aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorTedd Hansen2007-08-23 18:43:11 +0000
committerTedd Hansen2007-08-23 18:43:11 +0000
commit07836b890ce318fe9b45ff391ba54d515b18ea76 (patch)
treebbc56467a0b070a655f1ae231a00c440b4a7cfa7 /OpenSim/Region
parentAdded RemovePrim method to the physics plugins interface. (diff)
downloadopensim-SC-07836b890ce318fe9b45ff391ba54d515b18ea76.zip
opensim-SC-07836b890ce318fe9b45ff391ba54d515b18ea76.tar.gz
opensim-SC-07836b890ce318fe9b45ff391ba54d515b18ea76.tar.bz2
opensim-SC-07836b890ce318fe9b45ff391ba54d515b18ea76.tar.xz
Lowered priority of script threads. Executing state_entry() event on script rez.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs1
4 files changed, 2 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 14ee1ec..b58e996 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -17,7 +17,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
17 //private ICodeCompiler icc = codeProvider.CreateCompiler(); 17 //private ICodeCompiler icc = codeProvider.CreateCompiler();
18 public string CompileFromFile(string LSOFileName) 18 public string CompileFromFile(string LSOFileName)
19 { 19 {
20 string CS_Code;
21 switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) 20 switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
22 { 21 {
23 case ".txt": 22 case ".txt":
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index de1385c..ca51542 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -133,19 +133,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
133 133
134 public void llWhisper(int channelID, string text) 134 public void llWhisper(int channelID, string text)
135 { 135 {
136 //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
137 //Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
138 //type for whisper is 0 136 //type for whisper is 0
139 World.SimChat(Helpers.StringToField(text), 137 World.SimChat(Helpers.StringToField(text),
140 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 138 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
141
142
143 } 139 }
144 //public void llSay(int channelID, string text)
145 public void llSay(int channelID, string text) 140 public void llSay(int channelID, string text)
146 { 141 {
147 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
148 //Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
149 //type for say is 1 142 //type for say is 1
150 143
151 World.SimChat(Helpers.StringToField(text), 144 World.SimChat(Helpers.StringToField(text),
@@ -154,11 +147,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
154 147
155 public void llShout(int channelID, string text) 148 public void llShout(int channelID, string text)
156 { 149 {
157 //Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
158 //type for shout is 2 150 //type for shout is 2
159 World.SimChat(Helpers.StringToField(text), 151 World.SimChat(Helpers.StringToField(text),
160 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 152 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
161
162 } 153 }
163 154
164 public int llListen(int channelID, string name, string ID, string msg) { return 0; } 155 public int llListen(int channelID, string name, string ID, string msg) { return 0; }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index a20a95a..ea5500a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
77 //); 77 //);
78 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); 78 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
79 myScriptEngine.myScriptManager.StartScript(localID, itemID, script); 79 myScriptEngine.myScriptManager.StartScript(localID, itemID, script);
80 80 myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { });
81 } 81 }
82 public void OnRemoveScript(uint localID, LLUUID itemID) 82 public void OnRemoveScript(uint localID, LLUUID itemID)
83 { 83 {
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index a436bff..012e60d 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -90,6 +90,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
90 Thread EventQueueThread = new Thread(EventQueueThreadLoop); 90 Thread EventQueueThread = new Thread(EventQueueThreadLoop);
91 EventQueueThreads.Add(EventQueueThread); 91 EventQueueThreads.Add(EventQueueThread);
92 EventQueueThread.IsBackground = true; 92 EventQueueThread.IsBackground = true;
93 EventQueueThread.Priority = ThreadPriority.BelowNormal;
93 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 94 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
94 EventQueueThread.Start(); 95 EventQueueThread.Start();
95 } 96 }