diff options
author | Justin Clark-Casey (justincc) | 2010-08-04 20:56:52 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-08-04 20:56:52 +0100 |
commit | a133acbd5fc1a402796dfeb014ade20db77d4824 (patch) | |
tree | 7aae3a2c1eabc0d17f917800e735cc88e8631e72 /OpenSim/Region | |
parent | Better debug messages (diff) | |
parent | Add --merge switch to load iar. (diff) | |
download | opensim-SC-a133acbd5fc1a402796dfeb014ade20db77d4824.zip opensim-SC-a133acbd5fc1a402796dfeb014ade20db77d4824.tar.gz opensim-SC-a133acbd5fc1a402796dfeb014ade20db77d4824.tar.bz2 opensim-SC-a133acbd5fc1a402796dfeb014ade20db77d4824.tar.xz |
Merge branch 'iar-merge'
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
Diffstat (limited to 'OpenSim/Region')
5 files changed, 139 insertions, 85 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 31dfe14..7683288 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -54,6 +54,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
54 | 54 | ||
55 | private UserAccount m_userInfo; | 55 | private UserAccount m_userInfo; |
56 | private string m_invPath; | 56 | private string m_invPath; |
57 | |||
58 | /// <summary> | ||
59 | /// Do we want to merge this load with existing inventory? | ||
60 | /// </summary> | ||
61 | protected bool m_merge; | ||
57 | 62 | ||
58 | /// <value> | 63 | /// <value> |
59 | /// We only use this to request modules | 64 | /// We only use this to request modules |
@@ -66,19 +71,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
66 | private Stream m_loadStream; | 71 | private Stream m_loadStream; |
67 | 72 | ||
68 | public InventoryArchiveReadRequest( | 73 | public InventoryArchiveReadRequest( |
69 | Scene scene, UserAccount userInfo, string invPath, string loadPath) | 74 | Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) |
70 | : this( | 75 | : this( |
71 | scene, | 76 | scene, |
72 | userInfo, | 77 | userInfo, |
73 | invPath, | 78 | invPath, |
74 | new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress)) | 79 | new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress), |
80 | merge) | ||
75 | { | 81 | { |
76 | } | 82 | } |
77 | 83 | ||
78 | public InventoryArchiveReadRequest( | 84 | public InventoryArchiveReadRequest( |
79 | Scene scene, UserAccount userInfo, string invPath, Stream loadStream) | 85 | Scene scene, UserAccount userInfo, string invPath, Stream loadStream, bool merge) |
80 | { | 86 | { |
81 | m_scene = scene; | 87 | m_scene = scene; |
88 | m_merge = merge; | ||
82 | m_userInfo = userInfo; | 89 | m_userInfo = userInfo; |
83 | m_invPath = invPath; | 90 | m_invPath = invPath; |
84 | m_loadStream = loadStream; | 91 | m_loadStream = loadStream; |
@@ -91,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
91 | /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are | 98 | /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are |
92 | /// returned | 99 | /// returned |
93 | /// </returns> | 100 | /// </returns> |
94 | public List<InventoryNodeBase> Execute() | 101 | public HashSet<InventoryNodeBase> Execute() |
95 | { | 102 | { |
96 | try | 103 | try |
97 | { | 104 | { |
@@ -100,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
100 | int failedAssetRestores = 0; | 107 | int failedAssetRestores = 0; |
101 | int successfulItemRestores = 0; | 108 | int successfulItemRestores = 0; |
102 | 109 | ||
103 | List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); | 110 | HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>(); |
104 | 111 | ||
105 | List<InventoryFolderBase> folderCandidates | 112 | List<InventoryFolderBase> folderCandidates |
106 | = InventoryArchiveUtils.FindFolderByPath( | 113 | = InventoryArchiveUtils.FindFolderByPath( |
@@ -158,9 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
158 | { | 165 | { |
159 | successfulItemRestores++; | 166 | successfulItemRestores++; |
160 | 167 | ||
161 | // If we're loading an item directly into the given destination folder then we need to record | 168 | // If we aren't loading the folder containing the item then well need to update the |
162 | // it separately from any loaded root folders | 169 | // viewer separately for that item. |
163 | if (rootDestinationFolder == foundFolder) | 170 | if (!loadedNodes.Contains(foundFolder)) |
164 | loadedNodes.Add(item); | 171 | loadedNodes.Add(item); |
165 | } | 172 | } |
166 | } | 173 | } |
@@ -205,14 +212,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
205 | string iarPath, | 212 | string iarPath, |
206 | InventoryFolderBase rootDestFolder, | 213 | InventoryFolderBase rootDestFolder, |
207 | Dictionary <string, InventoryFolderBase> resolvedFolders, | 214 | Dictionary <string, InventoryFolderBase> resolvedFolders, |
208 | List<InventoryNodeBase> loadedNodes) | 215 | HashSet<InventoryNodeBase> loadedNodes) |
209 | { | 216 | { |
210 | string iarPathExisting = iarPath; | 217 | string iarPathExisting = iarPath; |
211 | 218 | ||
212 | // m_log.DebugFormat( | 219 | // m_log.DebugFormat( |
