | ||
1121 | 1099 | ||
1122 | if (allowEstateManager && IsEstateManager(user)) | 1100 | if (allowEstateManager && IsEstateManager(user)) |
1123 | { | ||
1124 | return true; | 1101 | return true; |
1125 | } | ||
1126 | 1102 | ||
1127 | if (IsAdministrator(user)) | 1103 | if (IsAdministrator(user)) |
1128 | { | ||
1129 | return true; | 1104 | return true; |
1130 | } | ||
1131 | 1105 | ||
1132 | return false; | 1106 | return false; |
1133 | } | 1107 | } |
1134 | |||
1135 | protected bool GenericParcelPermission(UUID user, Vector3 pos, ulong groupPowers) | ||
1136 | { | ||
1137 | ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); | ||
1138 | if (parcel == null) return false; | ||
1139 | return GenericParcelPermission(user, parcel, groupPowers); | ||
1140 | } | ||
1141 | #endregion | 1108 | #endregion |
1142 | 1109 | ||
1143 | #region Permission Checks | 1110 | #region Permission Checks |
@@ -1165,6 +1132,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1165 | if (parcel.LandData.OwnerID != user) // Only the owner can deed! | 1132 | if (parcel.LandData.OwnerID != user) // Only the owner can deed! |
1166 | return false; | 1133 | return false; |
1167 | 1134 | ||
1135 | if(parcel.LandData.GroupID == UUID.Zero) | ||
1136 | return false; | ||
1137 | |||
1168 | ScenePresence sp = scene.GetScenePresence(user); | 1138 | ScenePresence sp = scene.GetScenePresence(user); |
1169 | IClientAPI client = sp.ControllingClient; | 1139 | IClientAPI client = sp.ControllingClient; |
1170 | 1140 | ||
@@ -1213,14 +1183,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1213 | return true; | 1183 | return true; |
1214 | } | 1184 | } |
1215 | 1185 | ||
1216 | private bool IsGod(UUID user, Scene scene) | ||
1217 | { | ||
1218 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1219 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1220 | |||
1221 | return IsAdministrator(user); | ||
1222 | } | ||
1223 | |||
1224 | private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene) | 1186 | private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene) |
1225 | { | 1187 | { |
1226 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1188 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
@@ -1480,53 +1442,39 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1480 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1442 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1481 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1443 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1482 | 1444 | ||
1483 | // allow outide region?? | 1445 | // allow outide region this mb needed for crossings ??? |
1484 | if (newPoint.X < -1f || newPoint.Y < -1f) | 1446 | if (newPoint.X < -1f || newPoint.Y < -1f) |
1485 | return true; | 1447 | return true; |
1486 | if (newPoint.X > scene.RegionInfo.RegionSizeX + 1.0f || newPoint.Y > scene.RegionInfo.RegionSizeY + 1.0f) | 1448 | if (newPoint.X > scene.RegionInfo.RegionSizeX + 1.0f || newPoint.Y > scene.RegionInfo.RegionSizeY + 1.0f) |
1487 | { | ||
1488 | return true; | 1449 | return true; |
1489 | } | ||
1490 | |||
1491 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | ||
1492 | |||
1493 | ILandObject land = m_scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | ||
1494 | 1450 | ||
1495 | if (!enteringRegion) | 1451 | ILandObject parcel = m_scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); |
1496 | { | 1452 | if (parcel == null) |
1497 | ILandObject fromland = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); | ||
1498 | |||
1499 | if (fromland == land) // Not entering | ||
1500 | return true; | ||
1501 | } | ||
1502 | |||
1503 | if (land == null) | ||
1504 | { | ||
1505 | return false; | 1453 | return false; |
1506 | } | ||
1507 | 1454 | ||
1508 | if ((land.LandData.Flags & ((int)ParcelFlags.AllowAPrimitiveEntry)) != 0) | 1455 | if ((parcel.LandData.Flags & ((int)ParcelFlags.AllowAPrimitiveEntry)) != 0) |
1509 | { | ||
1510 | return true; | 1456 | return true; |
1511 | } | ||
1512 | 1457 | ||
1513 | if (!m_scene.Entities.ContainsKey(objectID)) | 1458 | EntityBase ent = null; |
1514 | { | 1459 | if (!m_scene.Entities.TryGetValue(objectID, out ent)) |
1515 | return false; | 1460 | return false; |
1516 | } | ||
1517 | 1461 | ||
1518 | // If it's not an object, we cant edit it. | 1462 | if(ent == null || !(ent is SceneObjectGroup)) |
1519 | if (!(m_scene.Entities[objectID] is SceneObjectGroup)) | ||
1520 | { | ||
1521 | return false; | 1463 | return false; |
1522 | } | ||
1523 | 1464 | ||
1465 | SceneObjectGroup task = (SceneObjectGroup)ent; | ||
1524 | 1466 | ||
1525 | if (GenericParcelPermission(task.OwnerID, newPoint, 0)) | 1467 | if (!enteringRegion) |
1526 | { | 1468 | { |
1527 | return true; | 1469 | ILandObject fromparcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); |
1470 | |||
1471 | if (fromparcel == parcel) // it already entered parcel ???? | ||
1472 | return true; | ||
1528 | } | 1473 | } |
1529 | 1474 | ||
1475 | if (GenericParcelPermission(task.OwnerID, parcel, 0)) | ||
1476 | return true; | ||
1477 | |||
1530 | //Otherwise, false! | 1478 | //Otherwise, false! |
1531 | return false; | 1479 | return false; |
1532 | } | 1480 | } |
@@ -1632,7 +1580,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1632 | return true; | 1580 | return true; |
1633 | } | 1581 | } |
1634 | 1582 | ||
1635 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) | 1583 | private bool CanRezObject(int objectCount, UUID userID, Vector3 objectPosition, Scene scene) |
