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authorSnoopy Pfeffer2012-03-27 22:09:58 +0200
committerSnoopy Pfeffer2012-03-27 22:09:58 +0200
commit7223b63563f28f6fe8044bdabcd1b9900d28c54a (patch)
tree7bf1df67f9a1388b940b386e64e239f52f986a4b /OpenSim/Region
parentHG: beginning of a more restrictive inventory access procedure (optional). Ex... (diff)
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User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs34
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs44
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs22
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs15
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3
6 files changed, 117 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index ed3430a..8ec2f20 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -111,6 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
111 private IAssetService m_assetService; 111 private IAssetService m_assetService;
112 private bool m_dumpAssetsToFile = false; 112 private bool m_dumpAssetsToFile = false;
113 private string m_regionName; 113 private string m_regionName;
114 private int m_levelUpload = 0;
114 115
115 public BunchOfCaps(Scene scene, Caps caps) 116 public BunchOfCaps(Scene scene, Caps caps)
116 { 117 {
@@ -121,7 +122,10 @@ namespace OpenSim.Region.ClientStack.Linden
121 { 122 {
122 IConfig sconfig = config.Configs["Startup"]; 123 IConfig sconfig = config.Configs["Startup"];
123 if (sconfig != null) 124 if (sconfig != null)
125 {
124 m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 126 m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
127 m_levelUpload = sconfig.GetInt("LevelUpload", 0);
128 }
125 } 129 }
126 130
127 m_assetService = m_Scene.AssetService; 131 m_assetService = m_Scene.AssetService;
@@ -357,21 +361,37 @@ namespace OpenSim.Region.ClientStack.Linden
357 llsdRequest.asset_type == "animation" || 361 llsdRequest.asset_type == "animation" ||
358 llsdRequest.asset_type == "sound") 362 llsdRequest.asset_type == "sound")
359 { 363 {
364 ScenePresence avatar = null;
360 IClientAPI client = null; 365 IClientAPI client = null;
361 IScene scene = null; 366 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
362 if (GetClient != null) 367
368 // check user level
369 if (avatar != null)
363 { 370 {
364 client = GetClient(m_HostCapsObj.AgentID); 371 client = avatar.ControllingClient;
365 scene = client.Scene; 372
373 if (avatar.UserLevel < m_levelUpload)
374 {
375 if (client != null)
376 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
366 377
367 IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); 378 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
379 errorResponse.uploader = "";
380 errorResponse.state = "error";
381 return errorResponse;
382 }
383 }
384
385 // check funds
386 if (client != null)
387 {
388 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
368 389
369 if (mm != null) 390 if (mm != null)
370 { 391 {
371 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 392 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
372 { 393 {
373 if (client != null) 394 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
374 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
375 395
376 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 396 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
377 errorResponse.uploader = ""; 397 errorResponse.uploader = "";
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
index 1117f2a..91872c5 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Region.ClientStack.Linden
56// private IAssetService m_assetService; 56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false; 57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true; 58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
59 60
60 #region IRegionModuleBase Members 61 #region IRegionModuleBase Members
61 62
@@ -72,6 +73,7 @@ namespace OpenSim.Region.ClientStack.Linden
72 return; 73 return;
73 74
74 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); 75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
75 } 77 }
76 78
77 public void AddRegion(Scene pScene) 79 public void AddRegion(Scene pScene)
@@ -137,25 +139,41 @@ namespace OpenSim.Region.ClientStack.Linden
137 // llsdRequest.asset_type == "animation" || 139 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound") 140 // llsdRequest.asset_type == "sound")
139 // { 141 // {
142 // check user level
143 ScenePresence avatar = null;
140 IClientAPI client = null; 144 IClientAPI client = null;
145 m_scene.TryGetScenePresence(agentID, out avatar);
141 146
142 147 if (avatar != null)
148 {
149 client = avatar.ControllingClient;
150
151 if (avatar.UserLevel < m_levelUpload)
152 {
153 if (client != null)
154 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
155
156 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
157 errorResponse.rsvp = "";
158 errorResponse.state = "error";
159 return errorResponse;
160 }
161 }
162
163 // check funds
143 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); 164 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
144 165
145 if (mm != null) 166 if (mm != null)
146 { 167 {
147 if (m_scene.TryGetClient(agentID, out client)) 168 if (!mm.UploadCovered(agentID, mm.UploadCharge))
148 { 169 {
149 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 170 if (client != null)
150 { 171 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
151 if (client != null) 172
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 173 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
153 174 errorResponse.rsvp = "";
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); 175 errorResponse.state = "error";
155 errorResponse.rsvp = ""; 176 return errorResponse;
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 } 177 }
160 } 178 }
161 // } 179 // }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 95e3aec..874693e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -47,6 +47,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
47 47
48 protected Scene m_Scene; 48 protected Scene m_Scene;
49 private bool m_dumpAssetsToFile = false; 49 private bool m_dumpAssetsToFile = false;
50 private int m_levelUpload = 0;
50 51
51 /// <summary> 52 /// <summary>
52 /// Each agent has its own singleton collection of transactions 53 /// Each agent has its own singleton collection of transactions
@@ -56,8 +57,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
