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authorMelanie Thielker2017-02-09 23:16:23 +0000
committerMelanie Thielker2017-03-31 14:38:41 +0100
commit91f142bbd2f11580da86c66fad2c08d176b09c97 (patch)
tree1f0480811a7ae8434013ce7630ffaa230e9cd8e0 /OpenSim/Region
parentA god is a god is a god. Let gods access scripts and NCs (diff)
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Add the option to link a scene object with a monitoring object
For debugging purposes.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs13
2 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3f531be..6332beb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -376,6 +376,8 @@ namespace OpenSim.Region.Framework.Scenes
376 public bool m_dupeInProgress = false; 376 public bool m_dupeInProgress = false;
377 internal Dictionary<UUID, string> m_savedScriptState; 377 internal Dictionary<UUID, string> m_savedScriptState;
378 378
379 public UUID MonitoringObject { get; set; }
380
379 #region Properties 381 #region Properties
380 382
381 /// <summary> 383 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 45bdb41..9c67395 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -424,6 +424,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
424 return lease; 424 return lease;
425 } 425 }
426 426
427 protected SceneObjectPart MonitoringObject()
428 {
429 UUID m = m_host.ParentGroup.MonitoringObject;
430 if (m == UUID.Zero)
431 return null;
432
433 SceneObjectPart p = m_ScriptEngine.World.GetSceneObjectPart(m);
434 if (p == null)
435 m_host.ParentGroup.MonitoringObject = UUID.Zero;
436
437 return p;
438 }
439
427 protected virtual void ScriptSleep(int delay) 440 protected virtual void ScriptSleep(int delay)
428 { 441 {
429 delay = (int)((float)delay * m_ScriptDelayFactor); 442 delay = (int)((float)delay * m_ScriptDelayFactor);