213 | // "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); | 220 | // "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); |
214 | 221 | ||
215 | InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders); | 222 | InventoryFolderBase destFolder |
223 | = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders); | ||
216 | 224 | ||
217 | // m_log.DebugFormat( | 225 | // m_log.DebugFormat( |
218 | // "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", | 226 | // "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", |
@@ -251,46 +259,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
251 | { | 259 | { |
252 | // string originalArchivePath = archivePath; | 260 | // string originalArchivePath = archivePath; |
253 | 261 | ||
254 | InventoryFolderBase destFolder = null; | 262 | while (archivePath.Length > 0) |
255 | |||
256 | if (archivePath.Length > 0) | ||
257 | { | 263 | { |
258 | while (null == destFolder && archivePath.Length > 0) | 264 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); |
265 | |||
266 | if (resolvedFolders.ContainsKey(archivePath)) | ||
267 | { | ||
268 | // m_log.DebugFormat( | ||
269 | // "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); | ||
270 | return resolvedFolders[archivePath]; | ||
271 | } | ||
272 | else | ||
259 | { | 273 | { |
260 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); | 274 | if (m_merge) |
275 | { | ||
276 | // TODO: Using m_invPath is totally wrong - what we need to do is strip the uuid from the | ||
277 | // iar name and try to find that instead. | ||
278 | string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath); | ||
279 | List<InventoryFolderBase> folderCandidates | ||
280 | = InventoryArchiveUtils.FindFolderByPath( | ||
281 | m_scene.InventoryService, m_userInfo.PrincipalID, plainPath); | ||
282 | |||
283 | if (folderCandidates.Count != 0) | ||
284 | { | ||
285 | InventoryFolderBase destFolder = folderCandidates[0]; | ||
286 | resolvedFolders[archivePath] = destFolder; | ||
287 | return destFolder; | ||
288 | } | ||
289 | } | ||
261 | 290 | ||
262 | if (resolvedFolders.ContainsKey(archivePath)) | 291 | // Don't include the last slash so find the penultimate one |
292 | int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2); | ||
293 | |||
294 | if (penultimateSlashIndex >= 0) | ||
263 | { | 295 | { |
264 | // m_log.DebugFormat( | 296 | // Remove the last section of path so that we can see if we've already resolved the parent |
265 | // "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); | 297 | archivePath = archivePath.Remove(penultimateSlashIndex + 1); |
266 | destFolder = resolvedFolders[archivePath]; | ||
267 | } | 298 | } |
268 | else | 299 | else |
269 | { | 300 | { |
270 | // Don't include the last slash so find the penultimate one | 301 | // m_log.DebugFormat( |
271 | int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2); | 302 | // "[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}", |
272 | 303 | // originalArchivePath); | |
273 | if (penultimateSlashIndex >= 0) | 304 | archivePath = string.Empty; |
274 | { | 305 | return rootDestFolder; |
275 | // Remove the last section of path so that we can see if we've already resolved the parent | ||
276 | archivePath = archivePath.Remove(penultimateSlashIndex + 1); | ||
277 | } | ||
278 | else | ||
279 | { | ||
280 | // m_log.DebugFormat( | ||
281 | // "[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}", | ||
282 | // originalArchivePath); | ||
283 | archivePath = string.Empty; | ||
284 | destFolder = rootDestFolder; | ||
285 | } | ||
286 | } | 306 | } |
287 | } | 307 | } |
288 | } | 308 | } |
289 | 309 | ||
290 | if (null == destFolder) | 310 | return rootDestFolder; |
291 | destFolder = rootDestFolder; | ||
292 | |||
293 | return destFolder; | ||
294 | } | 311 | } |
295 | 312 | ||
296 | /// <summary> | 313 | /// <summary> |
@@ -316,24 +333,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
316 | string iarPathExisting, | 333 | string iarPathExisting, |
317 | string iarPathToReplicate, | 334 | string iarPathToReplicate, |
318 | Dictionary <string, InventoryFolderBase> resolvedFolders, | 335 | Dictionary <string, InventoryFolderBase> resolvedFolders, |
319 | List<InventoryNodeBase> loadedNodes) | 336 | HashSet<InventoryNodeBase> loadedNodes) |
320 | { | 337 | { |
321 | string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); | 338 | string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); |
322 | int i = 0; | ||
323 | 339 | ||
324 | while (i < rawDirsToCreate.Length) | 340 | for (int i = 0; i < rawDirsToCreate.Length; i++) |
325 | { | 341 | { |
326 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0} from IAR", rawDirsToCreate[i]); | 342 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0} from IAR", rawDirsToCreate[i]); |
327 | 343 | ||
344 | if (!rawDirsToCreate[i].Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR)) | ||
345 | continue; | ||
346 | |||
