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authorMelanie Thielker2008-10-05 14:44:26 +0000
committerMelanie Thielker2008-10-05 14:44:26 +0000
commitc84987426bccf4d71094f127de02e95f8a811299 (patch)
tree0e634426ea989128155b49b498d43e8ce8247b41 /OpenSim/Region
parentUpdate svn properties, minor formatting cleanup. (diff)
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Craters, take 2. Remove old discard logic and absolute discard timer.
Introduce a resend counter on the ack queue. The header "Resent" field is now obsolete. Implement 3 resends on reliable packets, variable. Increase default resend timeout to 3000ms and default silence threshold to 350ms.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs74
1 files changed, 27 insertions, 47 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 8bcf5ea..48a54d7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -55,9 +55,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
55 int PacketsReceived { get; } 55 int PacketsReceived { get; }
56 int PacketsReceivedReported { get; } 56 int PacketsReceivedReported { get; }
57 uint SilenceLimit { get; set; } 57 uint SilenceLimit { get; set; }
58 uint DiscardTimeout { get; set; }
59 uint ResendTimeout { get; set; } 58 uint ResendTimeout { get; set; }
60 bool ReliableIsImportant { get; set; } 59 bool ReliableIsImportant { get; set; }
60 int MaxReliableResends { get; set; }
61 61
62 void InPacket(Packet packet); 62 void InPacket(Packet packet);
63 void ProcessInPacket(LLQueItem item); 63 void ProcessInPacket(LLQueItem item);
@@ -104,16 +104,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
104 // 104 //
105 private class AckData 105 private class AckData
106 { 106 {
107 public AckData(Packet packet, Object identifier, int tickCount) 107 public AckData(Packet packet, Object identifier, int tickCount, int resends)
108 { 108 {
109 Packet = packet; 109 Packet = packet;
110 Identifier = identifier; 110 Identifier = identifier;
111 TickCount = tickCount; 111 TickCount = tickCount;
112 Resends = resends;
112 } 113 }
113 114
114 public Packet Packet; 115 public Packet Packet;
115 public Object Identifier; 116 public Object Identifier;
116 public int TickCount; 117 public int TickCount;
118 public int Resends;
117 } 119 }
118 120
119 private Dictionary<uint, AckData> m_NeedAck = 121 private Dictionary<uint, AckData> m_NeedAck =
@@ -122,7 +124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
122 /// <summary> 124 /// <summary>
123 /// The number of milliseconds that can pass before a packet that needs an ack is resent. 125 /// The number of milliseconds that can pass before a packet that needs an ack is resent.
124 /// </param> 126 /// </param>
125 private uint m_ResendTimeout = 2000; 127 private uint m_ResendTimeout = 4000;
126 128
127 public uint ResendTimeout 129 public uint ResendTimeout
128 { 130 {
@@ -130,23 +132,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
130 set { m_ResendTimeout = value; } 132 set { m_ResendTimeout = value; }
131 } 133 }
132 134
133 /// <summary> 135 private uint m_SilenceLimit = 350;
134 /// The number of milliseconds that can pass before a packet that needs an ack is discarded instead.
135 /// </summary>
136 private uint m_DiscardTimeout = 16000;
137 136
138 public uint DiscardTimeout 137 public uint SilenceLimit
139 { 138 {
140 get { return m_DiscardTimeout; } 139 get { return m_SilenceLimit; }
141 set { m_DiscardTimeout = value; } 140 set { m_SilenceLimit = value; }
142 } 141 }
143 142
144 private uint m_SilenceLimit = 250; 143 private int m_MaxReliableResends = 3;
145 144
146 public uint SilenceLimit 145 public int MaxReliableResends
147 { 146 {
148 get { return m_SilenceLimit; } 147 get { return m_MaxReliableResends; }
149 set { m_SilenceLimit = value; } 148 set { m_MaxReliableResends = value; }
150 } 149 }
151 150
152 private int m_LastAck = 0; 151 private int m_LastAck = 0;
@@ -204,7 +203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
204 // Packet dropping 203 // Packet dropping
205 // 204 //
206 List<PacketType> m_ImportantPackets = new List<PacketType>(); 205 List<PacketType> m_ImportantPackets = new List<PacketType>();
207 private bool m_ReliableIsImportant = true; 206 private bool m_ReliableIsImportant = false;
208 207
209 public bool ReliableIsImportant 208 public bool ReliableIsImportant
210 { 209 {
@@ -362,41 +361,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
362 // 361 //
363 if ((now - data.TickCount) > m_ResendTimeout) 362 if ((now - data.TickCount) > m_ResendTimeout)
364 { 363 {
365 // Resend the packet. Set the packet's tick count to 364 m_NeedAck[packet.Header.Sequence].Resends++;
366 // now, and keep it marked as resent.
367 //m_log.DebugFormat(
368 // "[CLIENT]: In {0} resending unacked packet {1} after {2}ms",
369 // m_Client.Scene.RegionInfo.ExternalEndPoint.Port, packet.Header.Sequence, now - data.TickCount);
370 //m_log.DebugFormat("[CLIENT]: Resent {0} packets in total", ++m_resentCount);
371
372 packet.Header.Resent = true;
373 QueuePacket(packet, ThrottleOutPacketType.Resend,
374 data.Identifier);
375 }
376 365
377 // The discard logic 366 if (m_NeedAck[packet.Header.Sequence].Resends >=
378 // If the packet is in the queue for <DiscardTimeout> s 367 m_MaxReliableResends && (!m_ReliableIsImportant))
379 // without having been processed, then we have clogged
380 // pipes. Most likely, the client is gone
381 // Drop the packets
382 //
383 if ((now - data.TickCount) > m_DiscardTimeout)
384 {
385 if (!m_ReliableIsImportant || !packet.Header.Reliable)
386 { 368 {
387 if (!m_ImportantPackets.Contains(packet.Type)) 369 m_NeedAck.Remove(packet.Header.Sequence);
388 {
389 m_NeedAck.Remove(packet.Header.Sequence);
390
391 //m_log.DebugFormat(
392 // "[CLIENT]: In {0} discarding ack requirement for packet {1}",
393 // m_Client.Scene.RegionInfo.ExternalEndPoint.Port, packet.Header.Sequence);
394 }
395
396 TriggerOnPacketDrop(packet, data.Identifier); 370 TriggerOnPacketDrop(packet, data.Identifier);
397
398 continue; 371 continue;
399 } 372 }
373
374 m_NeedAck[packet.Header.Sequence].TickCount =
375 System.Environment.TickCount;
376
377 QueuePacket(packet, ThrottleOutPacketType.Resend,
378 data.Identifier);
400 } 379 }
401 } 380 }
402 } 381 }
@@ -712,7 +691,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
712 { 691 {
713 } 692 }
714 693
715 m_NeedAck.Add(key, new AckData(packet, null, System.Environment.TickCount)); 694 m_NeedAck.Add(key, new AckData(packet, null, System.Environment.TickCount, 0));
716 } 695 }
717 696
718 m_Sequence = info.sequence; 697 m_Sequence = info.sequence;
@@ -776,7 +755,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
776 755
777 // Keep track of when this packet was sent out 756 // Keep track of when this packet was sent out
778 m_NeedAck[packet.Header.Sequence] = new AckData(packet, 757 m_NeedAck[packet.Header.Sequence] = new AckData(packet,
779 item.Identifier, System.Environment.TickCount); 758 item.Identifier, System.Environment.TickCount,
759 0);
780 } 760 }
781 } 761 }
782 } 762 }