1636 | { | 1584 | { |
1637 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1585 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1638 | if (m_bypassPermissions) | 1586 | if (m_bypassPermissions) |
@@ -1640,26 +1588,26 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1640 | 1588 | ||
1641 | // m_log.DebugFormat("[PERMISSIONS MODULE]: Checking rez object at {0} in {1}", objectPosition, m_scene.Name); | 1589 | // m_log.DebugFormat("[PERMISSIONS MODULE]: Checking rez object at {0} in {1}", objectPosition, m_scene.Name); |
1642 | 1590 | ||
1643 | ILandObject parcel = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 1591 | ILandObject parcel = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); |
1644 | if (parcel == null || parcel.LandData == null) | 1592 | if (parcel == null || parcel.LandData == null) |
1645 | return false; | 1593 | return false; |
1646 | 1594 | ||
1647 | LandData landdata = parcel.LandData; | 1595 | LandData landdata = parcel.LandData; |
1648 | if ((owner == landdata.OwnerID)) | 1596 | if ((userID == landdata.OwnerID)) |
1649 | return true; | 1597 | return true; |
1650 | 1598 | ||
1651 | if ((landdata.Flags & (uint)ParcelFlags.CreateObjects) != 0) | 1599 | if ((landdata.Flags & (uint)ParcelFlags.CreateObjects) != 0) |
1652 | return true; | 1600 | return true; |
1653 | 1601 | ||
1654 | if(IsAdministrator(owner)) | 1602 | if(IsAdministrator(userID)) |
1655 | return true; | 1603 | return true; |
1656 | 1604 | ||
1657 | if(landdata.GroupID != UUID.Zero) | 1605 | if(landdata.GroupID != UUID.Zero) |
1658 | { | 1606 | { |
1659 | if ((landdata.Flags & (uint)ParcelFlags.CreateGroupObjects) != 0) | 1607 | if ((landdata.Flags & (uint)ParcelFlags.CreateGroupObjects) != 0) |
1660 | return IsGroupMember(landdata.GroupID, owner, 0); | 1608 | return IsGroupMember(landdata.GroupID, userID, 0); |
1661 | 1609 | ||
1662 | if (landdata.IsGroupOwned && IsGroupMember(landdata.GroupID, owner, (ulong)GroupPowers.AllowRez)) | 1610 | if (landdata.IsGroupOwned && IsGroupMember(landdata.GroupID, userID, (ulong)GroupPowers.AllowRez)) |
1663 | return true; | 1611 | return true; |
1664 | } | 1612 | } |
1665 | 1613 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 3e75c8a..9845418 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | |||
@@ -68,8 +68,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); | 68 | public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene); |
69 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); | 69 | public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene); |
70 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); | 70 | public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand); |
71 | public delegate bool IsGodHandler(UUID user, Scene requestFromScene); | 71 | public delegate bool IsGodHandler(UUID user); |
72 | public delegate bool IsGridGodHandler(UUID user, Scene requestFromScene); | 72 | public delegate bool IsGridGodHandler(UUID user); |
73 | public delegate bool IsAdministratorHandler(UUID user); | 73 | public delegate bool IsAdministratorHandler(UUID user); |
74 | public delegate bool IsEstateManagerHandler(UUID user); | 74 | public delegate bool IsEstateManagerHandler(UUID user); |
75 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); | 75 | public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene); |
@@ -139,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | public event TerraformLandHandler OnTerraformLand; | 139 | public event TerraformLandHandler OnTerraformLand; |
140 | public event RunConsoleCommandHandler OnRunConsoleCommand; | 140 | public event RunConsoleCommandHandler OnRunConsoleCommand; |
141 | public event IssueEstateCommandHandler OnIssueEstateCommand; | 141 | public event IssueEstateCommandHandler OnIssueEstateCommand; |
142 | public event IsGodHandler OnIsGod; | ||
143 | public event IsGridGodHandler OnIsGridGod; | 142 | public event IsGridGodHandler OnIsGridGod; |
144 | public event IsAdministratorHandler OnIsAdministrator; | 143 | public event IsAdministratorHandler OnIsAdministrator; |
145 | public event IsEstateManagerHandler OnIsEstateManager; | 144 | public event IsEstateManagerHandler OnIsEstateManager; |
@@ -798,13 +797,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
798 | #region CAN BE GODLIKE | 797 | #region CAN BE GODLIKE |
799 | public bool IsGod(UUID user) | 798 | public bool IsGod(UUID user) |
800 | { | 799 | { |
801 | IsGodHandler handler = OnIsGod; | 800 | IsAdministratorHandler handler = OnIsAdministrator; |
802 | if (handler != null) | 801 | if (handler != null) |
803 | { | 802 | { |
804 | Delegate[] list = handler.GetInvocationList(); | 803 | Delegate[] list = handler.GetInvocationList(); |
805 | foreach (IsGodHandler h in list) | 804 | foreach (IsAdministratorHandler h in list) |
806 | { | 805 | { |
807 | if (h(user, m_scene) == false) | 806 | if (h(user) == false) |
808 | return false; | 807 | return false; |
809 | } | 808 | } |
810 | } | 809 | } |
@@ -819,7 +818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
819 | Delegate[] list = handler.GetInvocationList(); | 818 | Delegate[] list = handler.GetInvocationList(); |
820 | foreach (IsGridGodHandler h in list) | 819 | foreach (IsGridGodHandler h in list) |
821 | { | 820 | { |
822 | if (h(user, m_scene) == false) | 821 | if (h(user) == false) |
823 | return false; | 822 | return false; |
824 | } | 823 | } |
825 | } | 824 | } |