diff options
author | UbitUmarov | 2012-02-18 14:08:42 +0000 |
---|---|---|
committer | UbitUmarov | 2012-02-18 14:08:42 +0000 |
commit | 5351ff925c20c0fd189ee7de85c31521aca8cdf3 (patch) | |
tree | a30ffaae2776843bc917fb08b984f9c811650a17 /OpenSim/Region | |
parent | Added simple binary serializer/deserializer to chODE. 100% untested and most ... (diff) | |
download | opensim-SC-5351ff925c20c0fd189ee7de85c31521aca8cdf3.zip opensim-SC-5351ff925c20c0fd189ee7de85c31521aca8cdf3.tar.gz opensim-SC-5351ff925c20c0fd189ee7de85c31521aca8cdf3.tar.bz2 opensim-SC-5351ff925c20c0fd189ee7de85c31521aca8cdf3.tar.xz |
let SOG know about vehicles. Still needs serialization and applyphyscis on deserialize, etc
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SOGVehicle.cs | 431 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 98 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 42 |
3 files changed, 541 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SOGVehicle.cs b/OpenSim/Region/Framework/Scenes/SOGVehicle.cs new file mode 100644 index 0000000..d6e9a3a --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOGVehicle.cs | |||
@@ -0,0 +1,431 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Physics.Manager; | ||
32 | |||
33 | |||
34 | namespace OpenSim.Region.Framework.Scenes | ||
35 | { | ||
36 | public class SOGVehicle | ||
37 | { | ||
38 | public Vehicle Type | ||
39 | { | ||
40 | get { return m_type; } | ||
41 | } | ||
42 | private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier | ||
43 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ? | ||
44 | |||
45 | private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind | ||
46 | |||
47 | private VehicleFlag m_flags = (VehicleFlag)0; | ||
48 | private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl | ||
49 | |||
50 | // Linear properties | ||
51 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | ||
52 | private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
53 | private float m_linearMotorDecayTimescale = 120; | ||
54 | private float m_linearMotorTimescale = 1000; | ||
55 | private Vector3 m_linearMotorOffset = Vector3.Zero; | ||
56 | |||
57 | //Angular properties | ||
58 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | ||
59 | private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate | ||
60 | private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate | ||
61 | private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate | ||
62 | |||
63 | //Deflection properties | ||
64 | private float m_angularDeflectionEfficiency = 0; | ||
65 | private float m_angularDeflectionTimescale = 1000; | ||
66 | private float m_linearDeflectionEfficiency = 0; | ||
67 | private float m_linearDeflectionTimescale = 1000; | ||
68 | |||
69 | //Banking properties | ||
70 | private float m_bankingEfficiency = 0; | ||
71 | private float m_bankingMix = 0; | ||
72 | private float m_bankingTimescale = 0; | ||
73 | |||
74 | //Hover and Buoyancy properties | ||
75 | private float m_VhoverHeight = 0f; | ||
76 | private float m_VhoverEfficiency = 0f; | ||
77 | private float m_VhoverTimescale = 1000f; | ||
78 | private float m_VehicleBuoyancy = 0f; | ||
79 | |||
80 | //Attractor properties | ||
81 | private float m_verticalAttractionEfficiency = 1.0f; // damped | ||
82 | private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor. | ||
83 | |||
84 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
85 | { | ||
86 | float len; | ||
87 | float timestep = 0.01f; | ||
88 | switch (pParam) | ||
89 | { | ||
90 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
91 | if (pValue < 0f) pValue = 0f; | ||
92 | if (pValue > 1f) pValue = 1f; | ||
93 | m_angularDeflectionEfficiency = pValue; | ||
94 | break; | ||
95 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
96 | if (pValue < timestep) pValue = timestep; | ||
97 | m_angularDeflectionTimescale = pValue; | ||
98 | break; | ||
99 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
100 | if (pValue < timestep) pValue = timestep; | ||
101 | else if (pValue > 120) pValue = 120; | ||
102 | m_angularMotorDecayTimescale = pValue; | ||
103 | break; | ||
104 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