328 | int identicalNameIdentifierIndex | 347 | int identicalNameIdentifierIndex |
329 | = rawDirsToCreate[i].LastIndexOf( | 348 | = rawDirsToCreate[i].LastIndexOf( |
330 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); | 349 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); |
331 | 350 | ||
332 | if (identicalNameIdentifierIndex < 0) | ||
333 | { | ||
334 | i++; | ||
335 | continue; | ||
336 | } | ||
337 | string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); | 351 | string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); |
338 | 352 | ||
339 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); | 353 | newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName); |
@@ -356,8 +370,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
356 | 370 | ||
357 | if (0 == i) | 371 | if (0 == i) |
358 | loadedNodes.Add(destFolder); | 372 | loadedNodes.Add(destFolder); |
359 | |||
360 | i++; | ||
361 | } | 373 | } |
362 | } | 374 | } |
363 | 375 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index f7a2b09..f03f2a1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
91 | 91 | ||
92 | scene.AddCommand( | 92 | scene.AddCommand( |
93 | this, "load iar", | 93 | this, "load iar", |
94 | "load iar <first> <last> <inventory path> <password> [<IAR path>]", | 94 | "load iar <first> <last> <inventory path> <password> [<IAR path>]", |
95 | //"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]", | 95 | //"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]", |
96 | "Load user inventory archive (IAR).", | 96 | "Load user inventory archive (IAR).", |
97 | //"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" | 97 | //"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" |
98 | //+ "<first> is user's first name." + Environment.NewLine | 98 | //+ "<first> is user's first name." + Environment.NewLine |
99 | "<first> is user's first name." + Environment.NewLine | 99 | "<first> is user's first name." + Environment.NewLine |
100 | + "<last> is user's last name." + Environment.NewLine | 100 | + "<last> is user's last name." + Environment.NewLine |
101 | + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine | 101 | + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine |
102 | + "<password> is the user's password." + Environment.NewLine | 102 | + "<password> is the user's password." + Environment.NewLine |
@@ -136,16 +136,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
136 | if (handlerInventoryArchiveSaved != null) | 136 | if (handlerInventoryArchiveSaved != null) |
137 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); | 137 | handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); |
138 | } | 138 | } |
139 | 139 | ||
140 | public bool ArchiveInventory( | 140 | public bool ArchiveInventory( |
141 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) | 141 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) |
142 | { | 142 | { |
143 | return ArchiveInventory(id, firstName, lastName, invPath, pass, saveStream, new Dictionary<string, object>()); | 143 | return ArchiveInventory(id, firstName, lastName, invPath, pass, saveStream, new Dictionary<string, object>()); |
144 | } | 144 | } |
145 | 145 | ||
146 | public bool ArchiveInventory( | 146 | public bool ArchiveInventory( |
147 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, | 147 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, |
148 | Dictionary<string, object> options) | 148 | Dictionary<string, object> options) |
149 | { | 149 | { |
150 | if (m_scenes.Count > 0) | 150 | if (m_scenes.Count > 0) |
151 | { | 151 | { |
@@ -184,8 +184,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
184 | } | 184 | } |
185 | 185 | ||
186 | public bool ArchiveInventory( | 186 | public bool ArchiveInventory( |
187 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, | 187 | Guid id, string firstName, string lastName, string invPath, string pass, string savePath, |
188 | Dictionary<string, object> options) | 188 | Dictionary<string, object> options) |
189 | { | 189 | { |
190 | if (m_scenes.Count > 0) | 190 | if (m_scenes.Count > 0) |
191 | { | 191 | { |
@@ -224,13 +224,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
224 | } | 224 | } |
225 | 225 | ||
226 | public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream) | 226 | public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream) |
227 | { | 227 | { |
228 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); | 228 | return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); |
229 | } | 229 | } |
230 | 230 | ||
231 | public bool DearchiveInventory( | 231 | public bool DearchiveInventory( |
232 | string firstName, string lastName, string invPath, string pass, Stream loadStream, | 232 | string firstName, string lastName, string invPath, string pass, Stream loadStream, |
233 | Dictionary<string, object> options) | 233 | Dictionary<string, object> options) |
234 | { | 234 | { |
235 | if (m_scenes.Count > 0) | 235 | if (m_scenes.Count > 0) |
