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authorMelanie2013-03-29 01:52:18 +0000
committerMelanie2013-03-29 01:52:18 +0000
commitabe885b3fed6eda679d1f9c031e260ca2d4a26b2 (patch)
treef52a3cf00cd80937b450dda508d4467b1b1e5c4a /OpenSim/Region
parentMerge commit 'e97567e22740b7161ae1c0fe45c2dcec3abbfd4b' into careminster (diff)
parentFix regression tests by making a new NPC always trigger simulator side attach... (diff)
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Merge commit '3b377f16b29a6395d73af1cc987cb9abf9935376' into careminster
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 300ddb3..27a9dc3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Framework.Scenes
1096 // and it has already rezzed the attachments and started their scripts. 1096 // and it has already rezzed the attachments and started their scripts.
1097 // We do the following only for non-login agents, because their scripts 1097 // We do the following only for non-login agents, because their scripts
1098 // haven't started yet. 1098 // haven't started yet.
1099 if ((TeleportFlags & TeleportFlags.ViaLogin) != 0) 1099 if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
1100 { 1100 {
1101 // We leave a 5 second pause before attempting to rez attachments to avoid a clash with 1101 // We leave a 5 second pause before attempting to rez attachments to avoid a clash with
1102 // version 3 viewers that maybe doing their own attachment rezzing related to their current 1102 // version 3 viewers that maybe doing their own attachment rezzing related to their current
@@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
1109 Util.FireAndForget( 1109 Util.FireAndForget(
1110 o => 1110 o =>
1111 { 1111 {
1112 if (Util.FireAndForgetMethod != FireAndForgetMethod.None) 1112 if (PresenceType != PresenceType.Npc && Util.FireAndForgetMethod != FireAndForgetMethod.None)
1113 System.Threading.Thread.Sleep(5000); 1113 System.Threading.Thread.Sleep(5000);
1114 1114
1115 Scene.AttachmentsModule.RezAttachments(this); 1115 Scene.AttachmentsModule.RezAttachments(this);