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authorUbitUmarov2018-09-29 21:40:52 +0100
committerUbitUmarov2018-09-29 21:40:52 +0100
commit8812684355de043d7630e327e6180fda4e5271b9 (patch)
treeaf04f06f248a327d0398d7a4540c776fdad8ba57 /OpenSim/Region
parent**CONFIRMED**AGAIN** , Add new function, osSetOwnerSpeed(float speed), threat... (diff)
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minor changes
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs86
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs4
3 files changed, 55 insertions, 37 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 82afab2..34639b0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -3646,26 +3646,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3646 return (int)pws; 3646 return (int)pws;
3647 } 3647 }
3648 3648
3649 public void osSetSpeed(string UUID, LSL_Float SpeedModifier) 3649 public void osSetSpeed(string ID, LSL_Float SpeedModifier)
3650 { 3650 {
3651 CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); 3651 CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
3652 3652
3653 ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); 3653 UUID avid;
3654 if(!UUID.TryParse(ID, out avid))
3655 return;
3654 3656
3657 ScenePresence avatar = World.GetScenePresence(avid);
3655 if (avatar != null) 3658 if (avatar != null)
3656 avatar.SpeedModifier = (float)SpeedModifier; 3659 avatar.SpeedModifier = (float)SpeedModifier;
3657 } 3660 }
3658 3661
3659 public void osSetOwnerSpeed(LSL_Float SpeedModifier) 3662 public void osSetOwnerSpeed(LSL_Float SpeedModifier)
3660 { 3663 {
3661 CheckThreatLevel(ThreatLevel.Moderate, "osSetOwnerSpeed"); 3664 CheckThreatLevel(ThreatLevel.Moderate, "osSetOwnerSpeed");
3662 if(SpeedModifier > 4)SpeedModifier = 4;
3663 ScenePresence avatar = World.GetScenePresence(m_host.OwnerID);
3664 3665
3666 if(SpeedModifier > 4)
3667 SpeedModifier = 4;
3668
3669 ScenePresence avatar = World.GetScenePresence(m_host.OwnerID);
3665 if (avatar != null) 3670 if (avatar != null)
3666 avatar.SpeedModifier = (float)SpeedModifier; 3671 avatar.SpeedModifier = (float)SpeedModifier;
3667 } 3672 }
3668 3673
3669 public void osKickAvatar(string FirstName, string SurName, string alert) 3674 public void osKickAvatar(string FirstName, string SurName, string alert)
3670 { 3675 {
3671 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); 3676 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
@@ -3699,25 +3704,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3699 { 3704 {
3700 CheckThreatLevel(ThreatLevel.High, "osCauseDamage"); 3705 CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
3701 3706
3702 UUID avatarId = new UUID(avatar); 3707 UUID avatarId;
3703 Vector3 pos = m_host.GetWorldPosition(); 3708 if (!UUID.TryParse(avatar, out avatarId))
3709 return;
3704 3710
3705 ScenePresence presence = World.GetScenePresence(avatarId); 3711 ScenePresence presence = World.GetScenePresence(avatarId);
3706 if (presence != null) 3712 if (presence == null)
3713 return;
3714
3715 Vector3 pos = m_host.GetWorldPosition();
3716 LandData land = World.GetLandData(pos);
3717 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
3707 { 3718 {
3708 LandData land = World.GetLandData(pos); 3719 float health = presence.Health;
3709 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) 3720 health -= (float)damage;
3721 presence.setHealthWithUpdate(health);
3722 if (health <= 0)
3710 { 3723 {
3711 float health = presence.Health; 3724 float healthliveagain = 100;
3712 health -= (float)damage; 3725 presence.ControllingClient.SendAgentAlertMessage("You died!", true);
3713 presence.setHealthWithUpdate(health); 3726 presence.setHealthWithUpdate(healthliveagain);
3714 if (health <= 0) 3727 presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
3715 {
3716 float healthliveagain = 100;
3717 presence.ControllingClient.SendAgentAlertMessage("You died!", true);
3718 presence.setHealthWithUpdate(healthliveagain);
3719 presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
3720 }
3721 } 3728 }
3722 } 3729 }
3723 } 3730 }