105 | if (pValue < timestep) pValue = timestep; | ||
106 | m_angularMotorTimescale = pValue; | ||
107 | break; | ||
108 | case Vehicle.BANKING_EFFICIENCY: | ||
109 | if (pValue < -1f) pValue = -1f; | ||
110 | if (pValue > 1f) pValue = 1f; | ||
111 | m_bankingEfficiency = pValue; | ||
112 | break; | ||
113 | case Vehicle.BANKING_MIX: | ||
114 | if (pValue < 0f) pValue = 0f; | ||
115 | if (pValue > 1f) pValue = 1f; | ||
116 | m_bankingMix = pValue; | ||
117 | break; | ||
118 | case Vehicle.BANKING_TIMESCALE: | ||
119 | if (pValue < timestep) pValue = timestep; | ||
120 | m_bankingTimescale = pValue; | ||
121 | break; | ||
122 | case Vehicle.BUOYANCY: | ||
123 | if (pValue < -1f) pValue = -1f; | ||
124 | if (pValue > 1f) pValue = 1f; | ||
125 | m_VehicleBuoyancy = pValue; | ||
126 | break; | ||
127 | case Vehicle.HOVER_EFFICIENCY: | ||
128 | if (pValue < 0f) pValue = 0f; | ||
129 | if (pValue > 1f) pValue = 1f; | ||
130 | m_VhoverEfficiency = pValue; | ||
131 | break; | ||
132 | case Vehicle.HOVER_HEIGHT: | ||
133 | m_VhoverHeight = pValue; | ||
134 | break; | ||
135 | case Vehicle.HOVER_TIMESCALE: | ||
136 | if (pValue < timestep) pValue = timestep; | ||
137 | m_VhoverTimescale = pValue; | ||
138 | break; | ||
139 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
140 | if (pValue < 0f) pValue = 0f; | ||
141 | if (pValue > 1f) pValue = 1f; | ||
142 | m_linearDeflectionEfficiency = pValue; | ||
143 | break; | ||
144 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
145 | if (pValue < timestep) pValue = timestep; | ||
146 | m_linearDeflectionTimescale = pValue; | ||
147 | break; | ||
148 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
149 | // if (pValue < timestep) pValue = timestep; | ||
150 | // try to make impulses to work a bit better | ||
151 | if (pValue < timestep) pValue = timestep; | ||
152 | else if (pValue > 120) pValue = 120; | ||
153 | m_linearMotorDecayTimescale = pValue; | ||
154 | break; | ||
155 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
156 | if (pValue < timestep) pValue = timestep; | ||
157 | m_linearMotorTimescale = pValue; | ||
158 | break; | ||
159 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
160 | if (pValue < 0f) pValue = 0f; | ||
161 | if (pValue > 1f) pValue = 1f; | ||
162 | m_verticalAttractionEfficiency = pValue; | ||
163 | break; | ||
164 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
165 | if (pValue < timestep) pValue = timestep; | ||
166 | m_verticalAttractionTimescale = pValue; | ||
167 | break; | ||
168 | |||
169 | // These are vector properties but the engine lets you use a single float value to | ||
170 | // set all of the components to the same value | ||
171 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
172 | if (pValue < timestep) pValue = timestep; | ||
173 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
174 | break; | ||
175 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
176 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
177 | len = m_angularMotorDirection.Length(); | ||
178 | if (len > 12.566f) | ||
179 | m_angularMotorDirection *= (12.566f / len); | ||
180 | break; | ||
181 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
182 | if (pValue < timestep) pValue = timestep; | ||
183 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
184 | break; | ||
185 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
186 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
187 | len = m_linearMotorDirection.Length(); | ||
188 | if (len > 30.0f) | ||
189 | m_linearMotorDirection *= (30.0f / len); | ||
190 | break; | ||
191 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
192 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
193 | len = m_linearMotorOffset.Length(); | ||
194 | if (len > 100.0f) | ||
195 | m_linearMotorOffset *= (100.0f / len); | ||
196 | break; | ||
197 | } | ||
198 | }//end ProcessFloatVehicleParam | ||
199 | |||
200 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
201 | { | ||
202 | float len; | ||
203 | float timestep = 0.01f; | ||
204 | switch (pParam) | ||
205 | { | ||
206 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