236 | { | 236 | { |
@@ -241,10 +241,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
241 | if (CheckPresence(userInfo.PrincipalID)) | 241 | if (CheckPresence(userInfo.PrincipalID)) |
242 | { | 242 | { |
243 | InventoryArchiveReadRequest request; | 243 | InventoryArchiveReadRequest request; |
244 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | ||
244 | 245 | ||
245 | try | 246 | try |
246 | { | 247 | { |
247 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream); | 248 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream, merge); |
248 | } | 249 | } |
249 | catch (EntryPointNotFoundException e) | 250 | catch (EntryPointNotFoundException e) |
250 | { | 251 | { |
@@ -273,8 +274,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
273 | } | 274 | } |
274 | 275 | ||
275 | public bool DearchiveInventory( | 276 | public bool DearchiveInventory( |
276 | string firstName, string lastName, string invPath, string pass, string loadPath, | 277 | string firstName, string lastName, string invPath, string pass, string loadPath, |
277 | Dictionary<string, object> options) | 278 | Dictionary<string, object> options) |
278 | { | 279 | { |
279 | if (m_scenes.Count > 0) | 280 | if (m_scenes.Count > 0) |
280 | { | 281 | { |
@@ -285,10 +286,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
285 | if (CheckPresence(userInfo.PrincipalID)) | 286 | if (CheckPresence(userInfo.PrincipalID)) |
286 | { | 287 | { |
287 | InventoryArchiveReadRequest request; | 288 | InventoryArchiveReadRequest request; |
289 | bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); | ||
288 | 290 | ||
289 | try | 291 | try |
290 | { | 292 | { |
291 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath); | 293 | request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); |
292 | } | 294 | } |
293 | catch (EntryPointNotFoundException e) | 295 | catch (EntryPointNotFoundException e) |
294 | { | 296 | { |
@@ -334,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
334 | if (mainParams.Count < 6) | 336 | if (mainParams.Count < 6) |
335 | { | 337 | { |
336 | m_log.Error( | 338 | m_log.Error( |
337 | "[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <user password> [<load file path>]"); | 339 | "[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); |
338 | return; | 340 | return; |
339 | } | 341 | } |
340 | 342 | ||
@@ -356,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
356 | catch (InventoryArchiverException e) | 358 | catch (InventoryArchiverException e) |
357 | { | 359 | { |
358 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); | 360 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); |
359 | } | 361 | } |
360 | } | 362 | } |
361 | 363 | ||
362 | /// <summary> | 364 | /// <summary> |
@@ -469,7 +471,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
469 | /// Notify the client of loaded nodes if they are logged in | 471 | /// Notify the client of loaded nodes if they are logged in |
470 | /// </summary> | 472 | /// </summary> |
471 | /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> | 473 | /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> |
472 | private void UpdateClientWithLoadedNodes(UserAccount userInfo, List<InventoryNodeBase> loadedNodes) | 474 | private void UpdateClientWithLoadedNodes(UserAccount userInfo, HashSet<InventoryNodeBase> loadedNodes) |
473 | { | 475 | { |
474 | if (loadedNodes.Count == 0) | 476 | if (loadedNodes.Count == 0) |
475 | return; | 477 | return; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 4531bfd..2d80382 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -629,7 +629,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
629 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 629 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); |
630 | 630 | ||
631 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 631 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
632 | List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); | 632 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); |
633 | 633 | ||
634 | string folder1Name = "1"; | 634 | string folder1Name = "1"; |
635 | string folder2aName = "2a"; | 635 | string folder2aName = "2a"; |
@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
644 | 644 | ||
645 | { | 645 | { |
646 | // Test replication of path1 | 646 | // Test replication of path1 |
647 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) | 647 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) |
648 | .ReplicateArchivePathToUserInventory( | 648 | .ReplicateArchivePathToUserInventory( |
649 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 649 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
650 | foldersCreated, nodesLoaded); | 650 | foldersCreated, nodesLoaded); |
@@ -661,7 +661,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
661 | 661 | ||
662 | { | 662 | { |
663 | // Test replication of path2 | 663 | // Test replication of path2 |