56 57
57 #region IRegionModule Members 58 #region IRegionModule Members
58 59
59 public void Initialise(IConfigSource config) 60 public void Initialise(IConfigSource source)
60 { 61 {
62 IConfig sconfig = source.Configs["Startup"];
63 if (sconfig != null)
64 {
65 m_levelUpload = sconfig.GetInt("LevelUpload", 0);
66 }
61 } 67 }
62 68
63 public void AddRegion(Scene scene) 69 public void AddRegion(Scene scene)
@@ -241,7 +247,21 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
241 (AssetType)type == AssetType.Animation) && 247 (AssetType)type == AssetType.Animation) &&
242 tempFile == false) 248 tempFile == false)
243 { 249 {
250 ScenePresence avatar = null;
244 Scene scene = (Scene)remoteClient.Scene; 251 Scene scene = (Scene)remoteClient.Scene;
252 scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
253
254 // check user level
255 if (avatar != null)
256 {
257 if (avatar.UserLevel < m_levelUpload)
258 {
259 remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
260 return;
261 }
262 }
263
264 // check funds
245 IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); 265 IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
246 266
247 if (mm != null) 267 if (mm != null)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 2d73594..427a49d 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
60 set { m_MaxTransferDistance = value; } 60 set { m_MaxTransferDistance = value; }
61 } 61 }
62 62
63 private int m_levelHGTeleport = 0;
64
63 protected bool m_Enabled = false; 65 protected bool m_Enabled = false;
64 protected Scene m_aScene; 66 protected Scene m_aScene;
65 protected List<Scene> m_Scenes = new List<Scene>(); 67 protected List<Scene> m_Scenes = new List<Scene>();
@@ -101,7 +103,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
101 { 103 {
102 IConfig transferConfig = source.Configs["EntityTransfer"]; 104 IConfig transferConfig = source.Configs["EntityTransfer"];
103 if (transferConfig != null) 105 if (transferConfig != null)
106 {
104 MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); 107 MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
108 m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
109 }
105 110
106 m_agentsInTransit = new List<UUID>(); 111 m_agentsInTransit = new List<UUID>();
107 m_Enabled = true; 112 m_Enabled = true;
@@ -227,6 +232,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
227 return; 232 return;
228 } 233 }
229 234
235 // check if HyperGrid teleport is allowed, based on user level
236 int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID);
237
238 if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport))
239 {
240 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent.");
241 sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted");
242 return;
243 }
244
230 uint curX = 0, curY = 0; 245 uint curX = 0, curY = 0;
231 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); 246 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
232 int curCellX = (int)(curX / Constants.RegionSize); 247 int curCellX = (int)(curX / Constants.RegionSize);
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index b60cd42..ea5d805 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -84,6 +84,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
84 private bool m_groupsEnabled = false; 84 private bool m_groupsEnabled = false;
85 private bool m_groupNoticesEnabled = true; 85 private bool m_groupNoticesEnabled = true;
86 private bool m_debugEnabled = false; 86 private bool m_debugEnabled = false;
87 private int m_levelGroupCreate = 0;
87 88
88 #region IRegionModuleBase Members 89 #region IRegionModuleBase Members
89 90
@@ -115,6 +116,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
115 116
116 m_groupNoticesEnabled = groupsConfig.GetBoolean("NoticesEnabled", true); 117 m_groupNoticesEnabled = groupsConfig.GetBoolean("NoticesEnabled", true);
117 m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false); 118 m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false);
119 m_levelGroupCreate = groupsConfig.GetInt("LevelGroupCreate", 0);
118 } 120 }
119 } 121 }
120 122
@@ -708,13 +710,29 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
708 remoteClient.SendCreateGroupReply(UUID.Zero, false, "A group with the same name already exists."); 710 remoteClient.SendCreateGroupReply(UUID.Zero, false, "A group with the same name already exists.");
709 return UUID.Zero; 711 return UUID.Zero;
710 } 712 }
713
714 // check user level
715 ScenePresence avatar = null;
716 Scene scene = (Scene)remoteClient.Scene;
717 scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
718
719 if (avatar != null)
720 {
721 if (avatar.UserLevel < m_levelGroupCreate)
722 {
723 remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient permissions to create a group.");
724 return UUID.Zero;
725 }
726 }
727
728 // check funds
711 // is there is a money module present ? 729 // is there is a money module present ?
712 IMoneyModule money = remoteClient.Scene.RequestModuleInterface<IMoneyModule>(); 730 IMoneyModule money = scene.RequestModuleInterface<IMoneyModule>();
713 if (money != null) 731 if (money != null)
714 { 732 {
715 // do the transaction, that is if the agent has got sufficient funds 733 // do the transaction, that is if the agent has got sufficient funds
716 if (!money.AmountCovered(remoteClient.AgentId, money.GroupCreationCharge)) { 734 if (!money.AmountCovered(remoteClient.AgentId, money.GroupCreationCharge)) {
717 remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got issuficient funds to create a group."); 735 remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group.");
718 return UUID.Zero; 736 return UUID.Zero;
719 } 737 }
720 money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, "Group Creation"); 738 money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, "Group Creation");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d7a629b..7455929 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4151,6 +4151,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4151 case 4: // DATA_RATING (0,0,0,0,0,0) 4151 case 4: // DATA_RATING (0,0,0,0,0,0)
4152 reply = "0,0,0,0,0,0"; 4152 reply = "0,0,0,0,0,0";
4153 break; 4153 break;
4154 case 7: // DATA_USERLEVEL (integer)
4155 reply = account.UserLevel.ToString();
4156 break;
4154 case 8: // DATA_PAYINFO (0|1|2|3) 4157 case 8: // DATA_PAYINFO (0|1|2|3)
4155 reply = "0"; 4158 reply = "0";
4156 break; 4159 break;