207 | if (pValue.X < timestep) pValue.X = timestep; | ||
208 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
209 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
210 | |||
211 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
212 | break; | ||
213 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
214 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
215 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
216 | len = m_angularMotorDirection.Length(); | ||
217 | if (len > 12.566f) | ||
218 | m_angularMotorDirection *= (12.566f / len); | ||
219 | break; | ||
220 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
221 | if (pValue.X < timestep) pValue.X = timestep; | ||
222 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
223 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
224 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
225 | break; | ||
226 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
227 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
228 | len = m_linearMotorDirection.Length(); | ||
229 | if (len > 30.0f) | ||
230 | m_linearMotorDirection *= (30.0f / len); | ||
231 | break; | ||
232 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
233 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
234 | len = m_linearMotorOffset.Length(); | ||
235 | if (len > 100.0f) | ||
236 | m_linearMotorOffset *= (100.0f / len); | ||
237 | break; | ||
238 | case Vehicle.BLOCK_EXIT: | ||
239 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
240 | break; | ||
241 | } | ||
242 | }//end ProcessVectorVehicleParam | ||
243 | |||
244 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
245 | { | ||
246 | switch (pParam) | ||
247 | { | ||
248 | case Vehicle.REFERENCE_FRAME: | ||
249 | m_referenceFrame = Quaternion.Inverse(pValue); | ||
250 | break; | ||
251 | case Vehicle.ROLL_FRAME: | ||
252 | m_RollreferenceFrame = pValue; | ||
253 | break; | ||
254 | } | ||
255 | }//end ProcessRotationVehicleParam | ||
256 | |||
257 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
258 | { | ||
259 | if (remove) | ||
260 | { | ||
261 | m_flags &= ~((VehicleFlag)pParam); | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | m_flags |= (VehicleFlag)pParam; | ||
266 | } | ||
267 | }//end ProcessVehicleFlags | ||
268 | |||
269 | public void ProcessTypeChange(Vehicle pType) | ||
270 | { | ||
271 | m_linearMotorDirection = Vector3.Zero; | ||
272 | m_angularMotorDirection = Vector3.Zero; | ||
273 | |||
274 | m_BlockingEndPoint = Vector3.Zero; | ||
275 | m_RollreferenceFrame = Quaternion.Identity; | ||
276 | m_linearMotorOffset = Vector3.Zero; | ||
277 | |||
278 | m_referenceFrame = Quaternion.Identity; | ||
279 | |||
280 | // Set Defaults For Type | ||
281 | m_type = pType; | ||
282 | switch (pType) | ||
283 | { | ||
284 | case Vehicle.TYPE_NONE: // none sense this will never exist | ||
285 | m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
286 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
287 | m_linearMotorTimescale = 1000; | ||
288 | m_linearMotorDecayTimescale = 120; | ||
289 | m_angularMotorTimescale = 1000; | ||
290 | m_angularMotorDecayTimescale = 1000; | ||
291 | m_VhoverHeight = 0; | ||
292 | m_VhoverTimescale = 1000; | ||
293 | m_VehicleBuoyancy = 0; | ||
294 | m_flags = (VehicleFlag)0; | ||
295 | break; | ||
296 | |||
297 | case Vehicle.TYPE_SLED: | ||
298 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
299 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
300 | m_linearMotorTimescale = 1000; | ||
301 | m_linearMotorDecayTimescale = 120; | ||
302 | m_angularMotorTimescale = 1000; | ||
303 | m_angularMotorDecayTimescale = 120; | ||
304 | m_VhoverHeight = 0; | ||
305 | m_VhoverEfficiency = 1; | ||
306 | m_VhoverTimescale = 10; | ||
307 | m_VehicleBuoyancy = 0; | ||
308 | m_linearDeflectionEfficiency = 1; | ||
309 | m_linearDeflectionTimescale = 1; | ||
310 | m_angularDeflectionEfficiency = 0; | ||
311 | m_angularDeflectionTimescale = 1000; | ||
312 | m_bankingEfficiency = 0; | ||
313 | m_bankingMix = 1; | ||
314 | m_bankingTimescale = 10; | ||
315 | m_flags &= | ||
316 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
