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author | Charles Krinke | 2008-11-11 15:18:16 +0000 |
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committer | Charles Krinke | 2008-11-11 15:18:16 +0000 |
commit | 851b72570a561a24f39dc72684e354144ed79f00 (patch) | |
tree | e56170223b12ff75e985f4c10d4259ab114beb20 /OpenSim/Region | |
parent | If the proxy is on, we need to ignore the extra 6 bytes in the packet. (diff) | |
download | opensim-SC-851b72570a561a24f39dc72684e354144ed79f00.zip opensim-SC-851b72570a561a24f39dc72684e354144ed79f00.tar.gz opensim-SC-851b72570a561a24f39dc72684e354144ed79f00.tar.bz2 opensim-SC-851b72570a561a24f39dc72684e354144ed79f00.tar.xz |
Mantis#2604. Thank you kindly, Diva for a patch that:
This patch changes a couple of methods in Scene.Inventory to virtual,
so they can be overridden in subclasses. DeleteToInventory now returns
the UUID of the newly created asset, so that further actions on it can
be pursued in subclasses. This will make my life easier for making
inventory accessible in the hypergrid.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ff4abc7..35618db 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
158 | /// <param name="itemID"></param> | 158 | /// <param name="itemID"></param> |
159 | /// <param name="data"></param> | 159 | /// <param name="data"></param> |
160 | /// <returns></returns> | 160 | /// <returns></returns> |
161 | public UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) | 161 | public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
162 | { | 162 | { |
163 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | 163 | CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); |
164 | if (userInfo != null) | 164 | if (userInfo != null) |
@@ -405,7 +405,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
405 | /// <param name="recipientClient"></param> | 405 | /// <param name="recipientClient"></param> |
406 | /// <param name="senderId">ID of the sender of the item</param> | 406 | /// <param name="senderId">ID of the sender of the item</param> |
407 | /// <param name="itemId"></param> | 407 | /// <param name="itemId"></param> |
408 | public void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId) | 408 | public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId) |
409 | { | 409 | { |
410 | // Retrieve the item from the sender | 410 | // Retrieve the item from the sender |
411 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); | 411 | CachedUserInfo senderUserInfo = CommsManager.UserProfileCacheService.GetUserDetails(senderId); |
@@ -1607,6 +1607,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1607 | 1607 | ||
1608 | /// <summary> | 1608 | /// <summary> |
1609 | /// Delete a scene object from a scene and place in the given avatar's inventory. | 1609 | /// Delete a scene object from a scene and place in the given avatar's inventory. |
1610 | /// Returns the UUID of the newly created asset. | ||
1610 | /// </summary> | 1611 | /// </summary> |
1611 | /// <param name="DeRezPacket"></param> | 1612 | /// <param name="DeRezPacket"></param> |
1612 | /// <param name="selectedEnt"></param> | 1613 | /// <param name="selectedEnt"></param> |
@@ -1614,10 +1615,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1614 | /// <param name="objectGroup"></param> | 1615 | /// <param name="objectGroup"></param> |
1615 | /// <param name="folderID"></param> | 1616 | /// <param name="folderID"></param> |
1616 | /// <param name="permissionToDelete"></param> | 1617 | /// <param name="permissionToDelete"></param> |
1617 | public void DeleteToInventory(int destination, UUID folderID, | 1618 | public virtual UUID DeleteToInventory(int destination, UUID folderID, |
1618 | SceneObjectGroup objectGroup, IClientAPI remoteClient, | 1619 | SceneObjectGroup objectGroup, IClientAPI remoteClient, |
1619 | bool permissionToDelete) | 1620 | bool permissionToDelete) |
1620 | { | 1621 | { |
1622 | UUID assetID = UUID.Zero; | ||
1623 | |||
1621 | string sceneObjectXml = objectGroup.ToXmlString(); | 1624 | string sceneObjectXml = objectGroup.ToXmlString(); |
1622 | 1625 | ||
1623 | CachedUserInfo userInfo; | 1626 | CachedUserInfo userInfo; |
@@ -1661,7 +1664,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1661 | { | 1664 | { |
1662 | CommsManager.UserProfileCacheService.RequestInventoryForUser(objectGroup.RootPart.OwnerID); | 1665 | CommsManager.UserProfileCacheService.RequestInventoryForUser(objectGroup.RootPart.OwnerID); |
1663 | m_log.WarnFormat("[SCENE] Can't find root folder for user, requesting inventory"); | 1666 | m_log.WarnFormat("[SCENE] Can't find root folder for user, requesting inventory"); |
1664 | return; | 1667 | return assetID; |
1665 | } | 1668 | } |
1666 | } | 1669 | } |
1667 | } | 1670 | } |
@@ -1672,6 +1675,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1672 | (sbyte)AssetType.Object, | 1675 | (sbyte)AssetType.Object, |
1673 | Utils.StringToBytes(sceneObjectXml)); | 1676 | Utils.StringToBytes(sceneObjectXml)); |
1674 | AssetCache.AddAsset(asset); | 1677 | AssetCache.AddAsset(asset); |
1678 | assetID = asset.FullID; | ||
1675 | 1679 | ||
1676 | InventoryItemBase item = new InventoryItemBase(); | 1680 | InventoryItemBase item = new InventoryItemBase(); |
1677 | item.Creator = objectGroup.RootPart.CreatorID; | 1681 | item.Creator = objectGroup.RootPart.CreatorID; |
@@ -1736,6 +1740,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1736 | // Finally remove the item, for reals this time. | 1740 | // Finally remove the item, for reals this time. |
1737 | if (permissionToDelete) | 1741 | if (permissionToDelete) |
1738 | DeleteSceneObject(objectGroup, false); | 1742 | DeleteSceneObject(objectGroup, false); |
1743 | |||
1744 | return assetID; | ||
1739 | } | 1745 | } |
1740 | 1746 | ||
1741 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) | 1747 | public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID) |