@@ -3726,19 +3733,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3726 { 3733 {
3727 CheckThreatLevel(ThreatLevel.High, "osCauseHealing"); 3734 CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
3728 3735
3729 UUID avatarId = new UUID(avatar); 3736 UUID avatarId;
3737 if (!UUID.TryParse(avatar, out avatarId))
3738 return;
3739
3730 ScenePresence presence = World.GetScenePresence(avatarId); 3740 ScenePresence presence = World.GetScenePresence(avatarId);
3741 if (presence == null)
3742 return;
3731 3743
3732 if (presence != null) 3744 float health = presence.Health;
3733 { 3745 health += (float)healing;
3734 float health = presence.Health;
3735 health += (float)healing;
3736 3746
3737 if (health >= 100) 3747 if (health >= 100)
3738 health = 100; 3748 health = 100;
3739 3749
3740 presence.setHealthWithUpdate(health); 3750 presence.setHealthWithUpdate(health);
3741 }
3742 } 3751 }
3743 3752
3744 public void osSetHealth(string avatar, double health) 3753 public void osSetHealth(string avatar, double health)
@@ -3763,11 +3772,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3763 { 3772 {
3764 CheckThreatLevel(ThreatLevel.High, "osSetHealRate"); 3773 CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
3765 3774
3766 UUID avatarId = new UUID(avatar); 3775 UUID avatarId;
3776 if (!UUID.TryParse(avatar, out avatarId))
3777 return;
3778
3767 ScenePresence presence = World.GetScenePresence(avatarId); 3779 ScenePresence presence = World.GetScenePresence(avatarId);
3780 if (presence == null)
3781 return;
3768 3782
3769 if (presence != null) 3783 presence.HealRate = (float)healrate;
3770 presence.HealRate = (float)healrate;
3771 } 3784 }
3772 3785
3773 public LSL_Float osGetHealRate(string avatar) 3786 public LSL_Float osGetHealRate(string avatar)
@@ -3775,7 +3788,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3775 CheckThreatLevel(ThreatLevel.None, "osGetHealRate"); 3788 CheckThreatLevel(ThreatLevel.None, "osGetHealRate");
3776 3789
3777 LSL_Float rate = new LSL_Float(0); 3790 LSL_Float rate = new LSL_Float(0);
3778 ScenePresence presence = World.GetScenePresence(new UUID(avatar)); 3791
3792 UUID avatarId;
3793 if (!UUID.TryParse(avatar, out avatarId))
3794 return rate;
3795
3796 ScenePresence presence = World.GetScenePresence(avatarId);
3779 if (presence != null) 3797 if (presence != null)
3780 rate = presence.HealRate; 3798 rate = presence.HealRate;
3781 return rate; 3799 return rate;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 23cccd0..f4a37ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -383,7 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
383 int osGetSimulatorMemoryKB(); 383 int osGetSimulatorMemoryKB();
384 void osKickAvatar(string FirstName,string SurName,string alert); 384 void osKickAvatar(string FirstName,string SurName,string alert);
385 void osSetSpeed(string UUID, LSL_Float SpeedModifier); 385 void osSetSpeed(string UUID, LSL_Float SpeedModifier);
386 void osSetOwnerSpeed(LSL_Float SpeedModifier); 386 void osSetOwnerSpeed(LSL_Float SpeedModifier);
387 LSL_Float osGetHealth(string avatar); 387 LSL_Float osGetHealth(string avatar);
388 void osCauseHealing(string avatar, double healing); 388 void osCauseHealing(string avatar, double healing);
389 void osSetHealth(string avatar, double health); 389 void osSetHealth(string avatar, double health);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 609675c..0f438ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -986,11 +986,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
986 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); 986 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
987 } 987 }
988 988
989 public void osSetOwnerSpeed(LSL_Float SpeedModifier) 989 public void osSetOwnerSpeed(LSL_Float SpeedModifier)
990 { 990 {
991 m_OSSL_Functions.osSetOwnerSpeed(SpeedModifier); 991 m_OSSL_Functions.osSetOwnerSpeed(SpeedModifier);
992 } 992 }
993 993
994 public LSL_Float osGetHealth(string avatar) 994 public LSL_Float osGetHealth(string avatar)
995 { 995 {
996 return m_OSSL_Functions.osGetHealth(avatar); 996 return m_OSSL_Functions.osGetHealth(avatar);