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authorDr Scofield2009-05-06 20:02:49 +0000
committerDr Scofield2009-05-06 20:02:49 +0000
commit1352a198386ef9e18c5c8b52bb6032f3264432f4 (patch)
tree609f50d829e04074a9767f17fefecf6445ff4a06 /OpenSim/Region
parent* Added some GetAssetStreamHandlerTests (diff)
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refactoring Scene.NewUserConnection() to be simpler and clearer.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs161
1 files changed, 77 insertions, 84 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 77ca3bc..a81bd12 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2378,112 +2378,105 @@ namespace OpenSim.Region.Framework.Scenes
2378 /// <param name="reason"></param> 2378 /// <param name="reason"></param>
2379 public bool NewUserConnection(AgentCircuitData agent, out string reason) 2379 public bool NewUserConnection(AgentCircuitData agent, out string reason)
2380 { 2380 {
2381 bool goodUserConnection = AuthenticateUser(agent); 2381 // Don't disable this log message - it's too helpful
2382 m_log.InfoFormat(
2383 "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5})",
2384 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
2385 agent.AgentID, agent.circuitcode);
2382 2386
2383 reason = String.Empty; 2387 reason = String.Empty;
2388 if (!AuthenticateUser(agent, out reason))
2389 return false;
2384 2390
2385 if (goodUserConnection && 2391 if (!AuthorizeUser(agent, out reason))
2386 m_regInfo.EstateSettings.IsBanned(agent.AgentID) && 2392 return false;
2387 (!Permissions.IsGod(agent.AgentID)))
2388 {
2389 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
2390 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
2391 reason = String.Format("Denied access to region {0}: You have been banned from that region.",
2392 RegionInfo.RegionName);
2393 goodUserConnection = false;
2394 }
2395 else if (goodUserConnection &&
2396 !m_regInfo.EstateSettings.PublicAccess &&
2397 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
2398 !Permissions.IsGod(agent.AgentID))
2399 {
2400 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access",
2401 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
2402 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
2403 RegionInfo.RegionName);
2404 goodUserConnection = false;
2405 }
2406 2393
2394 CapsModule.NewUserConnection(agent);
2407 2395
2408 if (goodUserConnection) 2396 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
2397 if (sp != null)
2409 { 2398 {
2410 CapsModule.NewUserConnection(agent); 2399 m_log.DebugFormat(
2411 2400 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
2412 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); 2401 agent.AgentID, RegionInfo.RegionName);
2413 if (sp != null) 2402
2414 { 2403 sp.AdjustKnownSeeds();
2415 m_log.DebugFormat( 2404
2416 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 2405 return true;
2417 agent.AgentID, RegionInfo.RegionName); 2406 }
2418 2407
2419 sp.AdjustKnownSeeds(); 2408 CapsModule.AddCapsHandler(agent.AgentID);
2420 2409
2421 return true; 2410 if (!agent.child)
2422 } 2411 {
2423 2412 // Honor parcel landing type and position.
2424 // Don't disable this log message - it's too helpful 2413 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
2425 m_log.InfoFormat( 2414 if (land != null)
2426 "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
2427 RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
2428
2429 // if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
2430 // {
2431 // m_log.WarnFormat(
2432 // "[CONNECTION BEGIN]: Incoming user {0} at {1} is on the region banlist",
2433 // agent.AgentID, RegionInfo.RegionName);
2434 // //return false;
2435 // }
2436
2437 CapsModule.AddCapsHandler(agent.AgentID);
2438
2439 if (!agent.child)
2440 { 2415 {
2441 // Honor parcel landing type and position. 2416 if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero)
2442 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
2443 if (land != null)
2444 { 2417 {
2445 if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) 2418 agent.startpos = land.landData.UserLocation;
2446 {
2447 agent.startpos = land.landData.UserLocation;
2448 }
2449 } 2419 }
2450 } 2420 }
2451 2421 }
2452 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 2422
2453 2423 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
2454 // rewrite session_id 2424
2455 CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); 2425 // rewrite session_id
2456 if (userinfo != null) 2426 CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
2457 { 2427 if (userinfo != null)
2458 userinfo.SessionID = agent.SessionID; 2428 {
2459 } 2429 userinfo.SessionID = agent.SessionID;
2460 else
2461 {
2462 m_log.WarnFormat(
2463 "[CONNECTION BEGIN]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID);
2464 }
2465
2466 return true;
2467 } 2430 }
2468 else 2431 else
2469 { 2432 {
2470 m_log.WarnFormat("[CONNECTION BEGIN]: failed to authenticate user {0} {1}: {2}. Denying connection.", 2433 m_log.WarnFormat(
2471 agent.firstname, agent.lastname, reason); 2434 "[CONNECTION BEGIN]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID);
2472 if (String.IsNullOrEmpty(reason))
2473 {
2474 reason = String.Format("Failed to authenticate user {0} {1}, access denied.", agent.firstname, agent.lastname);
2475 }
2476 return false;
2477 } 2435 }
2436
2437 return true;
2478 } 2438 }
2479 2439
2480 public virtual bool AuthenticateUser(AgentCircuitData agent) 2440 public virtual bool AuthenticateUser(AgentCircuitData agent, out string reason)
2481 { 2441 {
2442 reason = String.Empty;
2443
2482 bool result = CommsManager.UserService.VerifySession(agent.AgentID, agent.SessionID); 2444 bool result = CommsManager.UserService.VerifySession(agent.AgentID, agent.SessionID);
2483 m_log.Debug("[CONNECTION BEGIN]: User authentication returned " + result); 2445 m_log.Debug("[CONNECTION BEGIN]: User authentication returned " + result);
2446 if (!result)
2447 reason = String.Format("Failed to authenticate user {0} {1}, access denied.", agent.firstname, agent.lastname);
2448
2484 return result; 2449 return result;
2485 } 2450 }
2486 2451
2452 protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason)
2453 {
2454 reason = String.Empty;
2455
2456 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID) &&
2457 (!Permissions.IsGod(agent.AgentID)))
2458 {
2459 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
2460 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
2461 reason = String.Format("Denied access to region {0}: You have been banned from that region.",
2462 RegionInfo.RegionName);
2463 return false;
2464 }
2465
2466 if (!m_regInfo.EstateSettings.PublicAccess &&
2467 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
2468 !Permissions.IsGod(agent.AgentID))
2469 {
2470 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access",
2471 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
2472 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
2473 RegionInfo.RegionName);
2474 return false;
2475 }
2476
2477 return true;
2478 }
2479
2487 public void UpdateCircuitData(AgentCircuitData data) 2480 public void UpdateCircuitData(AgentCircuitData data)
2488 { 2481 {
2489 m_authenticateHandler.UpdateAgentData(data); 2482 m_authenticateHandler.UpdateAgentData(data);