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authorAdam Frisby2007-11-09 02:31:40 +0000
committerAdam Frisby2007-11-09 02:31:40 +0000
commitb7629d7a3ddef18674be34f465237490e9ddcd83 (patch)
tree7937a4c87a7805c45f324d2207658095ded6ce60 /OpenSim/Region
parent* Tweaked how the throttle works. (diff)
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* Added some code to prevent a spinlock.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 75c69c2..5aaffcd 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -246,7 +246,7 @@ namespace OpenSim.Region.ClientStack
246 246
247 protected virtual void ClientLoop() 247 protected virtual void ClientLoop()
248 { 248 {
249 QueItem lastPacket = null; 249 bool queuedLast = false;
250 250
251 MainLog.Instance.Verbose("CLIENT", "Entered loop"); 251 MainLog.Instance.Verbose("CLIENT", "Entered loop");
252 while (true) 252 while (true)
@@ -254,6 +254,8 @@ namespace OpenSim.Region.ClientStack
254 QueItem nextPacket = PacketQueue.Dequeue(); 254 QueItem nextPacket = PacketQueue.Dequeue();
255 if (nextPacket.Incoming) 255 if (nextPacket.Incoming)
256 { 256 {
257 queuedLast = false;
258
257 //is a incoming packet 259 //is a incoming packet
258 if (nextPacket.Packet.Type != PacketType.AgentUpdate) 260 if (nextPacket.Packet.Type != PacketType.AgentUpdate)
259 { 261 {
@@ -269,15 +271,17 @@ namespace OpenSim.Region.ClientStack
269 { 271 {
270 PacketQueue.Enqueue(nextPacket); 272 PacketQueue.Enqueue(nextPacket);
271 273
272 if (lastPacket == nextPacket) 274 if (queuedLast)
273 { 275 {
274 Thread.Sleep(100); // Wait a little while if this was the last packet we saw 276 Thread.Sleep(100); // Wait a little while if this was the last packet we saw
275 } 277 }
276 278 queuedLast = true;
277 lastPacket = nextPacket; 279 lastPacket = nextPacket;
278 } 280 }
279 else 281 else
280 { 282 {
283 queuedLast = false;
284
281 // TODO: May be a bit expensive doing this twice. 285 // TODO: May be a bit expensive doing this twice.
282 throttleSentPeriod += nextPacket.Packet.ToBytes().Length; 286 throttleSentPeriod += nextPacket.Packet.ToBytes().Length;
283 287