664 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) | 664 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) |
665 | .ReplicateArchivePathToUserInventory( | 665 | .ReplicateArchivePathToUserInventory( |
666 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 666 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
667 | foldersCreated, nodesLoaded); | 667 | foldersCreated, nodesLoaded); |
@@ -707,10 +707,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
707 | 707 | ||
708 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | 708 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); |
709 | 709 | ||
710 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null) | 710 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) |
711 | .ReplicateArchivePathToUserInventory( | 711 | .ReplicateArchivePathToUserInventory( |
712 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | 712 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), |
713 | new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>()); | 713 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); |
714 | 714 | ||
715 | List<InventoryFolderBase> folder1PostCandidates | 715 | List<InventoryFolderBase> folder1PostCandidates |
716 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 716 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
@@ -732,5 +732,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
732 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); | 732 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); |
733 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | 733 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); |
734 | } | 734 | } |
735 | |||
736 | /// <summary> | ||
737 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
738 | /// a merged path. | ||
739 | /// </summary> | ||
740 | [Test] | ||
741 | public void TestMergeIarPath() | ||
742 | { | ||
743 | TestHelper.InMethod(); | ||
744 | log4net.Config.XmlConfigurator.Configure(); | ||
745 | |||
746 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
747 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
748 | |||
749 | string folder1ExistingName = "a"; | ||
750 | string folder2Name = "b"; | ||
751 | |||
752 | InventoryFolderBase folder1 | ||
753 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
754 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
755 | |||
756 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
757 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
758 | |||
759 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
760 | |||
761 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | ||
762 | .ReplicateArchivePathToUserInventory( | ||
763 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
764 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
765 | |||
766 | List<InventoryFolderBase> folder1PostCandidates | ||
767 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
768 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
769 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
770 | |||
771 | List<InventoryFolderBase> folder2PostCandidates | ||
772 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
773 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
774 | } | ||
735 | } | 775 | } |
736 | } \ No newline at end of file | 776 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs index 36dae6b..9c20d68 100644 --- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -173,16 +173,16 @@ namespace OpenSim.Region.CoreModules.Framework.Library | |||
173 | m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); | 173 | m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); |
174 | simpleName = GetInventoryPathFromName(simpleName); | 174 | simpleName = GetInventoryPathFromName(simpleName); |
175 | 175 | ||
176 | InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName); | 176 | InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName, false); |
177 | try | 177 | try |
178 | { | 178 | { |
179 | List<InventoryNodeBase> nodes = archread.Execute(); | 179 | HashSet<InventoryNodeBase> nodes = archread.Execute(); |
180 | if (nodes != null && nodes.Count == 0) | 180 | if (nodes != null && nodes.Count == 0) |
181 | { | 181 | { |
182 | // didn't find the subfolder with the given name; place it on the top | 182 | // didn't find the subfolder with the given name; place it on the top |
183 | m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); | 183 | m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); |
184 | archread.Close(); | 184 | archread.Close(); |
185 | archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName); | 185 | archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false); |
186 | archread.Execute(); | 186 | archread.Execute(); |
187 | } | 187 | } |
188 | foreach (InventoryNodeBase node in nodes) | 188 | foreach (InventoryNodeBase node in nodes) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index fe71ed5..5ae6439 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |