aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-09-15 18:13:36 +0100
committerJustin Clark-Casey (justincc)2011-09-15 18:13:36 +0100
commit42f1b88eb2492f8d218526c1b30ac027a65d67f3 (patch)
tree50e2f37c8d58ca4f520df1f3e9d2ef42361baa92 /OpenSim/Region
parentDon't try and delete attachments for child agent close (diff)
downloadopensim-SC-42f1b88eb2492f8d218526c1b30ac027a65d67f3.zip
opensim-SC-42f1b88eb2492f8d218526c1b30ac027a65d67f3.tar.gz
opensim-SC-42f1b88eb2492f8d218526c1b30ac027a65d67f3.tar.bz2
opensim-SC-42f1b88eb2492f8d218526c1b30ac027a65d67f3.tar.xz
If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.
If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory. Sending an empty file name was already being done if the prim's inventory had never been touched. Now we always do that if there are no items in that inventory. Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs63
1 files changed, 43 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 57adda7..59ac30d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -784,6 +784,10 @@ namespace OpenSim.Region.Framework.Scenes
784 784
785 private bool CreateInventoryFile() 785 private bool CreateInventoryFile()
786 { 786 {
787// m_log.DebugFormat(
788// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
789// m_part.Name, m_part.UUID, m_part.LocalId, m_inventorySerial);
790
787 if (m_inventoryFileName == String.Empty || 791 if (m_inventoryFileName == String.Empty ||
788 m_inventoryFileNameSerial < m_inventorySerial) 792 m_inventoryFileNameSerial < m_inventorySerial)
789 { 793 {
@@ -797,6 +801,10 @@ namespace OpenSim.Region.Framework.Scenes
797 { 801 {
798 foreach (TaskInventoryItem item in m_items.Values) 802 foreach (TaskInventoryItem item in m_items.Values)
799 { 803 {
804// m_log.DebugFormat(
805// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
806// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
807
800 UUID ownerID = item.OwnerID; 808 UUID ownerID = item.OwnerID;
801 uint everyoneMask = 0; 809 uint everyoneMask = 0;
802 uint baseMask = item.BasePermissions; 810 uint baseMask = item.BasePermissions;
@@ -856,28 +864,43 @@ namespace OpenSim.Region.Framework.Scenes
856 /// <param name="xferManager"></param> 864 /// <param name="xferManager"></param>
857 public void RequestInventoryFile(IClientAPI client, IXfer xferManager) 865 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
858 { 866 {
859 CreateInventoryFile(); 867 lock (m_items)
860
861 if (m_inventorySerial == 0) // No inventory
862 { 868 {
863 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 869 CreateInventoryFile();
864 return;
865 }
866
867 // In principle, we should only do the rest if the inventory changed;
868 // by sending m_inventorySerial to the client, it ought to know
869 // that nothing changed and that it doesn't need to request the file.
870 // Unfortunately, it doesn't look like the client optimizes this;
871 // the client seems to always come back and request the Xfer,
872 // no matter what value m_inventorySerial has.
873 870
874 if (m_inventoryFileData.Length > 2) 871 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
875 // Add the file for Xfer 872 // a new script if any previous deletion has left the prim inventory empty.
876 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); 873 if (m_items.Count == 0) // No inventory
877 874 {
878 // Tell the client we're ready to Xfer the file 875// m_log.DebugFormat(
879 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, 876// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items",
880 Util.StringToBytes256(m_inventoryFileName)); 877// m_part.Name, m_part.LocalId, m_part.UUID, client.Name);
878
879 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
880 return;
881 }
882
883 // In principle, we should only do the rest if the inventory changed;
884 // by sending m_inventorySerial to the client, it ought to know
885 // that nothing changed and that it doesn't need to request the file.
886 // Unfortunately, it doesn't look like the client optimizes this;
887 // the client seems to always come back and request the Xfer,
888 // no matter what value m_inventorySerial has.
889 // FIXME: Could probably be > 0 here rather than > 2
890 if (m_inventoryFileData.Length > 2)
891 {
892 // Add the file for Xfer
893 // m_log.DebugFormat(
894 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}",
895 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId);
896
897 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
898 }
899
900 // Tell the client we're ready to Xfer the file
901 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
902 Util.StringToBytes256(m_inventoryFileName));
903 }
881 } 904 }
882 905
883 /// <summary> 906 /// <summary>