317 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
318 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
319 | break; | ||
320 | case Vehicle.TYPE_CAR: | ||
321 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
322 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
323 | m_linearMotorTimescale = 1; | ||
324 | m_linearMotorDecayTimescale = 60; | ||
325 | m_angularMotorTimescale = 1; | ||
326 | m_angularMotorDecayTimescale = 0.8f; | ||
327 | m_VhoverHeight = 0; | ||
328 | m_VhoverEfficiency = 0; | ||
329 | m_VhoverTimescale = 1000; | ||
330 | m_VehicleBuoyancy = 0; | ||
331 | m_linearDeflectionEfficiency = 1; | ||
332 | m_linearDeflectionTimescale = 2; | ||
333 | m_angularDeflectionEfficiency = 0; | ||
334 | m_angularDeflectionTimescale = 10; | ||
335 | m_verticalAttractionEfficiency = 1f; | ||
336 | m_verticalAttractionTimescale = 10f; | ||
337 | m_bankingEfficiency = -0.2f; | ||
338 | m_bankingMix = 1; | ||
339 | m_bankingTimescale = 1; | ||
340 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
341 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
342 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
343 | break; | ||
344 | case Vehicle.TYPE_BOAT: | ||
345 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
346 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
347 | m_linearMotorTimescale = 5; | ||
348 | m_linearMotorDecayTimescale = 60; | ||
349 | m_angularMotorTimescale = 4; | ||
350 | m_angularMotorDecayTimescale = 4; | ||
351 | m_VhoverHeight = 0; | ||
352 | m_VhoverEfficiency = 0.5f; | ||
353 | m_VhoverTimescale = 2; | ||
354 | m_VehicleBuoyancy = 1; | ||
355 | m_linearDeflectionEfficiency = 0.5f; | ||
356 | m_linearDeflectionTimescale = 3; | ||
357 | m_angularDeflectionEfficiency = 0.5f; | ||
358 | m_angularDeflectionTimescale = 5; | ||
359 | m_verticalAttractionEfficiency = 0.5f; | ||
360 | m_verticalAttractionTimescale = 5f; | ||
361 | m_bankingEfficiency = -0.3f; | ||
362 | m_bankingMix = 0.8f; | ||
363 | m_bankingTimescale = 1; | ||
364 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
365 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
366 | VehicleFlag.HOVER_UP_ONLY | | ||
367 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
368 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
369 | VehicleFlag.LIMIT_MOTOR_UP | | ||
370 | VehicleFlag.HOVER_WATER_ONLY); | ||
371 | break; | ||
372 | case Vehicle.TYPE_AIRPLANE: | ||
373 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
374 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
375 | m_linearMotorTimescale = 2; | ||
376 | m_linearMotorDecayTimescale = 60; | ||
377 | m_angularMotorTimescale = 4; | ||
378 | m_angularMotorDecayTimescale = 8; | ||
379 | m_VhoverHeight = 0; | ||
380 | m_VhoverEfficiency = 0.5f; | ||
381 | m_VhoverTimescale = 1000; | ||
382 | m_VehicleBuoyancy = 0; | ||
383 | m_linearDeflectionEfficiency = 0.5f; | ||
384 | m_linearDeflectionTimescale = 0.5f; | ||
385 | m_angularDeflectionEfficiency = 1; | ||
386 | m_angularDeflectionTimescale = 2; | ||
387 | m_verticalAttractionEfficiency = 0.9f; | ||
388 | m_verticalAttractionTimescale = 2f; | ||
389 | m_bankingEfficiency = 1; | ||
390 | m_bankingMix = 0.7f; | ||
391 | m_bankingTimescale = 2; | ||
392 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
393 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
394 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
395 | VehicleFlag.HOVER_UP_ONLY | | ||
396 | VehicleFlag.NO_DEFLECTION_UP | | ||
397 | VehicleFlag.LIMIT_MOTOR_UP); | ||
398 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
399 | break; | ||
400 | case Vehicle.TYPE_BALLOON: | ||
401 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
402 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
403 | m_linearMotorTimescale = 5; | ||
404 | m_linearMotorDecayTimescale = 60; | ||
405 | m_angularMotorTimescale = 6; | ||
406 | m_angularMotorDecayTimescale = 10; | ||
407 | m_VhoverHeight = 5; | ||
408 | m_VhoverEfficiency = 0.8f; | ||
409 | m_VhoverTimescale = 10; | ||
410 | m_VehicleBuoyancy = 1; | ||
411 | m_linearDeflectionEfficiency = 0; | ||
412 | m_linearDeflectionTimescale = 5; | ||
413 | m_angularDeflectionEfficiency = 0; | ||
