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authorMelanie Thielker2014-11-11 07:09:30 +0100
committerMelanie Thielker2014-11-11 07:09:30 +0100
commitbec456c2a529ca0b9ca7fd59e8110e5d5b27c126 (patch)
treefdeb239af06878f6cfb39a137e61adfe04f0baa5 /OpenSim/Region
parentMerge branch 'avination-current' (diff)
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Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
4 files changed, 7 insertions, 26 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index b7a4b93..849fec3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5143,10 +5143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5143 5143
5144 if (sendTexture) 5144 if (sendTexture)
5145 { 5145 {
5146 if (presence.Invisible) 5146 textureEntry = presence.Appearance.Texture.GetBytes();
5147 textureEntry = AvatarAppearance.Invisible.GetBytes();
5148 else
5149 textureEntry = presence.Appearance.Texture.GetBytes();
5150 } 5147 }
5151 else 5148 else
5152 textureEntry = null; 5149 textureEntry = null;
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 1eb7d2d..22f0366 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -460,18 +460,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
460 { 460 {
461 m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache"); 461 m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache");
462 462
463 WearableCacheItem[] toBakedModule = new WearableCacheItem[AvatarAppearance.BAKE_INDICES.Length]; 463 m_BakedTextureModule.Store(sp.UUID);
464
465 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
466 {
467 int idx = (int)AvatarAppearance.BAKE_INDICES[i];
468 toBakedModule[i] = new WearableCacheItem();
469 toBakedModule[i].TextureIndex = (uint)idx;
470 toBakedModule[i].CacheId = wearableCache[idx].CacheId;
471 toBakedModule[i].TextureID = wearableCache[idx].TextureID;
472 toBakedModule[i].TextureAsset = wearableCache[idx].TextureAsset;
473 }
474 m_BakedTextureModule.Store(sp.UUID, toBakedModule);
475 } 464 }
476 } 465 }
477 466
@@ -610,8 +599,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
610 { 599 {
611 bakedModuleCache = bakedModule.Get(sp.UUID); 600 bakedModuleCache = bakedModule.Get(sp.UUID);
612 } 601 }
613 catch (Exception) 602 catch (Exception e)
614 { 603 {
604 m_log.ErrorFormat(e.ToString());
615 bakedModuleCache = null; 605 bakedModuleCache = null;
616 } 606 }
617 607
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
index 3d2e083..570d31c 100644
--- a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Services.Interfaces
35 public interface IBakedTextureModule 35 public interface IBakedTextureModule
36 { 36 {
37 WearableCacheItem[] Get(UUID id); 37 WearableCacheItem[] Get(UUID id);
38 void Store(UUID id, WearableCacheItem[] data); 38 void Store(UUID id);
39 void UpdateMeshAvatar(UUID id); 39 void UpdateMeshAvatar(UUID id);
40 } 40 }
41} 41}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5a3e554..cd9dcf5 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -90,7 +90,6 @@ namespace OpenSim.Region.Framework.Scenes
90 90
91 public bool isNPC { get; private set; } 91 public bool isNPC { get; private set; }
92 92
93 public bool Invisible { get; set; }
94 private PresenceType m_presenceType; 93 private PresenceType m_presenceType;
95 public PresenceType PresenceType { 94 public PresenceType PresenceType {
96 get {return m_presenceType;} 95 get {return m_presenceType;}
@@ -950,7 +949,6 @@ namespace OpenSim.Region.Framework.Scenes
950 public ScenePresence( 949 public ScenePresence(
951 IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type) 950 IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
952 { 951 {
953 Invisible = false;
954 AttachmentsSyncLock = new Object(); 952 AttachmentsSyncLock = new Object();
955 AllowMovement = true; 953 AllowMovement = true;
956 IsChildAgent = true; 954 IsChildAgent = true;
@@ -3716,12 +3714,8 @@ namespace OpenSim.Region.Framework.Scenes
3716 3714
3717 public void SendAppearanceToAgentNF(ScenePresence avatar) 3715 public void SendAppearanceToAgentNF(ScenePresence avatar)
3718 { 3716 {
3719 if (Invisible) 3717 avatar.ControllingClient.SendAppearance(
3720 avatar.ControllingClient.SendAppearance( 3718 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
3721 UUID, Appearance.VisualParams, AvatarAppearance.Invisible.GetBytes());
3722 else
3723 avatar.ControllingClient.SendAppearance(
3724 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
3725 } 3719 }
3726 3720
3727 public void SendAnimPackToAgent(ScenePresence p) 3721 public void SendAnimPackToAgent(ScenePresence p)