414 | m_angularDeflectionTimescale = 5; | ||
415 | m_verticalAttractionEfficiency = 0f; | ||
416 | m_verticalAttractionTimescale = 1000f; | ||
417 | m_bankingEfficiency = 0; | ||
418 | m_bankingMix = 0.7f; | ||
419 | m_bankingTimescale = 5; | ||
420 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
421 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
422 | VehicleFlag.HOVER_UP_ONLY | | ||
423 | VehicleFlag.NO_DEFLECTION_UP | | ||
424 | VehicleFlag.LIMIT_MOTOR_UP); | ||
425 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
426 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
427 | break; | ||
428 | } | ||
429 | } | ||
430 | } | ||
431 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 53edcd6..1bac4d8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
43 | 43 | ||
44 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
45 | { | 45 | { |
46 | |||
46 | [Flags] | 47 | [Flags] |
47 | public enum scriptEvents | 48 | public enum scriptEvents |
48 | { | 49 | { |
@@ -114,6 +115,90 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | private bool m_suspendUpdates; | 115 | private bool m_suspendUpdates; |
115 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | 116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); |
116 | 117 | ||
118 | private SOGVehicle m_vehicle = null; | ||
119 | |||
120 | public int VehicleType | ||
121 | { | ||
122 | get | ||
123 | { | ||
124 | if (m_vehicle == null) | ||
125 | return (int)Vehicle.TYPE_NONE; | ||
126 | else | ||
127 | return (int)m_vehicle.Type; | ||
128 | } | ||
129 | set | ||
130 | { | ||
131 | m_vehicle = null; | ||
132 | if (value == (int)Vehicle.TYPE_NONE) | ||
133 | { | ||
134 | if (RootPart.PhysActor != null) | ||
135 | RootPart.PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
136 | return; | ||
137 | } | ||
138 | m_vehicle = new SOGVehicle(); | ||
139 | m_vehicle.ProcessTypeChange((Vehicle)value); | ||
140 | { | ||
141 | if (RootPart.PhysActor != null) | ||
142 | RootPart.PhysActor.VehicleType = value; | ||
143 | return; | ||
144 | } | ||
145 | |||
146 | } | ||
147 | } | ||
148 | |||
149 | public void SetVehicleFlags(int param, bool remove) | ||
150 | { | ||
151 | if (m_vehicle == null) | ||
152 | return; | ||
153 | |||
154 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
155 | |||
156 | if (RootPart.PhysActor != null) | ||
157 | { | ||
158 | RootPart.PhysActor.VehicleFlags(param, remove); | ||
159 | } | ||
160 | } | ||
161 | |||
162 | public void SetVehicleFloatParam(int param, float value) | ||
163 | { | ||
164 | if (m_vehicle == null) | ||
165 | return; | ||
166 | |||
167 | m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); | ||
168 | |||
169 | if (RootPart.PhysActor != null) | ||
170 | { | ||
171 | RootPart.PhysActor.VehicleFloatParam(param, value); | ||
172 | } | ||
173 | } | ||
174 | |||
175 | public void SetVehicleVectorParam(int param, Vector3 value) | ||
176 | { | ||
177 | if (m_vehicle == null) | ||
178 | return; | ||
179 | |||
180 | m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); | ||
181 | |||
182 | if (RootPart.PhysActor != null) | ||
183 | { | ||
184 | RootPart.PhysActor.VehicleVectorParam(param, value); | ||
185 | } | ||
186 | } | ||
187 | |||
188 | public void SetVehicleRotationParam(int param, Quaternion rotation) | ||
189 | { | ||
190 | if (m_vehicle == null) | ||
191 | return; | ||
192 | |||
193 | m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); | ||
194 | |||
195 | if (RootPart.PhysActor != null) | ||
196 | { | ||
197 | RootPart.PhysActor.VehicleRotationParam(param, rotation); | ||
198 | } | ||
199 | } | ||
200 | |||
201 | |||
117 | public bool areUpdatesSuspended | 202 | public bool areUpdatesSuspended |
118 | { | 203 | { |
119 | get | 204 | get |
@@ -1678,10 +1763,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1678 | /// </summary> | 1763 | /// </summary> |
1679 | public void ApplyPhysics() | 1764 | public void ApplyPhysics() |
1680 | { | 1765 | { |
1681 | // Apply physics to the root prim | ||
1682 | // m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1683 | |||
1684 | // Apply physics to child prims | ||
1685 | SceneObjectPart[] parts = m_parts.GetArray(); | 1766 | SceneObjectPart[] parts = m_parts.GetArray(); |
1686 | if (parts.Length > 1) | 1767 | if (parts.Length > 1) |
1687 | { | 1768 | { |
@@ -1689,18 +1770,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1689 | 1770 | ||
1690 | // Apply physics to the root prim | 1771 | // Apply physics to the root prim |
1691 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | 1772 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); |
1773 | |||
1774 | |||
1692 | for (int i = 0; i < parts.Length; i++) | 1775 | for (int i = 0; i < parts.Length; i++) |
1693 | { | 1776 | { |
1694 | SceneObjectPart part = parts[i]; | 1777 | SceneObjectPart part = parts[i]; |
1695 | if (part.LocalId != m_rootPart.LocalId) | 1778 | if (part.LocalId != m_rootPart.LocalId) |
1696 | // part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | ||
1697 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); | 1779 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1698 | |||
1699 | } | 1780 | } |
1700 | // Hack to get the physics scene geometries in the right spot | 1781 | // Hack to get the physics scene geometries in the right spot |
1701 | // ResetChildPrimPhysicsPositions(); | 1782 | // ResetChildPrimPhysicsPositions(); |
1702 | if (m_rootPart.PhysActor != null) | 1783 | if (m_rootPart.PhysActor != null) |
1784 | { | ||
1703 | m_rootPart.PhysActor.Building = false; | 1785 | m_rootPart.PhysActor.Building = false; |
1786 | |||
1787 | } | ||
1704 | } | 1788 | } |
1705 | else | 1789 | else |
1706 | { | 1790 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 19dedde..6438694 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3170,34 +3170,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
3170 | 3170 | ||
3171 | public void SetVehicleType(int type) | 3171 | public void SetVehicleType(int type) |
3172 | { | 3172 | { |
3173 | if (PhysActor != null) | 3173 | if (ParentGroup.IsDeleted) |
3174 | { | 3174 | return; |
3175 | PhysActor.VehicleType = type; | 3175 | ParentGroup.VehicleType = type; |
3176 | } | 3176 | } |
3177 | |||
3178 | public void SetVehicleFlags(int param, bool remove) | ||
3179 | { | ||
3180 | if (ParentGroup.IsDeleted) | ||
3181 | return; | ||
3182 | ParentGroup.SetVehicleFlags(param, remove); | ||
3177 | } | 3183 | } |
3178 | 3184 | ||
3179 | public void SetVehicleFloatParam(int param, float value) | 3185 | public void SetVehicleFloatParam(int param, float value) |
3180 | { | 3186 | { |
3181 | if (PhysActor != null) | 3187 | if (ParentGroup.IsDeleted) |
3182 | { | 3188 | return; |
3183 | PhysActor.VehicleFloatParam(param, value); | 3189 | ParentGroup.SetVehicleFloatParam(param, value); |
3184 | } | ||
3185 | } | 3190 | } |
3186 | 3191 | ||
3187 | public void SetVehicleVectorParam(int param, Vector3 value) | 3192 | public void SetVehicleVectorParam(int param, Vector3 value) |
3188 | { | 3193 | { |
3189 | if (PhysActor != null) | 3194 | if (ParentGroup.IsDeleted) |
3190 | { | 3195 | return; |
3191 | PhysActor.VehicleVectorParam(param, value); | 3196 | ParentGroup.SetVehicleVectorParam(param, value); |
3192 | } | ||
3193 | } | 3197 | } |
3194 | 3198 | ||
3195 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3199 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
3196 | { | 3200 | { |
3197 | if (PhysActor != null) | 3201 | if (ParentGroup.IsDeleted) |
3198 | { | 3202 | return; |
3199 | PhysActor.VehicleRotationParam(param, rotation); | 3203 | ParentGroup.SetVehicleRotationParam(param, rotation); |
3200 | } | ||
3201 | } | 3204 | } |
3202 | 3205 | ||
3203 | /// <summary> | 3206 | /// <summary> |
@@ -3381,13 +3384,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3381 | hasProfileCut = hasDimple; // is it the same thing? | 3384 | hasProfileCut = hasDimple; // is it the same thing? |
3382 | } | 3385 | } |
3383 | 3386 | ||
3384 | public void SetVehicleFlags(int param, bool remove) | ||
3385 | { | ||
3386 | if (PhysActor != null) | ||
3387 | { | ||
3388 | PhysActor.VehicleFlags(param, remove); | ||
3389 | } | ||
3390 | } | ||
3391 | 3387 | ||
3392 | public void SetGroup(UUID groupID, IClientAPI client) | 3388 | public void SetGroup(UUID groupID, IClientAPI client) |
3393 | { | 3389 | { |